Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 marine moved from Malta to 96 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 61 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 61 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 7 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 bomber moved from Ukraine to Archangel
2 bombers moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Caucasus
1 artillery moved from Belarus to Archangel
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
British defend with 1 armour
Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Turkmenistan
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 bombers moved from Caucasus to Southern Italy
2 aaGuns moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Bryansk
1 bomber moved from Archangel to Bryansk
3 fighters moved from 104 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 94 Sea Zone
2 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Smolensk to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Volgograd
Germans undo move 2.
2 artilleries and 1 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 carrier and 2 submarines placed in 110 Sea Zone
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : 0,67
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
3 armour and 5 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Vologda, round 2 : 2/9 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Russia to Vologda
EDIT: 1 artillery moved from Russia to Vologda
EDIT: Russians undo move 6.
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 bomber moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 57 Sea Zone to 74 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 submarines and 1 transport moved from 56 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to Hunan
1 submarine moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hunan
1 bomber moved from Kwangsi to Hunan
3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
5 carriers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 49 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Celebes to New Guinea
Place Units - Japanese
1 fighter placed in Japan
1 destroyer, 7 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : -0,17
Chinese : 1,33
Japanese : -2,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Sumatra
Combat Hit Differential Summary :
do you want to specify order of losses? I have seen people assume full defense and let the game engine decide.
Other wise i am happy to post after each roll to let you decide which casualties to select.
Thanks again for the game.
Looks like max d, but since I’m here we can do it step by step.
Strange that I didn’t see all that you could attack with. Thought I was safe, but apparently needed a cr as blocker.
Wait. I also see that Chahar doesn’t have an inf. An over-sight. Can I shift one over there before the Chinese go?
Was supposed to go from Anwhe, so should only be 8 inf in Hunan.
@trulpen yes I I can make that edit. I will do it during US non com
@AldoRaine said in L20 #1 trulpen (X) vs AldoRaine (A+8) BM3:
@trulpen yes I I can make that edit. I will do it during US non com
Thanks!
did you want to submerge the subs?
No, they will fight!
got a hit with the sub. take a hit on the Carrier / Battleship?
Yes, that’s reasonable.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 30 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 cruisers, 8 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 8 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 9/16 hits, 9.33 expected hits
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.83
9 hits in r1
Max d.
Tip the 2 bs.
Sink the 3 ac.
Fry 2 tac.