I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
Whack Allies WAW vs dawg Axis #17659283
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could one of you guys take my email off this game?
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@captainwalker said in Whack Allies WAW vs dawg Axis #17659283:
could one of you guys take my email off this game?
Will do. I wonder how that happens? It happened to witt once as well.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 10 Infantrys moved from Moscow to Yaroslavl 10 Infantrys moved from Yaroslavl to Kursk 1 Mot.Inf moved from Gorky to Rostov 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to N.Karelia Russians take N.Karelia from Finns 1 Artillery and 1 Infantry moved from Estonia to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Okhotsk to Ayan 2 Fighters and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita 6 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 2 Infantrys moved from Kirov to Arkhangelsk 2 Infantrys moved from Perm to Kuybyshev Purchase Units - Russians Russians buy 1 Bunker, 2 HeavyTanks, 28 Infantrys, 2 Mech.Rockets and 2 Mot.Infs; Remaining resources: 1 PUs; Combat - Russians Battle in 92 Sea Zone Russians attack with 1 Bomber Hisaichi defend with 3 Transports Russians roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Russians roll dice for 1 Bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Russians roll dice for 1 Bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi and 1 Bomber owned by the Russians lost in 92 Sea Zone Hisaichi win with no units remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Transports Casualties for Russians: 1 Bomber Battle in Ayan Russians attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Latvia Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Non Combat Move - Russians 2 Fighters moved from Ayan to Chita Place Units - Russians 1 Bunker placed in Chita 2 HeavyTanks placed in N.Buryat Mongolia 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 2 Infantrys placed in S.Karelia 4 Infantrys placed in Arkhangelsk 2 Mech.Rockets and 2 Mot.Infs placed in Sibirsky Turn Complete - Russians Russians collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50 Hisaichi : 0.33 Russians : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 ArmoredCar moved from Darfur to Italian East Africa Italians take Nubia from British Italians take Italian East Africa from French 1 ArmoredCar and 1 HeavyTank moved from Darfur to French Equatorial Africa 1 HeavyTank moved from Darfur to Kordofan Italians take Kordofan from British 1 HeavyTank moved from Kordofan to Equatoria Italians take Equatoria from British 1 Tank moved from Lombardy to 44 Sea Zone 1 Infantry moved from Lombardy to 44 Sea Zone 1 Artillery moved from Provence to 44 Sea Zone 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 6 Transports moved from 48 Sea Zone to 46 Sea Zone 1 ArmoredCar moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 ArmoredCar moved from N.Algeria to N.Tunisia 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 2 Fighters moved from 48 Sea Zone to S.Algeria 2 Artillerys moved from Rome to 46 Sea Zone 1 Artillery moved from Tuscany to 46 Sea Zone 2 Artillerys moved from N.Tunisia to 46 Sea Zone 1 Tank moved from N.Tunisia to 46 Sea Zone 6 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone 6 Artillerys, 9 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk 1 Artillery, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Tobruk to Mersa Matruh 1 Elite and 2 Tanks moved from Hun to Kufra 2 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 1 ArmoredCar and 1 HeavyTank British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 HeavyTank in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 HeavyTank remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 0/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 3 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Algeria Italians win, taking S.Algeria from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from S.Algeria to N.Tunisia 1 Infantry moved from Rome to Campania Place Units - Italians 3 Mech.Infs placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 1 HeavyTank and 9 Infantrys placed in Rome 5 Infantrys placed in Lombardy 1 Infantry placed in Provence Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from E.Morocco to S.Algeria 1 Infantry moved from Dublin to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Artillery moved from Dublin to Munster 