Scrambelst Du in SZ109 und/oder in SZ110, und falls ja, wie jeweils genau?
42106 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 17 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Northern Italy to Western Germany
1 bomber moved from Norway to France
2 infantry moved from Iraq to Turkey
2 fighters moved from Northern Italy to Turkey
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Sweden
6 fighters moved from Norway to Sweden
6 fighters moved from Norway to Finland
3 fighters and 10 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sweden
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 marine
Americans roll dice for 6 fighters and 1 infantry in Sweden, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 marine in Sweden, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Sweden
Americans win, taking Sweden from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Turkey
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Turkey, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Turkey
Americans win, taking Turkey from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 5 fighters and 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 fighters and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 marine
Americans roll dice for 6 fighters and 1 infantry in Finland, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 1 marine in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
3 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
2 armour moved from Southern Italy to Southern France
5 fighters moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Eastern United States to Spain
6 fighters moved from Finland to Norway
6 fighters moved from Sweden to Norway
1 fighter moved from Turkey to Syria
1 fighter moved from Turkey to Syria
1 infantry moved from Trans-Jordan to Iraq
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Eastern United States to Norway
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 85 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Northern Italy to 110 Sea Zone
10 fighters moved from Northern Italy to Southern Italy
2 bombers moved from Western Germany to Spain
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 artilleries and 1 infantry placed in Spain
Americans undo move 2.
1 artillery and 2 infantry placed in Spain
3 infantry placed in Saudi Arabia
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 42 PUs;
British buy 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
11 fighters and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Syria to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
British attack with 12 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 12 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 8/15 hits, 7.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 12 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Adding units owned by Americans to Tunisia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to Syria
1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
8 fighters moved from Northern Italy to Southern Italy
12 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
11 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
EDIT: 2 infantry moved from Tunisia to Southern Italy
EDIT: 1 infantry moved from Libya to Southern Italy
6 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 submarines moved from 105 Sea Zone to 110 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
British : 2.00
AA fire in France : : 0.83
AA fire in Western Germany : : -0.33
Americans : 3.50
Chinese : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from 115 Sea Zone to Greater Southern Germany
1 bomber moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 3 : 4/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Western Germany
1 fighter moved from Greater Southern Germany to 115 Sea Zone
1 fighter moved from Greater Southern Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
Americans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from 115 Sea Zone to Greater Southern Germany
1 bomber moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 3 : 4/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Western Germany
1 fighter moved from Greater Southern Germany to 115 Sea Zone
1 fighter moved from Greater Southern Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
Turn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kazakhstan: 4 armour and 3 mech_infantrys
EDIT: Adding units owned by Italians to Turkmenistan: 4 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
Americans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to French
EDIT: Turning off Edit Mode
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry, 2 marines, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Turkey
2 bombers moved from Volgograd to Turkey
1 bomber moved from Western Germany to Turkey
5 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
Germans take Yugoslavia from Russians
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Sweden
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Finland
3 tactical_bombers moved from 115 Sea Zone to Finland
3 fighters moved from 115 Sea Zone to Finland
4 fighters and 3 tactical_bombers moved from 115 Sea Zone to Sweden
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 armour and 3 mech_infantrys moved from Romania to Bulgaria
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 3/4 hits, 0.67 expected hits
3 bombers killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: airfield = 4, factory_major = 6
Battle in Sweden
Germans attack with 4 fighters, 1 marine and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sweden, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sweden
Germans win, taking Sweden from Americans with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Turkey, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Turkey, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Turkey
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Finland
Germans attack with 3 fighters, 1 marine, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 fighters, 1 marine, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Bulgaria, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.67
Russians : 1.33
AA fire in United Kingdom : : 2.17
3/6 aa hit in London, and bad luck in the other battles, good time to call this one.
well done Adam, big congrats on winning this long and hard-fought game and getting crowned 2019 champion!!! and you won the whole tournament as the allies, now that’s an amazing achievement unto itself
@axis-dominion Thanks! Very well played, it was very close for many rounds! We saw a lot of different situations in this match lol.
JDOW bid so low I had to take Axis, so it’s actually 1 Axis 2 Allied wins for the playoffs.
@Adam514 said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@axis-dominion Thanks! Very well played, it was very close for many rounds! We saw a lot of different situations in this match lol.
JDOW bid so low I had to take Axis, so it’s actually 1 Axis 2 Allied wins for the playoffs.
ahh yah that’s right, forgot about that one. still, 2 out of 3 as allies is remarkable
and yah was an interesting game, lots of things going on, probably the most interesting was seeing Moscow fall like that. something I can be proud of haha
@Adam514 said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@axis-dominion Thanks! Very well played, it was very close for many rounds! We saw a lot of different situations in this match lol.
JDOW bid so low I had to take Axis, so it’s actually 1 Axis 2 Allied wins for the playoffs.
btw you meant jww, not jdow right?
only eight days, that’s gotta be the fastest championship ever, and yet that’s probably one of our longer games :)
@axis-dominion said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
3/6 aa hit in London, and bad luck in the other battles, good time to call this one.
well done Adam, big congrats on winning this long and hard-fought game and getting crowned 2019 champion!!! and you won the whole tournament as the allies, now that’s an amazing achievement unto itself
sorry that was 3/5 hits, wow that’s bad haha
@axis-dominion said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@Adam514 said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@axis-dominion Thanks! Very well played, it was very close for many rounds! We saw a lot of different situations in this match lol.
JDOW bid so low I had to take Axis, so it’s actually 1 Axis 2 Allied wins for the playoffs.
btw you meant jww, not jdow right?
Yeah woops, JWW lol.
JDOW underbid as well :grin: .
Congratz Adam to the win and to the championship. Well deserved.
I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.
But Adam outgrinded AD. He fought well, too.
I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.
That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.
The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.
Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.
If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.
One detail to the Europe map. I did not run numbers at all, but the Italian fleet died quite early to me and despite the AB at Yugo. I am well aware that the AB forced the Allies to go all-in on 97 and thus had to sac AC and 2 figs that could be butchered by the luftwaffe but I still believe this was a good trade for the Allies. I am not entirely sure but at this time point of the game, Italians and Germans usually have options not to make 97 safe but to make an attack more costly for the Allies.
The Italian lockdown looked too easy and too early to me and in case it could have been delayed for 1-2 more turns, I believe this also significantly changes the situation in Europe.
And last but not least, there is this philosophical discussion on whether Germans should have a navy or not and how they game would have went if all those IPC would have invested in ground and air^^
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
Congratz Adam to the win and to the championship. Well deserved.
I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.But Adam outgrinded AD. He fought well, too.
I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.
If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.
thank you for sharing your thoughtful analysis, with many good points. i agree and am quite regretful of having moved a portion of my navy all the way over to sz80. I don’t regret chasing down and killing those Anzac subs and going as far as sz39 (india), which is still not too far out of range, I just really regret going any further away. definitely not well thought out. I guess I still felt like I could afford to do that, that Japan was still quite in control. i suppose that’s one of the consequences of playing blitz A&A, as that you’re bound to make some mistakes or even blunders.
I felt Adam’s china was a real pain the whole game, they definitely kept Japan busy on land the whole time.
I have some room to improve as far as my Japanese play, no doubt about it. maybe next year :)
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
Congratz Adam to the win and to the championship. Well deserved.
I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.But Adam outgrinded AD. He fought well, too.
I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.
If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.
as for the Tokyo home guard toward the end, I still feel I needed that, and it helped free up my Air Force enough so that I wouldn’t lose the DEI, especially Java, which I know Adam was really craving. I do NOT feel that they are just sitting idle doing nothing, as they are serving a great purpose in guarding the capital while also freeing up the Air Force for Asia and island support. Much like infantry in London buys serve a purpose of preventing a late SL while the RAF and navy operate deeper in the med and ME. your point that if I was more dominant, I wouldn’t need the infantry is understood, but at some point when you face a resistant india that doesn’t just back away but instead wants a big fight, you can’t help but face a situation where Tokya becomes vulnerable to a powerful allied threat taking advantage of your airforce needing to go full in to quash the British Indians, which is what I did. a competent player such as Adam will always make you pay for such a conquest, so the tradeoff is inevitable.
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
One detail to the Europe map. I did not run numbers at all, but the Italian fleet died quite early to me and despite the AB at Yugo. I am well aware that the AB forced the Allies to go all-in on 97 and thus had to sac AC and 2 figs that could be butchered by the luftwaffe but I still believe this was a good trade for the Allies. I am not entirely sure but at this time point of the game, Italians and Germans usually have options not to make 97 safe but to make an attack more costly for the Allies.
The Italian lockdown looked too easy and too early to me and in case it could have been delayed for 1-2 more turns, I believe this also significantly changes the situation in Europe.
