Bjergmose (ax) vs Makalakalane (al)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 1,2 and gets 0 hits
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 42 to 40
            EDIT: Turning off Edit Mode
            Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Place Units - Americans
            1 fighter and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 1,2 and gets 0 hits
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 42 to 40
            EDIT: Turning off Edit Mode
            Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Place Units - Americans
            1 fighter and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Research Technology - British
            UK_Pacific spend 3 on tech rolls
            British spend 2 on tech rolls
                British roll 6,6 and gets 2 hits
            British removing all Technology Tokens after successful research.
            British discover War Bonds
    
        Activate Technology - British
            British activating War Bonds
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 infantry moved from Belgian Congo to Tanganyika Territory
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            3 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to Iraq
            1 fighter moved from Eastern Persia to Iraq
            2 infantry moved from West India to 79 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Iraq
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 infantry; Italians defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Iraq
                British attack with 1 armour, 2 fighters and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 fighters and 4 infantry in Iraq, round 4 : 5/7 hits, 2,17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 artillery moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            2 fighters moved from Iraq to Persia
            2 infantry moved from West India to Eastern Persia
            3 infantry moved from Siam to Shan State
            2 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            3 infantry moved from India to Burma
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            British collect 1 PU from War Bonds; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour, 6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5
            UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0,83
    Italians : -0,33
    Chinese : -0,33
    Neutral_Axis : -0,67
    Japanese : -0,67
    

    Savegame


  • @Bjergmose øøh… Triple A siger, at jeg ikke må unloade min italienske Infantry i Egypt, fordi den siger den er blevet loadet i Combat… Den er ikke blevet loade ti combat. Jeg loadede tyskeren på i non combat i tysklands tur… Hvad sker der? Triple A fejl?


  • @Bjergmose jeg redigerer altså Infantry ind i Egypt. Hvis der er et eller andet jeg ikke ved med reglerne, så sig gerne til og så må vi jo redigere tilbage igen… :/ Men altså, hvorfor skulle jeg dog ikke måtte loade og offloade min italienske infantry - fordi der står en tysk infantry på båden også?


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Ukraine
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            2 artilleries moved from Romania to Bessarabia
            2 armour moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Southern France to France
            3 infantry moved from Northern Italy to France
            1 bomber moved from Ukraine to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to Egypt: 1 infantry
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,00
    AA fire in Ukraine : : -0,17
    Russians : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Lyder som en fejl. Du unloader bare :zipper_mouth_face:


  • @Bjergmose tak :D Og værsgo - din tur.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 20 to 19
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            3 fighters moved from India to Iraq
            1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Morocco to Algeria
            1 fighter moved from United Kingdom to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens; 
            Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Germans creates battle in territory 98 Sea Zone
            Battle in Baltic States
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from 98 Sea Zone to Egypt
            6 armour moved from Poland to Western Ukraine
            3 armour moved from Romania to Western Ukraine
            6 artilleries moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            6 armour moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            1 fighter moved from Western Germany to Western Ukraine
            2 tactical_bombers moved from Western Germany to Western Ukraine
            1 bomber moved from Belarus to Western Ukraine
            1 bomber moved from Baltic States to Western Ukraine
            6 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 fighter placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Germans rolls : : 0,00
    Russians : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            Rocket attack in Germany does 2 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 2
            1 artillery and 1 infantry moved from Karelia to Finland
            1 fighter moved from Novgorod to Finland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Dzavhan to Yenisey
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            3 infantry moved from Novgorod to Baltic States
            4 infantry moved from Novgorod to Baltic States
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Novgorod to Belarus
            4 infantry moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Finland
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Finland
                Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 9 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 5/10 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Karelia to Finland
            1 fighter moved from Finland to Novgorod
            1 armour moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
            1 infantry moved from Bryansk to Ukraine
            2 aaGuns, 2 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Sikang to Caucasus
            1 aaGun and 18 infantry moved from Dzavhan to Tsagaan Olom
            1 fighter moved from Dzavhan to Vologda
            2 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            2 infantry placed in Novgorod
            1 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 1,00
    Russians rolls : : 0,00
    Russians : 2,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Anhwe to Kiangsi
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
            2 armour moved from Buryatia to Yenisey
            2 infantry moved from Hopei to Shensi
            2 bombers moved from Chahar to Shensi
            3 infantry moved from Anhwe to Kweichow
            2 fighters moved from Anhwe to Kweichow
            2 tactical_bombers moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yenisey
                Japanese attack with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 2 : 6/17 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Chahar to Japan
            1 artillery moved from Hopei to Anhwe
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
            2 fighters moved from Kweichow to Anhwe
            2 tactical_bombers moved from Kweichow to Anhwe
            2 bombers moved from Shensi to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            3 infantry moved from Manchuria to Jehol
            6 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 infantry placed in Manchuria
            7 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0,00
    Chinese : -1,33
    Russians : 0,67
    Japanese : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Yunnan
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central America to 89 Sea Zone
            1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Yunnan
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central America to 89 Sea Zone
            1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            2 artilleries and 2 infantry moved from Yunnan to Kweichow
            2 artilleries and 13 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Iraq to Egypt
            1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Egypt
            2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Ethiopia to Egypt
            2 fighters moved from Persia to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits
                    1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
                    British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits
                    1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits
                    1 armour owned by the British lost in Egypt
                    British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
                Italians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            3 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Eastern Persia to Iraq
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 infantry moved from Tanganyika Territory to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Kwangsi to Hunan
            1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan
            3 infantry moved from Burma to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 infantry moved from India to West India
            4 infantry moved from India to Burma
            1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Burma to Persia
            1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            British collect 33 PUs; end with 33 PUs
            British collect 1 PU from War Bonds; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2,17
    Italians : 0,17
    Chinese : 1,17
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
            Battle in Bryansk
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            2 aaGuns moved from Northern Italy to Southern Italy
            2 aaGuns moved from France to Northern Italy
            4 infantry moved from France to Northern Italy
    
        Place Units - Italians
            3 armour placed in Egypt
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
            1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Shan State
            1 fighter moved from New South Wales to Queensland
            3 infantry moved from New South Wales to South Australia
            3 fighters moved from Iraq to Volgograd
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC rolls : : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
            1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Shan State
            1 fighter moved from New South Wales to Queensland
            3 infantry moved from New South Wales to South Australia
            3 fighters moved from Iraq to Volgograd
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Algeria to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Malta
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,33
    French : 0,50
    ANZAC rolls : : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0,00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens; 
            Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            6 armour moved from Eastern Poland to Bryansk
            1 fighter moved from Western Ukraine to Ukraine
            2 tactical_bombers moved from Western Ukraine to Ukraine
            2 bombers moved from Western Ukraine to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Eastern Poland
            6 artilleries moved from Eastern Poland to Poland
            7 mech_infantrys moved from Germany to Poland
            1 fighter moved from Ukraine to Poland
            2 tactical_bombers moved from Ukraine to Poland
            2 bombers moved from Russia to Poland
    
        Place Units - Germans
            1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : -1,17
    Germans rolls : : 1,00
    Russians : 0,67
    

    Savegame


  • @Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.


  • @Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face:

Suggested Topics

  • 25
  • 61
  • 62
  • 31
  • 34
  • 207
  • 68
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.6k

Topics

1.8m

Posts