1 Fighter moved from Scotland to Munster Purchase Units - French French buy 2 Bunkers and 8 Infantrys; Remaining resources: 2 PUs; Combat - French Battle in S.Algeria French attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Italians defend with 2 Infantrys French roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 2 Infantrys in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria French win, taking S.Algeria from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Italians: 2 Infantrys Battle in Munster French attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 2 Infantrys French roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Munster French loses 0 PUs for violating Munsters neutrality. French win, taking Munster from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for French: 1 Infantry Non Combat Move - French 1 Fighter moved from Munster to Manchester 1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco Place Units - French 1 Bunker and 4 Infantrys placed in E.Morocco 1 Bunker and 2 Infantrys placed in W.Morocco 2 Infantrys placed in Syria Turn Complete - French French collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : 0.33 French : 1.00
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Submarines moved from 85 Sea Zone to 95 Sea Zone 1 Fighter moved from 101 Sea Zone to 95 Sea Zone 1 Submarine moved from 85 Sea Zone to 102 Sea Zone 1 Submarine moved from 101 Sea Zone to 109 Sea Zone 1 Bomber moved from Davao to S.Thailand 1 Artillery, 1 Infantry and 1 Tank moved from Bangkok to S.Thailand 1 Submarine moved from 107 Sea Zone to 110 Sea Zone 3 Submarines moved from 107 Sea Zone to 101 Sea Zone 4 Artillerys and 4 Infantrys moved from Shantung to Chahar 4 ArmoredCars moved from Shantung to Chahar 2 Tanks moved from N.French Indochina to S.Thailand 1 Marine moved from Chubu to 84 Sea Zone 1 Marine and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to S.French Indochina 4 Infantrys moved from Tokyo to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking Purchase Units - Yamamoto Yamamoto buy 5 Infantrys and 8 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 1 Fighter and 2 Submarines Americans defend with 1 Submarine Yamamoto roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Yamamoto win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Submarine Battle in S.Thailand Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks British defend with 3 Infantrys Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks in S.Thailand, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in S.Thailand Yamamoto win, taking S.Thailand from British with 1 Artillery, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 3 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from S.Thailand to Bangkok 1 Fighter moved from 95 Sea Zone to 101 Sea Zone Place Units - Yamamoto 4 Submarines placed in 107 Sea Zone 4 Submarines placed in 85 Sea Zone 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.00 Yamamoto : 0.50 Americans : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Marine moved from Shensi to Hupeh 2 ArmoredCars moved from Sikang to Kweichow 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from E.Qinghai to Ningsia 4 ArmoredCars moved from Hsining to Ningsia 4 ArmoredCars moved from Gobi Altai to Ningsia 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai 1 Artillery, 1 Infantry and 1 Marine moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Shensi 3 Tanks moved from Suiyuan to Shensi 2 Artillerys, 2 Elites and 2 Marines moved from Sikang to Szechwan Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Marine Chinese roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Marine Battle in Hupeh Chinese attack with 1 Artillery, 1 Elite and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 1 Artillery, 1 Elite and 1 Marine in Hupeh, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Elite Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Kweichow Chinese attack with 2 ArmoredCars Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Kweichow Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Suiyuan to Ningsia Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Hsining Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Artillery and 1 Marine moved from Anhwei to Hupeh 1 Artillery moved from Kweichow to Hupeh 1 Marine moved from Shantung to Shansi 1 ArmoredCar moved from Chahar to Suiyuan 1 ArmoredCar moved from Shantung to Suiyuan 1 ArmoredCar moved from Shantung to Shansi 3 Infantrys moved from Peking to Chahar 2 Tanks moved from Shantung to Chahar 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from Heilungchiang to Ayan 1 ArmoredCar moved from Liaoning to Ayan 1 ArmoredCar moved from Liaoning to Heilungchiang 4 Infantrys moved from Hong Kong to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to Kwangsi 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 2 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone 2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Jilolo 1 Infantry moved from 107 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 1 Infantry moved from 107 Sea Zone to Jilolo 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kwangtung 1 Fighter moved from Hulunbuir to Shansi 1 Fighter moved from Hulunbuir to Suiyuan Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 2 Elites, 15 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 2 ArmoredCars and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hupeh Hisaichi attack with 2 Artillerys and 1 Marine Chinese defend with 1 Artillery and 1 Marine Hisaichi roll dice for 2 Artillerys and 1 Marine in Hupeh, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Artillery and 1 Marine Battle in Ayan Hisaichi attack with 1 ArmoredCar and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Jilolo Hisaichi attack with 1 Infantry and 1 Marine Dutch defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Jilolo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Hisaichi win, taking Jilolo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Marine Chinese defend with 1 Marine Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Fighter and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Non Combat Move - Hisaichi 1 Fighter moved from Suiyuan to Chahar 1 Fighter moved from Shansi to Chahar 2 ArmoredCars moved from Liaoning to Chahar 2 ArmoredCars moved from Liaoning to Hulunbuir 2 Mech.Infs moved from Changchun to Hulunbuir 6 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Bunker placed in Hulunbuir 2 Elites and 2 Infantrys placed in Banjarmasin 6 Infantrys placed in Hong Kong 1 Artillery, 1 Infantry and 1 Tank placed in Peking 1 Artillery, 6 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17 Chinese : -0.67 Russians : -0.33 Dutch : -0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Bomber moved from Leningrad to Lapland 1 Infantry and 1 Tank moved from Murmansk to Lapland 2 Tanks moved from S.Saudi Arabia to Palestine 2 Tanks moved from N.Saudi Arabia to Palestine 1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone 1 Infantry moved from Mysore to 59 Sea Zone 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Infantry moved from Lower Egypt to New Valley 2 Adv.Fighters moved from Palestine to New Valley 1 Tank moved from Cairo to Nubia British take Nubia from Italians 2 Mech.Infs moved from Cape Town to South Africa 1 Destroyer and 1 Transport moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from Assam to Burma 5 Infantrys moved from Assam to Yunnan 5 Infantrys moved from Bihar to Assam 1 Cruiser moved from 66 Sea Zone to 64 Sea Zone 1 Infantry moved from Mysore to 64 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 64 Sea Zone to 65 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from Yunnan to N.French Indochina French take N.French Indochina from Yamamoto 4 Infantrys moved from N.Thailand to S.Thailand 5 Infantrys moved from 65 Sea Zone to S.Thailand 1 Infantry moved from Madras to Mysore 5 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 Bunkers, 29 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 102 Sea Zone British attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 102 Sea Zone Yamamoto win with 1 Submarine remaining. Battle score for attacker is -14 Casualties for British: 1 Destroyer and 1 Transport Battle in Lapland British attack with 1 Bomber, 1 Infantry and 1 Tank Germans defend with 2 Artillerys, 1 HeavyTank and 1 Infantry British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.33 expected hits Finns roll dice for 2 Artillerys, 1 HeavyTank and 1 Infantry in Lapland, round 2 : 2/4 hits, 1.67 expected hits 1 Tank owned by the British, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lapland retreated to Lapland Finns win with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tank Casualties for Germans: 1 Artillery and 1 Infantry Battle in New Valley British attack with 2 Adv.Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in S.Thailand British attack with 9 Infantrys Yamamoto defend with 1 Artillery and 3 Tanks British roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 9 Infantrys in S.Thailand, round 2 : 3/9 hits, 1.50 expected hits Thai roll dice for 1 Artillery and 3 Tanks in S.Thailand, round 2 : 0/4 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Thailand British roll dice for 9 Infantrys in S.Thailand, round 3 : 1/9 hits, 1.50 expected hits Thai roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand British win, taking S.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 17 Casualties for Yamamoto: 1 Artillery and 3 Tanks Casualties for British: 1 Infantry Battle in Italian East Africa British attack with 1 Artillery, 1 Elite and 1 Infantry Italians defend with 1 ArmoredCar British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - British 2 Adv.Fighters moved from New Valley to Cairo 1 Tank moved from Syria to Palestine 1 Bomber moved from Lapland to Leningrad 1 AAGun moved from Cape Town to South Africa 5 Infantrys moved from Manchester to Scotland 2 Infantrys moved from Scotland to Northern Ireland 1 Infantry moved from Wales to Dover Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 2 Infantrys placed in Palestine 2 Tanks placed in N.Saudi Arabia 2 Tanks placed in S.Saudi Arabia 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Infantry placed in London Turn Complete - British British collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : 0.83 Italians : -0.67 Yamamoto : 1.33 Finns : 0.33 Thai : -1.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia 1 Destroyer and 1 Submarine moved from 65 Sea Zone to 110 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 4 Transports moved from 66 Sea Zone to 110 Sea Zone 4 Fighters moved from Sumatra to 110 Sea Zone 3 Fighters moved from Java to 110 Sea Zone 2 Fighters moved from Port Moresby to 110 Sea Zone 1 Fighter moved from Port Moresby to 102 Sea Zone Purchase Units - Anzac Anzac buy 1 Carrier, 1 Cruiser and 1 Destroyer; Remaining resources: 3 PUs; Combat - Anzac Battle in 102 Sea Zone Anzac attack with 1 Fighter Yamamoto defend with 1 Submarine Anzac roll dice for 1 Fighter in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto Submerged Battle in 110 Sea Zone Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters, 2 Submarines and 4 Transports Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines; Yamamoto defend with 1 Submarine and 1 T.Boat; Thai defend with 1 Destroyer, 1 Submarine and 2 Transports Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 4 Transports in 110 Sea Zone, round 2 : 3/13 hits, 4.50 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits 2 Transports owned by the Thai, 3 Transports owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 1 Transport in 110 Sea Zone, round 3 : 6/13 hits, 4.50 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier and 3 Destroyers in 110 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 1 Carrier owned by the Anzac, 1 Submarine owned by the Thai and 3 Submarines owned by the Hisaichi lost in 110 Sea Zone Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Battleship, 2 Destroyers and 9 Fighters in 110 Sea Zone, round 4 : 3/12 hits, 4.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 4 : 0/4 hits, 1.83 expected hits 1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Thai lost in 110 Sea Zone Anzac roll dice for 1 Submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Battleship owned by the Hisaichi lost in 110 Sea Zone Anzac winAnzac win with 1 Fighter remaining with 1 Battleship, 2 Destroyers, 9 Fighters and 1 Submarine remaining. Battle score for attacker is 66 Casualties for Anzac: 1 Carrier, 1 Submarine and 4 Transports Casualties for Thai: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Yamamoto: 1 Submarine and 1 T.Boat Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines Battle in Hollandia Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 1/10 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hollandia Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 2 Fighters could not land in 110 Sea Zone and were removed 2 Fighters moved from 110 Sea Zone to 67 Sea Zone 5 Fighters moved from 110 Sea Zone to S.Thailand 1 Fighter moved from 102 Sea Zone to Ulithi Place Units - Anzac 1 Carrier, 1 Cruiser and 1 Destroyer placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Hisaichi : -3.33 Anzac : -3.00
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Submarine moved from 65 Sea Zone to 110 Sea Zone Purchase Units - Dutch Dutch buy 2 Factorys; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Java 1 Factory placed in Sumatra Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 2 Infantrys moved from Oulu to N.Karelia 1 Artillery moved from Oulu to N.Karelia 2 Artillerys moved from Kotka to Oulu 1 Elite and 5 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : -0.50 Russians : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites and 3 Tanks moved from Bulgaria to Istanbul 1 Adv.Fighter and 1 Fighter moved from Bulgaria to Istanbul 2 Mech.Infs moved from Bucharest to Istanbul 2 Infantrys moved from E.Romania to Vinnytsia 2 Elites and 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Istanbul Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks Neutral defend with 1 Bunker and 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Istanbul, round 2 : 5/9 hits, 4.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul Romanians loses 0 PUs for violating Istanbuls neutrality. Romanians win, taking Istanbul from Neutral with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Bunker and 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Istanbul to Bulgaria Place Units - Romanians 1 Elite and 3 Infantrys placed in Vinnytsia 2 Infantrys and 2 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Neutral : -1.17
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Artillerys and 1 Tank moved from Malaya to S.Thailand 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank British defend with 8 Infantrys; Anzac defend with 5 Fighters Thai roll dice for 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 4/10 hits, 3.83 expected hits British roll dice for 5 Fighters and 8 Infantrys in S.Thailand, round 2 : 5/13 hits, 5.17 expected hits 3 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in S.Thailand Thai roll dice for 2 Artillerys, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 3 : 2/5 hits, 2.17 expected hits British roll dice for 5 Fighters and 4 Infantrys in S.Thailand, round 3 : 5/9 hits, 3.83 expected hits 1 Tank owned by the Thai, 2 Infantrys owned by the British, 1 Fighter owned by the Thai, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand British win with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is -27 Casualties for Thai: 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank Casualties for British: 6 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 1.00 Thai : 0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 6 Fighters moved from Minamitori to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone 2 Adv.Fighters moved from 103 Sea Zone to 109 Sea Zone 2 B.Carriers and 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone 2 Battleships, 4 Carriers, 1 Cruiser, 6 Destroyers and 1 Submarine moved from 103 Sea Zone to 102 Sea Zone Purchase Units - Americans Americans buy 2 Destroyers, 3 Elites, 3 Fighters, 1 Infantry, 1 S.Bomber, 2 S.Submarines and 1 Transport; Remaining resources: 4 PUs; Combat - Americans Battle in 85 Sea Zone Americans attack with 6 Fighters Yamamoto defend with 4 Submarines Americans roll dice for 6 Fighters in 85 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 2 Submarines owned by the Yamamoto lost in 85 Sea Zone 2 Submarines owned by the Yamamoto Submerged Americans win with 6 Fighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Submarines Battle in 109 Sea Zone Americans attack with 2 Adv.Fighters Yamamoto defend with 1 Submarine Americans roll dice for 2 Adv.Fighters in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 109 Sea Zone Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 102 Sea Zone Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser and 7 Destroyers in 102 Sea Zone, round 2 : 6/16 hits, 5.17 expected hits 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Adv.Fighters moved from 109 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 2 Fighters moved from 85 Sea Zone to 102 Sea Zone 4 Fighters moved from 85 Sea Zone to Minamitori 1 Elite and 3 Infantrys moved from Johnston to 97 Sea Zone 1 Elite, 3 Infantrys and 4 S.Submarines moved from 97 Sea Zone to 102 Sea Zone 1 Elite and 3 Infantrys moved from 102 Sea Zone to Ulithi 1 Artillery moved from Ulithi to Yap 2 Artillerys and 1 Tank moved from Kusaie to 103 Sea Zone 1 Tank moved from Rongelap to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 1 Tank moved from Nauru to 103 Sea Zone 1 Marine moved from Jaluit to 103 Sea Zone 1 Infantry moved from Jaluit to 103 Sea Zone 3 Infantrys moved from Kusaie to 103 Sea Zone 2 Infantrys moved from Rongelap to 103 Sea Zone 1 Infantry moved from Nauru to 103 Sea Zone 3 Artillerys, 7 Infantrys, 1 Marine, 3 Tanks and 7 Transports moved from 103 Sea Zone to 102 Sea Zone 3 Artillerys, 7 Infantrys, 1 Marine and 3 Tanks moved from 102 Sea Zone to Ulithi 2 Destroyers and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 3 Fighters moved from San Francisco to Johnston Place Units - Americans 2 Destroyers placed in 95 Sea Zone 2 S.Submarines placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Destroyer EDIT: Adding units owned by Americans to 86 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 1 Transport placed in 98 Sea Zone 1 Fighter and 1 S.Bomber placed in Pearl Harbor 3 Elites, 2 Fighters and 1 Infantry placed in San Francisco Americans undo move 5. 3 Elites, 2 Fighters and 1 Infantry placed in Washington Turn Complete - Americans Americans collect 98 PUs; end with 102 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 3 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Brest to Kiev 2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev 3 Infantrys moved from Krakow to Brest 1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to 6 Sea Zone 2 Fighters moved from 22 Sea Zone to 6 Sea Zone 1 Stuka moved from Oulu to 6 Sea Zone 1 Stuka moved from Oulu to 6 Sea Zone 4 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Artillerys moved from Hamburg to 23 Sea Zone 1 Submarine moved from 5 Sea Zone to 6 Sea Zone 4 Submarines moved from 17 Sea Zone to 18 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 3 Artillerys, 5 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from Lapland to Murmansk Germans take Murmansk from Russians 1 HeavyTank moved from Lapland to Finnmark Germans take Finnmark from Russians 1 HeavyTank moved from Finnmark to Nordland Germans take Nordland from British 3 Artillerys and 5 Infantrys moved from 24 Sea Zone to Latvia 2 Mech.Infs moved from Danzig to Kiev 1 ArmoredCar moved from Lithuania to Latvia 8 Infantrys moved from Danzig to East Prussia 4 Mech.Infs moved from Bohemia to Kiev 1 Mech.Inf moved from Bohemia to Kiev 4 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from La Mancha to Leon 1 ArmoredCar moved from Valencia to Madrid 3 Tanks moved from Valencia to Leon 8 Tanks moved from La Mancha to Madrid 1 Tank moved from Valencia to Leon 1 Tank moved from Valencia to Madrid 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Infantrys moved from Mersa Matruh to New Valley 2 Artillerys and 2 Infantrys moved from Rhine to Hamburg 4 Infantrys moved from Belgium to Netherlands 4 Infantrys moved from Picardy to Belgium 2 Artillerys and 2 Infantrys moved from Paris to Picardy Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 Fighters, 2 HeavyTanks, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Lower Egypt Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 6 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 7 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 8 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt Germans win, taking Lower Egypt from British with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in New Valley Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Germans win, taking New Valley from British with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Leon Germans attack with 1 ArmoredCar and 4 Tanks Neutral defend with 3 Infantrys Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 2 : 2/5 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Leon Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 3 : 3/5 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Leon, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Leon Germans loses 0 PUs for violating Leons neutrality. Germans win, taking Leon from Neutral with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Madrid Germans attack with 1 ArmoredCar and 9 Tanks Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks Germans roll dice for 1 ArmoredCar and 9 Tanks in Madrid, round 2 : 7/10 hits, 4.83 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 2/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Germans, 3 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 8 Tanks remaining. Battle score for attacker is 12 Casualties for Germans: 1 ArmoredCar and 1 Tank Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Latvia Germans attack with 1 ArmoredCar, 3 Artillerys and 5 Infantrys Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 1 ArmoredCar, 3 Artillerys and 5 Infantrys in Latvia, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 ArmoredCar, 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in 18 Sea Zone Germans attack with 4 Submarines French defend with 1 Cruiser, 1 Destroyer and 1 Transport Germans roll dice for 4 Submarines in 18 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Transport owned by the French and 1 Destroyer owned by the French lost in 18 Sea Zone Germans roll dice for 4 Submarines in 18 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 Cruiser owned by the French lost in 18 Sea Zone Germans win with 4 Submarines remaining. Battle score for attacker is 26 Casualties for French: 1 Cruiser, 1 Destroyer and 1 Transport Battle in 6 Sea Zone Germans attack with 1 Adv.Fighter, 3 Fighters, 2 Stukas and 1 Submarine British defend with 1 Battleship, 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter, 3 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 0/6 hits, 2.50 expected hits Russians roll dice for 1 Battleship, 2 Destroyers and 4 Transports in 6 Sea Zone, round 2 : 4/7 hits, 2.00 expected hits 1 Submarine owned by the Germans and 3 Fighters owned by the Germans lost in 6 Sea Zone 1 Submarine owned by the Russians Submerged retreated to 6 Sea Zone Russians win with 1 Battleship, 2 Destroyers and 4 Transports remaining. Battle score for attacker is -31 Casualties for Germans: 3 Fighters and 1 Submarine Non Combat Move - Germans 1 Adv.Fighter and 2 Stukas moved from 6 Sea Zone to Oulu 1 Carrier moved from 24 Sea Zone to 22 Sea Zone 1 Battleship moved from 22 Sea Zone to 24 Sea Zone Place Units - Germans 2 Adv.Fighters and 2 Fighters placed in 22 Sea Zone 3 Infantrys placed in Kiev 2 HeavyTanks, 1 Infantry and 1 Tank placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 2 Infantrys placed in Rhine Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.33 Neutral : -1.83 British : -1.67 French : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 1 Artillery, 12 Infantrys and 2 Mot.Infs moved from Rostov to Kursk 6 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Kuybyshev to Saratov 6 ArmoredCars, 4 Artillerys, 2 Fighters, 6 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks moved from Chita to Hulunbuir 2 Mech.Rockets and 2 Mot.Infs moved from Sibirsky to Olyokminsk 2 HeavyTanks and 6 Mot.Infs moved from N.Buryat Mongolia to Hulunbuir Purchase Units - Russians Russians buy 3 Bunkers, 2 HeavyTanks and 28 Infantrys; Remaining resources: 3 PUs; Combat - Russians Battle in Hulunbuir Russians attack with 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks Hisaichi defend with 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks; Yamamoto defend with 5 Infantrys, 1 Marine and 3 Tanks Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks in Hulunbuir, round 2 : 13/41 hits, 13.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 6 ArmoredCars, 1 Bunker, 1 Elite, 12 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 2 : 10/37 hits, 13.67 expected hits 6 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Yamamoto, 10 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 3 : 8/31 hits, 11.83 expected hits Hisaichi roll dice for 1 Bunker, 1 Elite, 6 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 3 : 11/25 hits, 10.67 expected hits 1 Elite owned by the Hisaichi, 5 ArmoredCars owned by the Russians, 6 Infantrys owned by the Russians, 1 Marine owned by the Yamamoto and 6 Infantrys owned by the Hisaichi lost in Hulunbuir Russians roll dice for 1 ArmoredCar, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 4 : 10/20 hits, 8.17 expected hits Hisaichi roll dice for 1 Bunker, 1 Marine, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 4 : 6/17 hits, 8.00 expected hits 1 ArmoredCar owned by the Russians, 4 Tanks owned by the Hisaichi, 4 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Hisaichi, 3 Tanks owned by the Yamamoto and 1 Marine owned by the Hisaichi lost in Hulunbuir Russians roll dice for 2 Fighters, 2 HeavyTanks, 5 Mech.Infs and 5 Tanks in Hulunbuir, round 5 : 9/14 hits, 6.17 expected hits Hisaichi roll dice for 1 Bunker and 6 Tanks in Hulunbuir, round 5 : 3/7 hits, 3.50 expected hits 6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Mech.Infs owned by the Russians lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Russians: 6 ArmoredCars, 4 Artillerys, 6 Infantrys, 4 Mech.Infs and 10 Mot.Infs Casualties for Hisaichi: 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks Casualties for Yamamoto: 5 Infantrys, 1 Marine and 3 Tanks Non Combat Move - Russians 2 Fighters moved from Hulunbuir to N.Buryat Mongolia 1 AAGun moved from Chita to N.Buryat Mongolia Place Units - Russians 2 HeavyTanks placed in N.Buryat Mongolia 1 Bunker placed in Kursk 1 Bunker placed in Rostov 1 Bunker placed in Yaroslavl 4 Infantrys placed in Leningrad 2 Infantrys placed in S.Karelia 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia Turn Complete - Russians Russians collect 86 PUs; end with 89 PUs
Combat Hit Differential Summary :
Hisaichi : -5.83 Russians : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 2 Infantrys moved from N.Tunisia to S.Algeria 1 ArmoredCar moved from N.Tunisia to S.Algeria 1 HeavyTank moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 HeavyTank moved from Nigeria to French Sudan Italians take French Sudan from French 1 HeavyTank moved from Equatoria to Nubia 1 Tank moved from Mersa Matruh to Nubia Purchase Units - Italians Italians buy 2 ArmoredCars, 4 Artillerys, 1 Factory, 11 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in S.Algeria Italians attack with 1 ArmoredCar and 2 Infantrys French defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Algeria Italians win, taking S.Algeria from French with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Battle in Nubia Italians attack with 1 HeavyTank and 1 Tank British defend with 1 Tank Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Nubia Italians win, taking Nubia from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Non Combat Move - Italians 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys and 3 Tanks moved from Mersa Matruh to Lower Egypt 5 Transports moved from 48 Sea Zone to 46 Sea Zone 1 HeavyTank moved from Rome to 46 Sea Zone 9 Infantrys moved from Rome to 46 Sea Zone 3 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Tank moved from N.Tunisia to 47 Sea Zone 2 Artillerys moved from Tunis to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 5 Infantrys moved from Lombardy to Tuscany 1 Infantry moved from Provence to Lombardy 1 HeavyTank, 9 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 6 Artillerys, 9 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh 2 Artillerys, 1 HeavyTank, 12 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 2 Fighters moved from N.Tunisia to 48 Sea Zone 1 Destroyer moved from 56 Sea Zone to 48 Sea Zone 3 Mech.Infs moved from Hun to Lower Egypt 1 ArmoredCar moved from N.Tunisia to N.Algeria 1 Elite moved from Kufra to Darfur Place Units - Italians 1 Factory placed in Campania 1 Mech.Inf, 1 Mot.Inf and 1 Tank placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome 3 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.50 French : 0.67
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@dawgoneit sorry i’m taking longer to do my moves working my garden.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Elite, 6 Infantrys and 1 Tank moved from E.Morocco to S.Algeria 1 Artillery, 6 Infantrys and 1 Tank moved from E.Morocco to N.Algeria 1 Tank moved from E.Morocco to S.Algeria 2 Infantrys moved from W.Morocco to Mauritania Purchase Units - French French buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in N.Algeria French attack with 1 Artillery, 6 Infantrys and 1 Tank Italians defend with 1 ArmoredCar French roll dice for 1 Artillery, 6 Infantrys and 1 Tank in N.Algeria, round 2 : 2/8 hits, 2.00 expected hits Italians roll dice for 1 ArmoredCar in N.Algeria, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in N.Algeria French win, taking N.Algeria from Italians with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in S.Algeria French attack with 1 Elite, 6 Infantrys and 2 Tanks Italians defend with 1 ArmoredCar and 1 Infantry French roll dice for 1 Elite, 6 Infantrys and 2 Tanks in S.Algeria, round 2 : 1/9 hits, 2.33 expected hits Italians roll dice for 1 ArmoredCar and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Italians lost in S.Algeria French roll dice for 1 Elite, 6 Infantrys and 2 Tanks in S.Algeria, round 3 : 2/9 hits, 2.33 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in S.Algeria French win, taking S.Algeria from Italians with 1 Elite, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 ArmoredCar and 1 Infantry Non Combat Move - French 1 Adv.Fighter and 2 Fighters moved from E.Morocco to Mauritania Place Units - French 1 Bunker placed in Mauritania 2 Infantrys placed in Syria 1 ArmoredCar and 1 Tank placed in W.Morocco 1 ArmoredCar and 3 Infantrys placed in E.Morocco Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.00 French : -1.67