Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 13 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Egypt 1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 2 fighters moved from Persia to Egypt Combat - British Battle in Egypt British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits 1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits 1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Non Combat Move - British 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Iraq 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Kwangsi to Hunan 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from India to West India 4 infantry moved from India to Burma 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Persia 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 33 PUs; end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -2,17 Italians : 0,17 Chinese : 1,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bryansk Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy 4 infantry moved from France to Northern Italy Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Algeria to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to Malta 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 French : 0,50 ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens; Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 6 armour moved from Eastern Poland to Bryansk 1 fighter moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 6 artilleries moved from Eastern Poland to Poland 7 mech_infantrys moved from Germany to Poland 1 fighter moved from Ukraine to Poland 2 tactical_bombers moved from Ukraine to Poland 2 bombers moved from Russia to Poland Place Units - Germans 1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -1,17 Germans rolls : : 1,00 Russians : 0,67 -
@Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.
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@Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face:
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Airborne_Forces Activate Technology - Russians Russians activating Airborne_Forces Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; 0 techTokens; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in Novgorod roll: 4 Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 fighter moved from Novgorod to Norway 1 artillery and 1 infantry moved from Baltic States to Eastern Poland Airborne Attack Move - Russians 2 infantry moved from Novgorod to Norway 1 infantry moved from Russia to Rostov Combat - Russians Battle in Norway Russians attack with 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Germans defend with 8 infantry Russians roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits, 2,33 expected hits Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Norway, round 3 : 1/8 hits, 2,00 expected hits Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 6 infantry in Norway, round 4 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 5 : 0/4 hits, 1,33 expected hits Germans roll dice for 5 infantry in Norway, round 5 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Norway 1 artillery owned by the Russians retreated to Finland Germans win with 5 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 7 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Eastern Poland 5 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 armour, 1 fighter and 2 infantry moved from Vologda to Russia 1 fighter moved from Norway to Finland 1 aaGun and 18 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0,17 Italians : -0,67 Russians rolls : : 1,00 Russians : -4,00 -
@Bjergmose jamen, det er jo så latterligt. Det smadrer jo alt. Italien ryger helt ud af gamet, England bliver store og om 4 runder må Tyskerne overgive sig, medmidnre Moskva er faldet inden da…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Yenisey to Timguska 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Yenisey to Urals Japanese take Urals from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 submarines moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 2 submarines ANZAC defend with 1 destroyer; Americans defend with 2 submarines Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 2 submarines Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 4 artilleries moved from Anhwe to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Jehol to Shantung 9 infantry moved from Manchuria to Jehol 7 infantry moved from Korea to Manchuria 1 aaGun moved from Buryatia to Amur 2 fighters and 2 tactical_bombers moved from Buryatia to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 6 infantry placed in Korea Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 1.17 Japanese : -1.50 -
@Bjergmose så dummede jeg mig igen. Spild af japansk flåde.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 31PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Yunnan to Volgograd 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUsCombat Hit Differential Summary :
Italians : -2,33 Americans : -3,83 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 4 artilleries and 14 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 31PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Yunnan to Volgograd 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 4 artilleries and 14 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British UK_Pacific spend 5 on tech rolls British spend 5 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 26 to 24 EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Egypt British attack with 2 armour, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 3 armour, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 1,67 expected hits Italians roll dice for 3 armour and 2 fighters in Egypt, round 2 : 3/5 hits, 2,83 expected hits 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 2 armour and 1 mech_infantry in Egypt, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2,33 expected hits 1 mech_infantry owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 3 infantry and 1 mech_infantry Casualties for Italians: 3 armour Non Combat Move - British 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Persia to Russia 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from West India to Eastern Persia 1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi 1 aaGun, 6 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 6 infantry moved from India to West India 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to Southern Italy Place Units - British 1 factory_minor placed in Persia 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 2 PUs from War Bonds; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians : -1,50 British : -0,33 Americans : -3,83 Chinese : 0,17 Japanese : 0,67 AA fire in Germany : : -0,17 -
Jeg har også lagt mærke til at du har en tendens til at købe for dyre enheder.
3 italienske armor i egypt er for meget når der skal kæmpes i nabolande er der ikke brug for armor. Og så skal man være sikker på at man kan holde en fabrik når man bygger den…ellers er det jo bare en gave til modstanderen. -
@Bjergmose skal vi ikke bare kalde den? Lamt at lave sådan en dumhed…
Altså, ja, men havde jeg fordelt mine italienske tropper anderledes og sat et tysk fly ind, så havde jeg godt kunne holde både Egypten og Syd-Italien - havde ikke været så slemt at tabe nord italien.
Syns ellers jeg startede meget godt. Er træt af at ødelægge det hele ved ikke at se mig for -.-
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@Bjergmose ka lige se om jeg ka ta europa tilbage med tyskland og stadig se ud som om jeg ka holde den kørende efter… Men italien er jo helt ude og kommer ik tilbage
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Du får jo ikke Rom tilbage…og Moskva falder nok heller ikke lige foreløbig.
Tror heller ikke Japan uden penge-øer er en solid strategi.
Jeg tror du skulle have kamikazet mit battelship da jeg angreb.
Det havde reddet trannie og givet frit lejde til at sende flåden ned til pengeøerne. -
@Bjergmose lad os bare ta en ny. Mon ikke der kommer en dag hvor jeg spiller uden den slags latterlige fejl?