And last but not least, there is this philosophical discussion on whether Germans should have a navy or not and how they game would have went if all those IPC would have invested in ground and air^^
yah maybe I could’ve delayed 97 for a few more turns by purchasing some more Italian fleet. idk, hard to say if it’d be worth it… I really don’t like to waste precious Italian income on a fleet that’s being aggressively targeted and is going nowhere fast and is doomed sooner than later. but maybe there’s value in delaying that and forcing UK to buy more subs and such. I guess I didn’t spend a whole lot of time evaluating which would be better. again this was like blitz A&A haha
@axis-dominion said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
Congratz Adam to the win and to the championship. Well deserved.
I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.But Adam outgrinded AD. He fought well, too.
I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.
If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.
as for the Tokyo home guard toward the end, I still feel I needed that, and it helped free up my Air Force enough so that I wouldn’t lose the DEI, especially Java, which I know Adam was really craving. I do NOT feel that they are just sitting idle doing nothing, as they are serving a great purpose in guarding the capital while also freeing up the Air Force for Asia and island support. Much like infantry in London buys serve a purpose of preventing a late SL while the RAF and navy operate deeper in the med and ME. your point that if I was more dominant, I wouldn’t need the infantry is understood, but at some point when you face a resistant india that doesn’t just back away but instead wants a big fight, you can’t help but face a situation where Tokya becomes vulnerable to a powerful allied threat taking advantage of your airforce needing to go full in to quash the British Indians, which is what I did. a competent player such as Adam will always make you pay for such a conquest, so the tradeoff is inevitable.
My point is: If Japan kept more dominant in the Pacific, there wouldn’t have been a need to build that many idle units in Tokyo.
In theory, Japan always have enough air to bring home in case Allies go for a powermove.
The problem in a dominant position is that Alles have to bring their fleet out of position for a powermove. In this case, Japan can either protect Tokyo or just bring the fleet home.
The problem was that the US fleet was positioned IN position at Guam while threatening Tokyo.
In a hypothetical scenario, Japan had taken India faster, had more planes, had more income, had traded fewer units in attrition battle, the Allies would have never been in the position to place their fleet at Guam. Even with 100% Pacific builds.
In the hypothetical scenario, US would have been at 80 income and Japan had the same income. In the given game, the ratio was 90ish US vs 70ish Japan for too long.
In this scenario the Chinese would have had less room too, as Japan had a few less subs and tacs but more bombers that would have paralyzed the Chinese to a higher extent.
I know this is easier said than done against Adam and you did many good things in this game. Just not enough in the end to overcome Adams grinding style (which is the best strategy against your style^^)
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@axis-dominion said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
@JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:
Congratz Adam to the win and to the championship. Well deserved.
I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.But Adam outgrinded AD. He fought well, too.
I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.
If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.
as for the Tokyo home guard toward the end, I still feel I needed that, and it helped free up my Air Force enough so that I wouldn’t lose the DEI, especially Java, which I know Adam was really craving. I do NOT feel that they are just sitting idle doing nothing, as they are serving a great purpose in guarding the capital while also freeing up the Air Force for Asia and island support. Much like infantry in London buys serve a purpose of preventing a late SL while the RAF and navy operate deeper in the med and ME. your point that if I was more dominant, I wouldn’t need the infantry is understood, but at some point when you face a resistant india that doesn’t just back away but instead wants a big fight, you can’t help but face a situation where Tokya becomes vulnerable to a powerful allied threat taking advantage of your airforce needing to go full in to quash the British Indians, which is what I did. a competent player such as Adam will always make you pay for such a conquest, so the tradeoff is inevitable.
My point is: If Japan kept more dominant in the Pacific, there wouldn’t have been a need to build that many idle units in Tokyo.
In theory, Japan always have enough air to bring home in case Allies go for a powermove.
The problem in a dominant position is that Alles have to bring their fleet out of position for a powermove. In this case, Japan can either protect Tokyo or just bring the fleet home.
The problem was that the US fleet was positioned IN position at Guam while threatening Tokyo.In a hypothetical scenario, Japan had taken India faster, had more planes, had more income, had traded fewer units in attrition battle, the Allies would have never been in the position to place their fleet at Guam. Even with 100% Pacific builds.
In the hypothetical scenario, US would have been at 80 income and Japan had the same income. In the given game, the ratio was 90ish US vs 70ish Japan for too long.
In this scenario the Chinese would have had less room too, as Japan had a few less subs and tacs but more bombers that would have paralyzed the Chinese to a higher extent.I know this is easier said than done against Adam and you did many good things in this game. Just not enough in the end to overcome Adams grinding style (which is the best strategy against your style^^)
understood, but for the record, I DID have Guam deadzoned, but I had no way of deadzoning or blocking Marianas, which is where he took his stab.