Ironfish and ally (Axis) vs erinmores (Allies)


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits
                    2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 4 : 6/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -36
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
            Battle in United Kingdom
                Americans attack with 4 bombers
                Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 5 armour in United Kingdom, round 2 : 4/5 hits, 2.50 expected hits
                    3 armour owned by the Germans and 4 bombers owned by the Americans lost in United Kingdom
                Germans win with 2 armour remaining. Battle score for attacker is -30
                Casualties for Americans: 4 bombers
                Casualties for Germans: 3 armour
                1 fighter owned by the Japanese forced to land in Shan State
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from India to Shan State
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from 72 Sea Zone to Kenya
            1 cruiser moved from 72 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Kenya
            Battle in 37 Sea Zone
                British attack with 1 battleship
                Japanese defend with 1 battleship, 1 cruiser and 3 transports
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                Japanese win, taking Kenya from Italians with 1 battleship and 3 transports remaining. Battle score for attacker is -8
                Casualties for British: 1 battleship
                Casualties for Japanese: 1 cruiser
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 fighter and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 fighter and 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            2 infantry moved from Persia to 80 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 armour moved from Alberta Saskatchewan Manitoba to Quebec
    
        Place Units - UK_Pacific
            1 artillery and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 artillery and 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.67
    Americans : -0.67
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Yugoslavia to Greater Southern Germany
            3 infantry moved from Yugoslavia to Greater Southern Germany
            1 aaGun moved from Yugoslavia to Greater Southern Germany
            5 infantry moved from Northern Italy to Greater Southern Germany
            2 artilleries moved from Northern Italy to Greater Southern Germany
            3 mech_infantrys moved from Northern Italy to Greater Southern Germany
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 battleship and 3 transports
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 battleship and 3 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 battleship and 3 transports
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 battleship and 3 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
    
        Combat - French
            Battle in Libya
                French attack with 2 infantry
                Italians defend with 1 mech_infantry
                    French roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 cruisers moved from 91 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1.00
    French : 0.00
    ANZAC : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 12 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            5 fighters and 4 tactical_bombers moved from Holland Belgium to Slovakia Hungary
            1 bomber moved from Western Germany to Slovakia Hungary
            2 armour moved from United Kingdom to 110 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 3 destroyers and 9 transports moved from 110 Sea Zone to 113 Sea Zone
            5 infantry moved from Norway to Finland
            2 infantry moved from Norway to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry and 9 transports moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Poland
            2 armour moved from 114 Sea Zone to Poland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 armour and 4 infantry
                Russians defend with 1 aaGun, 1 armour and 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                    AA fire in Slovakia Hungary : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 2 : 10/24 hits, 8.50 expected hits
                    Russians roll dice for 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
                    9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                    Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 3 : 3/19 hits, 7.67 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 3/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 4 : 7/16 hits, 7.17 expected hits
                    Russians roll dice for 2 armour and 2 artilleries in Slovakia Hungary, round 4 : 1/4 hits, 1.67 expected hits
                    2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 1 fighter, 8 infantry and 1 mech_infantry
                Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            4 fighters moved from Slovakia Hungary to Germany
            4 tactical_bombers moved from Slovakia Hungary to Germany
            1 bomber moved from Slovakia Hungary to Germany
            2 artilleries and 5 infantry moved from Greece to Bulgaria
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            2 submarines moved from 110 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Western Germany
            3 artilleries and 7 infantry placed in Germany
            1 infantry placed in United Kingdom
            3 infantry placed in France
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Germans collect 1 PU from War Bonds; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    AA fire in Slovakia Hungary : : 0.50
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry and 3 mech_infantrys moved from Romania to Bulgaria
            1 fighter moved from Eastern Poland to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            2 armour moved from Eastern Poland to Bulgaria
            1 tactical_bomber moved from Ukraine to Bulgaria
            1 armour and 1 mech_infantry moved from Novgorod to Poland
            1 infantry moved from Eastern Poland to Poland
            1 infantry moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            1 artillery moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Bulgaria
    
