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Later in the game they get to defend at “1”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
3 carriers, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 2 destroyers and 1 transport
Battle in United Kingdom
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 4 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 6 transports
Americans roll dice for 3 carriers, 3 destroyers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 carrier, 3 destroyers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 4 : 3/7 hits, 3.33 expected hits
2 destroyers owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
Germans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Americans: 3 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 6 transports
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
1 tactical_bomber moved from 110 Sea Zone to Eire
2 armour and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 bomber moved from India to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
Combat - British
Battle in Kweichow
British attack with 3 fighters and 2 tactical_bombers
Japanese defend with 2 fighters
British roll dice for 3 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Kweichow
British roll dice for 3 fighters and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter moved from 43 Sea Zone to Borneo
1 bomber moved from 43 Sea Zone to Burma
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Iraq to India
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 battleship and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2.67
British : -4.83
Americans : -1.83
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 artillery; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 bomber moved from Romania to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
6 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
3 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 armour and 1 artillery placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 fighters and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 fighters and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in United Kingdom
Germans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 3 artilleries in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 5 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery in United Kingdom, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Novgorod
2 aaGuns, 5 armour, 5 artilleries, 7 infantry and 16 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
5 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 bombers placed in Novgorod
Germans undo move 1.
2 infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
3 bombers placed in Germany
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,2,4
Germans collect 52 PUs (4 lost to blockades); end with 83 PUs
Germans collect 4 PUs from War Bonds; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.00
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Sikang
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Volgograd to Russia
1 armour and 2 artilleries moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Kwangsi to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 artillery, 4 fighters and 1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 17 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier and 2 fighters
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from 17 Sea Zone to Japan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from 43 Sea Zone to Kwangsi
4 fighters moved from Yunnan to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.17
ANZAC : 0.00
Americans : 0.33
Chinese : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Eire to United Kingdom
1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in United Kingdom
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from United Kingdom to Eire
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
2 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Eire
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Eire to United Kingdom
1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in United Kingdom
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from United Kingdom to Eire
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
2 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Eire
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Burma to Sumatra
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Hunan
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Hunan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Hunan
British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sumatra
British attack with 1 bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the British lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Borneo to Burma
1 armour, 1 artillery and 2 mech_infantrys moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
British : -0.17
Americans : 0.67
Chinese : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
3 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Slovakia Hungary
1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 6 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
4 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
3 tactical_bombers moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Germany to Russia
1 mech_infantry moved from Belarus to Smolensk
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Western Germany
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
3 tactical_bombers moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Germany to Russia
1 mech_infantry moved from Belarus to Smolensk
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Western Germany
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 4/11 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Germany, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Germany
1 fighter moved from Smolensk to Bryansk
3 tactical_bombers moved from Smolensk to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Slovakia Hungary
1 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from 112 Sea Zone to Germany
Place Units - Germans
2 fighters placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys placed in Germany
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Germans collect 1 PU from War Bonds; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -4.17
Americans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 armour moved from Novosibirsk to Russia
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Kwangsi to Shensi
6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kwangsi to Hunan
6 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers moved from Shensi to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Kwangsi to Shensi
6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kwangsi to Hunan
6 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers moved from Shensi to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Germany
Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
1 fighter and 1 tactical_bomber moved from Eire to Gibraltar
1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Gibraltar
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Quebec
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67