No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Karl7 Axis vs Globulus Allies
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
-
Sorry, pressed one too many buttons after France’s turn. Use this for G10.G10 4-1-20.tsvg
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 2 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Novgorod 2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Baltic States Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 0/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 8 artilleries, 29 infantry and 4 mech_infantrys moved from Poland to Slovakia Hungary 1 infantry moved from Bulgaria to Romania 15 armour, 1 artillery and 8 mech_infantrys moved from Norway to Finland 15 armour and 8 mech_infantrys moved from Finland to Karelia 2 fighters and 1 tactical_bomber moved from Baltic States to Slovakia Hungary 1 infantry moved from Germany to Poland 1 aaGun, 2 artilleries and 15 infantry moved from Germany to Slovakia Hungary 2 fighters moved from Western Germany to Karelia 1 tactical_bomber moved from Baltic States to Slovakia Hungary Place Units - Germans 10 artilleries placed in Germany 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.67 AA fire in Novgorod : : 0.83 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Russians take Vyborg from Germans 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Ukraine to Romania 1 tactical_bomber moved from Belarus to Poland 1 fighter moved from Belarus to Poland Combat - Russians Battle in Romania Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 8 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Novgorod 1 aaGun, 11 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 10 armour moved from Eastern Poland to Novgorod 3 armour and 7 mech_infantrys moved from Belarus to Novgorod 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Russia to Kazakhstan 4 mech_infantrys moved from Russia to Belarus 1 fighter moved from Romania to Eastern Poland 2 aaGuns and 4 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 armour and 1 fighter placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -4.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 7 armour, 1 infantry and 3 mech_infantrys moved from Shensi to Kansu 3 armour and 5 mech_infantrys moved from Sikang to Kansu 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 infantry moved from Anhwe to Hopei 3 armour moved from Kweichow to Kansu 1 bomber moved from Anhwe to Kansu 1 fighter moved from Anhwe to Hopei 1 fighter moved from Anhwe to Kansu 1 bomber moved from French Indo China to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Hopei Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kansu Japanese attack with 13 armour, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 13 armour, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys in Kansu, round 2 : 10/24 hits, 9.17 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 2/11 hits, 4.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kansu Japanese roll dice for 13 armour, 1 bomber, 1 fighter and 7 mech_infantrys in Kansu, round 3 : 9/22 hits, 8.83 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 13 armour, 1 bomber, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 33 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Sikang 2 infantry moved from French Indo China to Siam 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Shensi 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 fighter moved from Kansu to Shensi 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Hopei to Anhwe Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 6 Sea Zone 2 infantry placed in Japan 2 mech_infantrys placed in Kiangsu 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : -1.50 Americans : -1.00 Chinese : -2.00 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 5 carriers moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 42 Sea Zone 5 fighters moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 31 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 108 Sea Zone 5 transports moved from 109 Sea Zone to 106 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 10 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from United Kingdom to 109 Sea Zone 3 infantry and 2 transports moved from 109 Sea Zone to 111 Sea Zone 3 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Combat - British Battle in Norway Non Combat Move - British 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 10 armour and 15 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from Persia to Turkmenistan 2 tactical_bombers moved from Persia to Turkmenistan 2 fighters moved from 81 Sea Zone to Turkmenistan 1 tactical_bomber moved from India to Turkmenistan 5 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 2 fighters placed in 81 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Americans : -1.50 Japanese : 0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Finland 1 infantry moved from Slovakia Hungary to Romania Combat - Italians Battle in Finland Italians attack with 1 bomber Russians defend with 1 armour Italians roll dice for 1 bomber in Finland, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in Finland Russians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary 3 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Italians collect 14 PUs (3 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : 0.50 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Slovakia Hungary to Poland 15 armour, 2 infantry and 8 mech_infantrys moved from Karelia to Finland 2 fighters moved from Karelia to Poland 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Poland Combat - Germans Battle in Finland Germans attack with 15 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 armour Germans roll dice for 15 armour, 2 infantry and 8 