thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 7 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 armour in Novgorod, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 4 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Germans collect 4 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 2 aaGuns, 2 armour, 1 infantry and 7 mech_infantrys moved from Belarus to Bryansk 3 armour, 6 infantry and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov Place Units - Russians 2 armour and 1 artillery placed in Volgograd 3 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 fighter moved from Celebes to 43 Sea Zone 1 artillery and 1 infantry moved from Shensi to Sikang 1 bomber moved from Malaya to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from Celebes to Malaya 1 bomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 aaGun moved from Hunan to Kweichow 1 bomber moved from Celebes to Kiangsi 1 fighter moved from Kiangsu to Kweichow 1 submarine moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsu to Kiangsi Place Units - Japanese 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber and 1 fighter moved from India to Yunnan Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 aaGun and 2 mech_infantrys moved from India to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 3 fighters moved from Yunnan to India 1 fighter moved from 91 Sea Zone to Malta 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 1 bomber moved from Burma to India Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.83 Neutral_Axis : 1.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 95 Sea Zone 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Albania to Greece Italians take Greece from Russians 4 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Greater Southern Germany to Yugoslavia Place Units - Italians 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/10 hits, 2.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 aaGuns, 1 artillery and 5 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Yugoslavia to Romania 4 infantry moved from Germany to Poland 1 infantry moved from Scotland to United Kingdom 4 submarines moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to United Kingdom 1 bomber moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 carrier placed in 110 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Germans collect 6 PUs from War Bonds; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 armour moved from Volgograd to Sikang 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Russians attack with 2 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 2 armour and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang 1 armour owned by the Russians retreated to Kazakhstan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour, 2 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 artillery moved from Volgograd to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Timguska to Yakut S.S.R. Japanese take Yenisey from Russians Japanese take Yakut S.S.R. from Russians 1 bomber moved from Kiangsi to 44 Sea Zone 1 artillery moved from Sikang to Szechwan 1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Szechwan 1 artillery, 1 fighter and 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Kweichow to Shensi 1 fighter moved from Kiangsi to Szechwan 1 fighter moved from Kiangsi to Shensi 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shensi, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hunan 1 fighter moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 1 bomber and 1 fighter moved from Shensi to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from 44 Sea Zone to 20 Sea Zone 1 bomber moved from 20 Sea Zone to Formosa Place Units - Japanese 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Japanese collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -4.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Shan State to Malaya 2 mech_infantrys moved from Burma to Malaya 1 tactical_bomber moved from Burma to Malaya 1 bomber and 3 fighters moved from India to Malaya Combat - British Battle in Malaya British attack with 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 4 fighters, 1 harbour and 3 tactical_bombers British roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Malaya, round 2 : 4/7 hits, 4.17 expected hits 3 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Malaya retreated to Malaya Japanese win with 4 fighters remaining. Battle score for attacker is 11 Casualties for British: 1 fighter and 3 mech_infantrys Casualties for Japanese: 3 tactical_bombers Non Combat Move - British 1 infantry moved from Siam to French Indo China 1 artillery moved from Yunnan to Burma 2 fighters moved from Malaya to Burma 1 bomber moved from Malaya to India 1 infantry and 1 mech_infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma 1 fighter moved from Eastern Persia to India 1 artillery moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Eastern Persia 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter moved from Malta to Iraq 1 tactical_bomber moved from Malaya to Burma Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33 Americans : 1.00 Japanese : 0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 artilleries, 1 bomber and 5 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Ukraine, round 2 : 2/8 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Romania 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 aaGun, 1 artillery and 6 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to Bulgaria 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :