Scotland only
Sub fights in 106 and dies first.
submerge subs in r2?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 30 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 cruisers, 8 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 8 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 9/16 hits, 9.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 cruisers in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.17
Let them stay in there.
Sorry looks like my question posted before the game.
Did you want to submerge subs in r2?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 30 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 cruisers, 8 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 8 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 9/16 hits, 9.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 cruisers in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 3 submarines in 46 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 3 : 10/14 hits, 8.33 expected hits
Americans roll dice for 2 cruisers in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 94
Casualties for Americans: 2 carriers, 2 cruisers, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to 106 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from Central America to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 46 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Hawaiian Islands
3 bombers moved from 46 Sea Zone to Queensland
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
1 carrier and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Anhwe to Chahar
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to Shensi
4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.00
Thanks for the edit. I’ll move 1 inf from Hunan to Anwhe during Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 30 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 cruisers, 8 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 8 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 9/16 hits, 9.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 cruisers in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 3 submarines in 46 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 3 : 10/14 hits, 8.33 expected hits
Americans roll dice for 2 cruisers in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 94
Casualties for Americans: 2 carriers, 2 cruisers, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to 106 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from Central America to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 46 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Hawaiian Islands
3 bombers moved from 46 Sea Zone to Queensland
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
1 carrier and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Anhwe to Chahar
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to Shensi
4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 8 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/12 hits, 5.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Szechwan
2 armour moved from French Indo China to Szechwan
1 infantry moved from India to Burma
1 tactical_bomber moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Iraq
3 mech_infantrys moved from French Indo China to Szechwan
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,3
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1.83
Americans : 1.00
Chinese : -1.17
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Morocco, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 4 infantry
Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Smolensk
1 artillery owned by the Italians retreated to Bryansk
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Algeria
2 carriers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
3 destroyers moved from 94 Sea Zone to 92 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1,50
British : -0,33
Americans : 0,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Morocco, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 4 infantry
Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Smolensk
1 artillery owned by the Italians retreated to Bryansk
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Algeria
2 carriers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
3 destroyers moved from 94 Sea Zone to 92 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkmenistan: 2 armour
EDIT: Adding units owned by Italians to Caucasus: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,50
British : -0,33
Americans : 0,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Smolensk
1 bomber moved from Southern Italy to Smolensk
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in French West Africa
Battle in Smolensk
Germans attack with 4 bombers, 3 fighters and 3 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Smolensk : 0/3 hits, 0,50 expected hits
Germans roll dice for 4 bombers, 3 fighters and 3 infantry in Smolensk, round 2 : 5/10 hits, 4,67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans win, taking French West Africa from Americans, taking Smolensk from Russians with 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 4 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 aaGuns moved from France to Southern France
3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 bomber moved from Egypt to Greece
16 armour and 18 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 aaGun, 9 artilleries and 12 infantry moved from Bryansk to Rostov
3 fighters moved from Smolensk to Rostov
3 bombers moved from Smolensk to Rostov
Place Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
Germans undo move 2.
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 3.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 2.
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 bomber and 1 fighter placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in Smolensk : : -0,50
AA fire in Egypt : : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Evenkiyskiy
Russians take Urals from Japanese
Russians take Evenkiyskiy from Japanese
2 armour and 2 mech_infantrys moved from Vologda to Kansu
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Vologda to Samara
2 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 tactical_bomber moved from Russia to Kansu
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Smolensk
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 : 4/15 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Kansu to Vologda
2 mech_infantrys moved from Russia to Vologda
3 aaGuns moved from Russia to Vologda
1 mech_infantry moved from Vologda to Kansu
1 infantry moved from Russia to Vologda
17 artilleries and 33 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : -1.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
6 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to Yunnan
3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys moved from Hunan to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 5 artilleries, 9 infantry and 8 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 5 artilleries, 9 infantry and 8 mech_infantrys in Kwangsi, round 2 : 7/25 hits, 6,83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 6 fighters, 1 marine and 8 submarines
Americans defend with 1 destroyer
Japanese roll dice for 8 submarines in 25 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 6 fighters and 8 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 marine moved from 25 Sea Zone to Midway
3 carriers moved from 6 Sea Zone to 36 Sea Zone
5 fighters and 1 tactical_bomber moved from New Guinea to 36 Sea Zone
1 tactical_bomber moved from New Guinea to Philippines
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kweichow to Philippines
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 marine
EDIT: Adding units owned by Japanese to Japan: 1 marine
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Japanese undo move 2.
1 bomber and 1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : -0,67
Japanese : 0,33
I made an illegal move by loading the marine on the bs. It had to go and unload as amphi during CM since it wasn’t preloaded. Adjusted for it. Seems I just didn’t look careful enough again and realized you can reach with a ton of air again, so couldn’t clamp down on Midway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Western United States to 87 Sea Zone
Combat - Americans
Battle in Java
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northwest Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Northwest Persia, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Wake Island
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 armour and 2 bombers in Wake Island, round 3 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship and 8 submarines
8 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 106 Sea Zone to 124 Sea Zone
2 fighters moved from 106 Sea Zone to Iceland
2 fighters moved from Western United States to 106 Sea Zone
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Queensland to Shan State
2 aaGuns moved from Central United States to Southeast Mexico
2 aaGuns moved from Central United States to Eastern United States
1 bomber moved from 87 Sea Zone to Brazil
1 mech_infantry moved from Egypt to Iraq
2 bombers moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 bomber placed in Western United States
Americans undo move 1.
1 bomber placed in Eastern United States
1 tactical_bomber placed in 10 Sea Zone
Americans undo move 2.
1 tactical_bomber placed in Western United States
2 destroyers, 1 fighter, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -3.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Western United States to 87 Sea Zone
Combat - Americans
Battle in Java
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northwest Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Northwest Persia, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Wake Island
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 armour and 2 bombers in Wake Island, round 3 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship and 8 submarines
8 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 106 Sea Zone to 124 Sea Zone
2 fighters moved from 106 Sea Zone to Iceland
2 fighters moved from Western United States to 106 Sea Zone
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Queensland to Shan State
2 aaGuns moved from Central United States to Southeast Mexico
2 aaGuns moved from Central United States to Eastern United States
1 bomber moved from 87 Sea Zone to Brazil
1 mech_infantry moved from Egypt to Iraq
2 bombers moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 bomber placed in Western United States
Americans undo move 1.
1 bomber placed in Eastern United States
1 tactical_bomber placed in 10 Sea Zone
Americans undo move 2.
1 tactical_bomber placed in Western United States
2 destroyers, 1 fighter, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 23 PUs;
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
3 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from French Indo China to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Alexandria to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun and 1 infantry moved from India to Burma
1 aaGun, 2 artilleries and 8 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Szechwan to Shan State
7 fighters moved from Szechwan to Russia
2 artilleries moved from Iraq to Trans-Jordan
3 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 cruiser moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Kansu
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,2,1,1,2,4,1,5,3,3,2,5,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.67
British : -0.17
Italians : -0.33
Americans : -3.33
Chinese : 0.83
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 bomber moved from Algeria to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 armour moved from Caucasus to Bryansk
Combat - Italians
Combat Hit Differential Summary :