mech_infantrys in Finland, round 2 : 6/25 hits, 9.17 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 15 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Poland Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters moved from Poland to Slovakia Hungary 2 tactical_bombers moved from Poland to Slovakia Hungary 10 artilleries moved from Germany to Slovakia Hungary 2 tactical_bombers moved from Slovakia Hungary to Western Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 35 PUs (4 lost to blockades); end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.83 Russians : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Vyborg to Finland 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 19 armour and 8 mech_infantrys moved from Novgorod to Finland 2 fighters moved from Novgorod to Finland 1 fighter moved from Eastern Poland to Finland 1 tactical_bomber moved from Eastern Poland to Finland Combat - Russians Battle in Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Romania Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Finland Russians attack with 20 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber Germans defend with 15 armour, 1 infantry and 8 mech_infantrys Russians roll dice for 20 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 17/33 hits, 13.67 expected hits Germans roll dice for 15 armour, 1 infantry and 8 mech_infantrys in Finland, round 2 : 10/24 hits, 10.50 expected hits 8 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 8 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Finland Russians roll dice for 19 armour, 3 fighters and 1 tactical_bomber in Finland, round 3 : 9/23 hits, 11.67 expected hits Germans roll dice for 7 armour in Finland, round 3 : 5/7 hits, 3.50 expected hits 5 armour owned by the Russians and 7 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 14 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Russians: 6 armour, 1 infantry and 8 mech_infantrys Casualties for Germans: 15 armour, 1 infantry and 8 mech_infantrys Non Combat Move - Russians 2 aaGuns, 3 armour, 25 artilleries, 16 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Norway 1 mech_infantry moved from Kazakhstan to Timguska 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine 4 mech_infantrys moved from Belarus to Western Ukraine 2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians : 2.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 bomber moved from Sikang to Tsinghai 13 armour and 7 mech_infantrys moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Kansu 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 13 armour and 7 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 13 armour and 7 mech_infantrys in Suiyuyan, round 2 : 11/20 hits, 7.67 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 13 armour and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 infantry moved from Siam to 37 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 5 infantry moved from Yunnan to French Indo China 1 submarine moved from 23 Sea Zone to 34 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Tsinghai to Kweichow 1 bomber moved from Tsinghai to French Indo China 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Shensi 2 infantry moved from Anhwe to Kweichow 1 fighter moved from Kweichow to Hunan 1 fighter moved from Anhwe to French Indo China 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,4,2,6,1,1,5,5,2,3,1,2,3,1,6,2,6,6,3,4,3,5,4,5 Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -0.50 Chinese : -0.33 Japanese : 4.17 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 10 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 carrier, 10 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Morocco from Italians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 5 carriers, 1 cruiser, 7 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland 1 aaGun, 1 artillery and 6 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Kazakhstan to Sikang 1 tactical_bomber moved from Turkmenistan to Kansu 1 fighter moved from Turkmenistan to Kansu 1 tactical_bomber moved from Turkmenistan to Tsinghai 1 fighter moved from Turkmenistan to Tsinghai 1 tactical_bomber moved from Turkmenistan to Sikang 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Kansu British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kansu to Timguska 1 tactical_bomber moved from Kansu to Timguska 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Sikang to Kazakhstan 1 armour moved from Turkmenistan to Kazakhstan 3 aaGuns, 1 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from India to Burma 2 mech_infantrys moved from Eastern Persia to Kazakhstan 3 mech_infantrys moved from Eastern Persia to India 1 mech_infantry moved from Persia to Turkmenistan 1 armour moved from Persia to Turkmenistan 1 armour moved from Persia to Turkmenistan 3 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Norway to 112 Sea Zone 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 3 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 armour and 2 mech_infantrys placed in Norway 1 artillery placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq 1 submarine placed in 98 Sea Zone 1 destroyer placed in 71 Sea Zone British undo move 5. 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
British : 0.67 Americans : -0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 2 infantry moved from Yugoslavia to Romania 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in Romania Italians attack with 3 artilleries and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 artilleries and 2 infantry in Romania, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Poland Italians attack with 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 1.33 Russians : 0.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.33