        Combat - Russians
            Battle in Bulgaria
                Russians attack with 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries and 5 infantry
                    Russians roll dice for 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 2 artilleries and 5 infantry in Bulgaria, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria
                    Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 3 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Germans: 2 artilleries and 5 infantry
            Battle in Yugoslavia
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 armour and 4 infantry
                    Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
                1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Eastern Poland
                Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Eastern Poland
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            7 infantry moved from Novgorod to Baltic States
            1 fighter moved from Yugoslavia to Eastern Poland
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            2 armour, 2 artilleries and 6 mech_infantrys placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Novgorod: 5 infantry
            EDIT: Removing units owned by Russians from Baltic States: 5 infantry
            EDIT: Turning off Edit Mode
            2 armour and 1 artillery placed in Novgorod
            2 artilleries and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 armour, 1 artillery and 4 infantry moved from Malaya to Shan State
            1 artillery moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Chahar to Kweichow
            1 infantry moved from Shensi to Kansu
            1 armour moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Chahar to Kansu
            2 artilleries and 1 infantry moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Hunan to Shan State
            1 bomber moved from Hunan to Szechwan
            1 bomber moved from Hunan to Shan State
            2 fighters and 1 tactical_bomber moved from Siam to 37 Sea Zone
            2 fighters moved from Siam to Shan State
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 5/13 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 aaGun moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from Shan State to Malaya
            1 fighter moved from Kweichow to Hunan
            1 tactical_bomber moved from Kansu to Suiyuyan
            1 bomber moved from Szechwan to Kwangsi
            1 bomber moved from Shan State to Kwangsi
            2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Hunan
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 fighter moved from Shan State to Kwangsi
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            3 fighters placed in Japan
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : -0.33
    Chinese : 0.00
    UK_Pacific : 0.83
    Japanese : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 carriers, 1 cruiser and 5 fighters
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
                Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.17
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 carriers, 1 cruiser and 5 fighters
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
                Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 fighter moved from India to French Indo China
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 artillery, 1 fighter and 7 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to India
            2 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Northwest Persia to Persia
            1 armour and 1 infantry moved from Quebec to Eastern United States
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Persia
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -0.50
    Americans : 3.17
    Chinese : -1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Greater Southern Germany to Romania
            2 infantry moved from Greater Southern Germany to Yugoslavia
            1 bomber moved from Southern Italy to Romania
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Italians attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 bomber moved from Romania to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            2 cruisers moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries moved from 115 Sea Zone to Novgorod
            3 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Germany to Novgorod
            2 infantry moved from Germany to 114 Sea Zone
            2 armour moved from Poland to 114 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 armour moved from 115 Sea Zone to Novgorod
            2 infantry moved from 115 Sea Zone to Novgorod
            1 battleship moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Novgorod
                Germans attack with 2 armour, 3 artilleries, 1 bomber and 7 infantry
                Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 7 infantry in Novgorod, round 2 : 5/13 hits, 4.33 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 5 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 infantry in Novgorod, round 3 : 5/10 hits, 3.83 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 armour, 1 artillery and 5 infantry
    
        Non Combat Move - Germans
            2 destroyers moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 fighters moved from Germany to Western Germany
            2 armour moved from Western Germany to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Yugoslavia
            1 armour moved from Western Germany to Yugoslavia
            2 infantry moved from France to Northern Italy
            1 tactical_bomber moved from Germany to Southern Italy
            2 tactical_bombers moved from Germany to Western Germany
            3 transports moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Novgorod to Germany
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from France to Northern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 tactical_bomber moved from 115 Sea Zone to Germany
            1 fighter moved from 115 Sea Zone to Germany
    
        Place Units - Germans
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
            Germans undo move 1.
            2 mech_infantrys placed in Western Germany
            1 armour, 2 artilleries and 7 infantry placed in Germany
            1 infantry placed in France
            2 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Germans collect 4 PUs from War Bonds; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
            1 armour and 1 mech_infantry moved from Bulgaria to Romania
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            2 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
            3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            3 armour and 2 mech_infantrys moved from Belarus to Novgorod
            1 armour moved from Bulgaria to Greece
                  Russians take Greece from Germans
            1 armour moved from Greece to Albania
                  Russians take Albania from Italians
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/8 hits, 3.17 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 11 infantry in Manchuria, round 4 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 4 : 1/5 hits, 2.17 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 5 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 1/3 hits, 1.50 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 6 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 6 : 0/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 7 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 fighter in Manchuria, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 10 infantry
                Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
            Battle in Novgorod
                Russians attack with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1.33 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour, 3 artilleries and 2 infantry
            Battle in Romania
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 4 infantry moved from Eastern Poland to Belarus
            6 mech_infantrys moved from Russia to Belarus
            2 armour and 1 mech_infantry moved from Ukraine to Belarus
            2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
            2 artilleries moved from Russia to Bryansk
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            3 armour, 6 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Ukraine
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -4.50
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 armour and 1 infantry moved from Kansu to Tsinghai
            4 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Suiyuyan to Manchuria
            3 fighters moved from Japan to Manchuria
            2 fighters and 1 tactical_bomber moved from Hunan to Manchuria
            1 artillery and 2 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to 36 Sea Zone
            4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to 45 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the French, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
                Casualties for French: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 carrier, 1 destroyer and 1 fighter
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 carrier and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 fighter owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Japanese: 1 fighter
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 8 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 7/13 hits, 5.33 expected hits
                    Chinese roll dice for 2 aaGuns and 8 infantry in Manchuria, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 3 : 6/12 hits, 5.17 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 2 aaGuns and 8 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 battleship and 1 carrier moved from 25 Sea Zone to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 submarine moved from 1 Sea Zone to 15 Sea Zone
            1 tactical_bomber moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Jehol
            3 fighters moved from Manchuria to Kiangsu
            1 fighter moved from 36 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
            1 bomber moved from French Indo China to Malaya
    
        Place Units - Japanese
            1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
            Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : -1.33
    Chinese : 0.00
    UK_Pacific : 1.33
    AA fire in Manchuria : : -1.00
    Japanese : 5.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 armour placed in Western United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 armour placed in Western United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 artillery moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Persia to India
            2 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 aaGun moved from Burma to India
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from Iceland to 91 Sea Zone
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.33
    Italians : -0.17
    Japanese : 0.67
    

    Savegame

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