Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 42 to 40 EDIT: Turning off Edit Mode Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans Place Units - Americans 1 fighter and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 42 to 40 EDIT: Turning off Edit Mode Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans Place Units - Americans 1 fighter and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Research Technology - British UK_Pacific spend 3 on tech rolls British spend 2 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover War Bonds Activate Technology - British British activating War Bonds Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Belgian Congo to Tanganyika Territory 1 armour moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 3 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Eastern Persia to Iraq 2 infantry moved from West India to 79 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 destroyer Germans defend with 1 infantry; Italians defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Battle in Iraq British attack with 1 armour, 2 fighters and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 fighters and 4 infantry in Iraq, round 4 : 5/7 hits, 2,17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery moved from Suriname to Brazil British take Brazil from Neutral_Allies 2 fighters moved from Iraq to Persia 2 infantry moved from West India to Eastern Persia 3 infantry moved from Siam to Shan State 2 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from India to Eastern Persia 3 infantry moved from India to Burma 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 36 PUs British collect 1 PU from War Bonds; end with 37 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5 UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,83 Italians : -0,33 Chinese : -0,33 Neutral_Axis : -0,67 Japanese : -0,67 -
@Bjergmose øøh… Triple A siger, at jeg ikke må unloade min italienske Infantry i Egypt, fordi den siger den er blevet loadet i Combat… Den er ikke blevet loade ti combat. Jeg loadede tyskeren på i non combat i tysklands tur… Hvad sker der? Triple A fejl?
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@Bjergmose jeg redigerer altså Infantry ind i Egypt. Hvis der er et eller andet jeg ikke ved med reglerne, så sig gerne til og så må vi jo redigere tilbage igen… :/ Men altså, hvorfor skulle jeg dog ikke måtte loade og offloade min italienske infantry - fordi der står en tysk infantry på båden også?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Greece to Ukraine 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 artilleries moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern France to France 3 infantry moved from Northern Italy to France 1 bomber moved from Ukraine to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Egypt: 1 infantry EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,00 AA fire in Ukraine : : -0,17 Russians : 0,67 -
Lyder som en fejl. Du unloader bare :zipper_mouth_face:
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@Bjergmose tak :D Og værsgo - din tur.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for ANZAC from 20 to 19 EDIT: Turning off Edit Mode ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 3 fighters moved from India to Iraq 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens; Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from 98 Sea Zone to Egypt 6 armour moved from Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 6 artilleries moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Western Germany to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 6 infantry moved from Finland to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0,50 Germans rolls : : 0,00 Russians : 0,00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Novgorod roll: 2 1 artillery and 1 infantry moved from Karelia to Finland 1 fighter moved from Novgorod to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Dzavhan to Yenisey 1 artillery and 2 infantry moved from Novgorod to Baltic States 3 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Bryansk to Belarus 1 armour moved from Novgorod to Belarus 4 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 9 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 5/10 hits, 2,00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Karelia to Finland 1 fighter moved from Finland to Novgorod 1 armour moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus 1 infantry moved from Bryansk to Ukraine 2 aaGuns, 2 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Sikang to Caucasus 1 aaGun and 18 infantry moved from Dzavhan to Tsagaan Olom 1 fighter moved from Dzavhan to Vologda 2 infantry moved from Novosibirsk to Vologda Place Units - Russians 2 infantry placed in Novgorod 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0,67 Italians : 1,00 Russians rolls : : 0,00 Russians : 2,83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 2 armour moved from Buryatia to Yenisey 2 infantry moved from Hopei to Shensi 2 bombers moved from Chahar to Shensi 3 infantry moved from Anhwe to Kweichow 2 fighters moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yenisey Japanese attack with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 2 : 6/17 hits, 4,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Chahar to Japan 1 artillery moved from Hopei to Anhwe 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 2 fighters moved from Kweichow to Anhwe 2 tactical_bombers moved from Kweichow to Anhwe 2 bombers moved from Shensi to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 3 infantry moved from Manchuria to Jehol 6 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 3 infantry placed in Manchuria 7 infantry placed in Korea Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese rolls : : 0,00 Chinese : -1,33 Russians : 0,67 Japanese : -0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 13 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Egypt 1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 2 fighters moved from Persia to Egypt Combat - British Battle in Egypt British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits 1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits 1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Non Combat Move - British 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Iraq 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Kwangsi to Hunan 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from India to West India 4 infantry moved from India to Burma 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Persia 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 33 PUs; end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -2,17 Italians : 0,17 Chinese : 1,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bryansk Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy 4 infantry moved from France to Northern Italy Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Algeria to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to Malta 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 French : 0,50 ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens; Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 6 armour moved from Eastern Poland to Bryansk 1 fighter moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 6 artilleries moved from Eastern Poland to Poland 7 mech_infantrys moved from Germany to Poland 1 fighter moved from Ukraine to Poland 2 tactical_bombers moved from Ukraine to Poland 2 bombers moved from Russia to Poland Place Units - Germans 1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -1,17 Germans rolls : : 1,00 Russians : 0,67 -
@Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.
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@Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face:





