@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsKarl7 Axis vs Globulus Allies
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 2 infantry moved from Romania to Eastern Poland 5 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Southern Italy to Greece 2 armour and 4 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to Karelia Combat - Germans Battle in Eastern Poland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 3/9 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Greece, round 3 : 5/8 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Baltic States Germans attack with 4 armour, 3 artilleries, 16 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries, 16 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/27 hits, 6.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Baltic States 1 bomber moved from Karelia to Finland 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar 2 fighters and 2 tactical_bombers moved from Greece to Southern Italy 1 armour moved from Romania to Baltic States 1 bomber moved from Eastern Poland to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 8 mech_infantrys placed in Germany 1 marine placed in Normandy Bordeaux 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 4.00 Neutral_Allies : 0.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 6 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Bessarabia to Ukraine Place Units - Russians 2 armour and 1 infantry placed in Novgorod 2 armour and 1 infantry placed in Ukraine 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 artilleries and 3 infantry moved from Anhwe to Kweichow 1 armour moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 2 bombers moved from Kwangsi to Suiyuyan 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Suiyuyan to Anhwe Place Units - Japanese 1 destroyer and 3 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 1.67 Japanese : -1.17 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 marine placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi 4 infantry moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 fighters and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 92 Sea Zone 1 tactical_bomber moved from Malta to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 carrier moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from Malta to 94 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 bomber moved from 92 Sea Zone to Malta 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 124 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Scotland to United Kingdom Place Units - British 2 fighters and 3 submarines placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Removing units owned by British from Burma: 3 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry EDIT: Adding units owned by UK_Pacific to India: 4 infantry EDIT: Removing units owned by British from Burma: 2 aaGuns EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns EDIT: Removing units owned by UK_Pacific from 79 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 2 artilleries EDIT: Adding units owned by UK_Pacific to India: 2 artilleries EDIT: Removing units owned by British from India: 3 infantry EDIT: Adding units owned by UK_Pacific to India: 3 infantry EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by UK_Pacific to India: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 3 aaGuns, 4 artilleries and 11 infantry Some Units in Malaya change ownership: 1 infantryCombat Hit Differential Summary :
British : 1.17 Italians : 1.17 Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Ukraine Combat - Italians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Ukraine to Baltic States 2 armour moved from Slovakia Hungary to Baltic States 2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Southern Italy to 94 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 94 Sea Zone Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers British defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine; French defend with 1 destroyer 1 submarine owned by the British Submerged Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 carrier, 2 destroyers and 2 fighters in 94 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 94 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 94 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits British roll dice for 1 carrier in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 94 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 fighters Casualties for French: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Russians to Germans EDIT: Changing ownership of Western Ukraine from Russians to Germans EDIT: Turning off Edit Mode 2 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 3 tactical_bombers moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Baltic States 2 artilleries and 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Germany to Poland 3 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 artillery moved from France to Western Germany 1 bomber moved from Finland to Western Germany 3 infantry moved from Greece to Bulgaria Place Units - Germans 3 infantry placed in France 3 armour, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -1.67 -
@Karl7 I’m getting diced… by an algorithm so you can’t blame my rolling technique.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Archangel 2 aaGuns, 4 armour, 4 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus 2 mech_infantrys moved from Russia to Belarus 2 armour moved from Bryansk to Belarus 1 fighter moved from Belarus to Russia 1 armour moved from Ukraine to Belarus 1 aaGun moved from Bryansk to Belarus 7 infantry moved from Bryansk to Belarus 5 artilleries moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Russia 1 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Belarus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns and 6 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Volgograd 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
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@Golobulus said in Karl7 Axis vs Globulus Allies:
@Karl7 I’m getting diced… by an algorithm so you can’t blame my rolling technique.
Yeah that was good luck for me
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@Karl7 On top of that, none of your Italian ships have missed yet… I feel the early stirrings of a board flip.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to Shan State 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to Shan State 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Anhwe to Shensi 1 bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Guam Battle in Celebes Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 armour moved from Kweichow to French Indo China Japanese take French Indo China from Neutral_Axis 1 bomber moved from Szechwan to Kwangsi 1 bomber moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 2 infantry moved from Anhwe to Jehol 2 infantry moved from Manchuria to Jehol 2 infantry moved from Anhwe to Jehol 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.17 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 infantry and 1 marine Germans defend with 2 fighters, 2 infantry and 1 marine; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 3.00 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour, 1 infantry and 1 marine Casualties for Italians: 2 infantry Non Combat Move - Americans 2 carriers, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 109 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 artillery moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Syria 1 bomber moved from Malta to Syria 1 artillery and 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Germans defend with 2 fighters, 2 infantry and 1 marine; Italians defend with 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 2 : 6/8 hits, 3.33 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 marine owned by the Germans lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 21 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 fighters, 2 infantry and 1 marine Battle in Syria British attack with 1 artillery, 1 bomber and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from Syria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Burma to India Place Units - British 1 carrier placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 2.83 Americans : 0.17 Chinese : 1.33 Neutral_Axis : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 2 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 armour moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 armour moved from Morocco to Algeria 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 46 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 2 infantry moved from Poland to Baltic States 3 armour, 2 artilleries and 8 mech_infantrys moved from Eastern Poland to Baltic States 3 armour and 4 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Southern Italy to Western Germany 3 tactical_bombers moved from Southern Italy to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - Germans 3 artilleries and 7 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 8 armour and 4 mech_infantrys moved from Belarus to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour and 2 mech_infantrys moved from Volgograd to Ukraine Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 9 armour, 2 infantry and 6 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 9 armour, 2 infantry and 6 mech_infantrys in Ukraine, round 2 : 7/17 hits, 5.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 9 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Bryansk 6 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska Place Units - Russians 4 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 factory_minors, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 35 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 submarine moved from 58 Sea Zone to 74 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Suiyuyan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/5 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 artillery moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Suiyuyan to Chahar 1 infantry moved from Jehol to Chahar 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 44 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Americans : -0.17 Chinese : 1.67 Japanese : 3.83 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 submarine moved from 99 Sea Zone to 95 Sea Zone





