thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 2 bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in United Kingdom Germans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 3 infantry Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 3 artilleries in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 2 artilleries in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in United Kingdom, round 5 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery in United Kingdom, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Germans captures 31PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Novgorod 2 aaGuns, 5 armour, 5 artilleries, 7 infantry and 16 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Novgorod to Bryansk 5 infantry moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 bombers placed in Novgorod Germans undo move 1. 2 infantry placed in Normandy Bordeaux 1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod 3 bombers placed in Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,2,4 Germans collect 52 PUs (4 lost to blockades); end with 83 PUs Germans collect 4 PUs from War Bonds; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -1.00 British : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Volgograd to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Sikang Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Volgograd to Russia 1 armour and 2 artilleries moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 2.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 2 infantry moved from Hopei to Suiyuyan 2 mech_infantrys moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Kwangsi to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 artillery, 4 fighters and 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 carrier and 2 fighters Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 17 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier and 2 fighters Non Combat Move - Japanese 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 armour and 1 artillery moved from Buryatia to Yakut S.S.R. 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from 17 Sea Zone to Japan 1 artillery moved from Anhwe to Hunan 1 artillery moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 2 bombers moved from 43 Sea Zone to Kwangsi 4 fighters moved from Yunnan to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.17 ANZAC : 0.00 Americans : 0.33 Chinese : 0.00 Japanese : 1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from Eire to United Kingdom 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in United Kingdom Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from United Kingdom to Eire 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 2 armour and 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Eire 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from Eire to United Kingdom 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in United Kingdom Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from United Kingdom to Eire 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 2 armour and 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Eire 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Burma to Sumatra 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Hunan Combat - British British creates battle in territory 109 Sea Zone Battle in Hunan British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Hunan British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sumatra British attack with 1 bomber Japanese defend with 1 artillery British roll dice for 1 bomber in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Sumatra Japanese win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Borneo to Burma 1 armour, 1 artillery and 2 mech_infantrys moved from India to Burma 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 British : -0.17 Americans : 0.67 Chinese : 0.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 3 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Slovakia Hungary 1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 6 infantry moved from Bessarabia to Ukraine 5 mech_infantrys moved from Romania to Ukraine Place Units - Italians 4 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.17
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 5 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 tactical_bombers moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Germany to Russia 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Western Germany Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 5 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 tactical_bombers moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Germany to Russia 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Western Germany Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 4/11 hits, 3.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Germany Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Germany, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Western Germany, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Germany 1 fighter moved from Smolensk to Bryansk 3 tactical_bombers moved from Smolensk to Bryansk 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Slovakia Hungary 1 armour moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from 112 Sea Zone to Germany Place Units - Germans 2 fighters placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys placed in Germany 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,4 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Germans collect 1 PU from War Bonds; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -4.17 Americans : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 armour moved from Novosibirsk to Russia Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to Shensi 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Hunan 6 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Shensi to Hunan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam Place Units - Japanese 1 artillery and 2 mech_infantrys placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4 Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to Shensi 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Hunan 6 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Shensi to Hunan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Guam Place Units - Japanese 1 artillery and 2 mech_infantrys placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,5,4,3,4,5,5,3,4 Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Eire to Gibraltar 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Gibraltar 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Quebec 1 mech_infantry moved from Central United States to Quebec 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany Americans win, taking Norway from Germans, taking Western Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Eire to Gibraltar 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Gibraltar 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 aaGun moved from Eastern United States to Quebec 1 mech_infantry moved from Central United States to Quebec 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Burma to Yunnan Combat - British Battle in Scotland Battle in Yunnan British attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Scotland from Germans, taking Yunnan from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Burma to India Place Units - British 1 airfield placed in Gibraltar 1 artillery and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 1.67 Chinese : 0.33 Japanese : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:57:12 PM
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 2 armour moved from Rostov to Russia 5 mech_infantrys moved from Ukraine to Russia 1 bomber moved from Slovakia Hungary to Russia Combat - Italians Battle in Russia Italians attack with 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 9 armour, 14 artilleries, 1 factory_major, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers AA fire in Russia : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys in Russia, round 2 : 4/18 hits, 5.50 expected hits Russians roll dice for 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 26 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 20/59 hits, 22.17 expected hits 4 infantry owned by the Russians, 7 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 artilleries owned by the Italians, 4 infantry owned by the Italians and 2 armour owned by the Italians lost in Russia Russians win with 2 aaGuns, 9 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -68 Casualties for Italians: 2 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys Casualties for Russians: 4 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 6 infantry moved from Ukraine to Rostov Place Units - Italians 1 submarine placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : -1.50 Russians : -2.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :