I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
Whack Allies WAW vs dawg Axis #17659283
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 unit repaired. Purchase Units - Dutch Dutch buy 5 Bunkers; Remaining resources: 15 PUs; Place Units - Dutch 1 Bunker placed in Merauke 1 Bunker placed in Tanimbar 1 Bunker placed in Flores 1 Bunker placed in Lombok 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 20 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Infantrys moved from Oulu to Kotka 1 Infantry moved from N.Karelia to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Oulu to N.Karelia 1 Elite moved from Tampere to Kotka 2 Artillerys and 3 Infantrys moved from Tampere to Oulu 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 6 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -2.33 Russians : -1.67
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys and 1 Infantry moved from Serbia to Greece 3 Tanks moved from Bulgaria to Greece 1 Adv.Fighter and 1 Fighter moved from Bucharest to Greece 2 Elites and 1 Tank moved from Bucharest to E.Romania 1 Elite and 1 Tank moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Greece Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank AA fire in Greece : 0/2 hits, 0.33 expected hits Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Greece, round 2 : 2/8 hits, 3.33 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits 1 Artillery owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in Greece, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 2/5 hits, 2.00 expected hits 1 Fighter owned by the Neutral, 1 Artillery owned by the Romanians, 1 Tank owned by the Romanians, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Greece Romanians loses 0 PUs for violating Greeces neutrality. Romanians win, taking Greece from Neutral with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 2 Artillerys, 1 Infantry and 1 Tank Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Greece to Serbia Place Units - Romanians 3 Infantrys placed in Bucharest 1 Factory placed in Vinnytsia Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Neutral : -0.67 AA fire in Greece : : -0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone 1 Tank moved from S.Thailand to Yunnan Thai take Yunnan from Chinese 1 Artillery and 2 Elites moved from S.Thailand to Bangkok Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone 1 Submarine moved from 81 Sea Zone to 88 Sea Zone 1 Destroyer moved from 97 Sea Zone to 103 Sea Zone 1 Infantry and 1 Tank moved from Johnston to 97 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone 1 Infantry and 1 Tank moved from 103 Sea Zone to Nauru 2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers and 1 Transport moved from 104 Sea Zone to 103 Sea Zone 1 Carrier, 2 Destroyers, 1 Submarine and 5 Transports moved from 98 Sea Zone to 97 Sea Zone 2 Adv.Fighters moved from San Francisco to 97 Sea Zone 6 Fighters moved from San Francisco to Johnston 1 Fighter moved from Greenland to Scotland Purchase Units - Americans Americans buy 2 B.Carriers, 1 Destroyer, 4 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 108 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 108 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 103 Sea Zone Place Units - Americans 2 B.Carriers and 1 Destroyer placed in 98 Sea Zone 4 S.Submarines placed in 83 Sea Zone 4 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Mech.Infs moved from Belgium to Netherlands 1 Artillery and 3 Infantrys moved from Rhine to Netherlands 1 Carrier moved from 23 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone 1 Carrier moved from 23 Sea Zone to 24 Sea Zone 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Fighter moved from Hamburg to 22 Sea Zone 2 Fighters moved from Hamburg to 24 Sea Zone 1 Submarine moved from 24 Sea Zone to 22 Sea Zone 2 Fighters moved from 24 Sea Zone to Lapland 2 Stukas moved from Hamburg to Lapland 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Artillery, 1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland 2 Transports moved from 24 Sea Zone to 22 Sea Zone 2 Infantrys moved from Kiev to Minsk 2 Infantrys moved from Kiev to Kursk 1 ArmoredCar moved from Kiev to Kursk 1 ArmoredCar moved from Kiev to Minsk 1 Mech.Inf moved from Donetsk to Crimea Germans take Crimea from Russians 1 Mech.Inf moved from Crimea to Donetsk 1 Mech.Inf moved from Donetsk to Kiev 1 Infantry moved from Kiev to Donetsk 1 Artillery and 1 Infantry moved from Odessa to E.Romania 1 Tank moved from E.Romania to Kiev 2 Infantrys moved from E.Romania to Vinnytsia 5 Infantrys moved from Krakow to Vinnytsia 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 11 Infantrys moved from Brandenburg to Pomerania 3 Infantrys moved from Brandenburg to Bohemia 15 Infantrys moved from Berlin to Brandenburg 2 Artillerys and 4 Infantrys moved from Picardy to Belgium 4 Infantrys moved from Paris to Normandy 3 ArmoredCars moved from Languedoc to Aragon 3 ArmoredCars moved from Languedoc to Catalonia 7 Tanks moved from Languedoc to Aragon 6 Tanks moved from Languedoc to Catalonia 4 Infantrys moved from Tobruk to Mersa Matruh 4 Tanks moved from Tobruk to Darfur Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Factory, 1 HeavyTank, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Darfur Germans attack with 4 Tanks British defend with 4 Infantrys and 1 Tank Germans roll dice for 4 Tanks in Darfur, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Darfur Germans roll dice for 2 Tanks in Darfur, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 3 Infantrys and 1 Tank in Darfur, round 3 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Darfur Germans roll dice for 2 Tanks in Darfur, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry and 1 Tank in Darfur, round 4 : 2/2 hits, 0.83 expected hits 2 Tanks owned by the Germans lost in Darfur British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -14 Casualties for Germans: 4 Tanks Casualties for British: 3 Infantrys Battle in Mersa Matruh Germans attack with 4 Infantrys British defend with 1 Elite Germans roll dice for 4 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Elite in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Mersa Matruh Germans win, taking Mersa Matruh from British with 4 Infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 Elite Battle in Lapland Germans attack with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas British defend with 2 Tanks Germans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas in Lapland, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 Tanks in Lapland, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the British lost in Lapland Germans win, taking Lapland from British with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 10 Casualties for British: 2 Tanks Battle in Aragon Germans attack with 3 ArmoredCars and 7 Tanks Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 3 ArmoredCars and 7 Tanks in Aragon, round 2 : 7/10 hits, 4.50 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 0/5 hits, 2.00 expected hits 2 Bunkers owned by the Neutral and 3 Infantrys owned by the Neutral lost in Aragon Germans loses 0 PUs for violating Aragons neutrality. Germans win, taking Aragon from Neutral with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 18 Casualties for Neutral: 2 Bunkers and 3 Infantrys Battle in Kursk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Catalonia Germans attack with 3 ArmoredCars and 6 Tanks Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry Germans roll dice for 3 ArmoredCars and 6 Tanks in Catalonia, round 2 : 5/9 hits, 4.00 expected hits Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits, 1.33 expected hits 1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Germans, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia Germans loses 0 PUs for violating Catalonias neutrality. Germans win, taking Catalonia from Neutral with 1 ArmoredCar and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 2 ArmoredCars Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry Battle in Netherlands Germans attack with 1 Artillery, 3 Infantrys and 2 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 3 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Netherlands, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 5 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 2 Fighters moved from Lapland to 24 Sea Zone 2 Stukas moved from Lapland to Oulu 2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to East Prussia 1 Submarine moved from 27 Sea Zone to 29 Sea Zone 1 Submarine moved from 7 Sea Zone to 29 Sea Zone Place Units - Germans 1 Destroyer and 1 Submarine placed in 22 Sea Zone 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Factory placed in Kiev 2 Artillerys and 2 Infantrys placed in Hamburg 3 Infantrys placed in Rhine Turn Complete - Germans Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 1.33 Neutral : -2.67 British : -1.50 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 6 ArmoredCars moved from Olyokminsk to Chita 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Artillery, 2 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita 1 Bomber moved from N.Buryat Mongolia to Peking 2 Artillerys, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank moved from Ayan to Chita 1 Infantry moved from Kolyma to Okhotsk 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Artillery and 1 Infantry moved from Latvia to Estonia 1 Artillery and 4 Infantrys moved from Vyborg to Kotka 1 Artillery and 2 Infantrys moved from Novgorod to Minsk 2 Infantrys moved from Smolensk to Minsk 1 Infantry moved from Leningrad to Latvia 7 Infantrys moved from Smolensk to Kursk 2 Artillerys and 17 Infantrys moved from Tula to Kursk 1 Artillery moved from Penza to Rostov 10 Infantrys moved from Moscow to Yaroslavl 3 Tanks moved from Georgia to Kursk 2 Mot.Infs moved from Penza to Kursk 5 Tanks moved from Stalingrad to Kursk 1 Infantry moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Komi to Arkhangelsk 2 Infantrys moved from Perm to Kirov 2 Infantrys moved from Sverdlovsk to Perm 1 Mot.Inf moved from Sverdlovsk to Gorky Purchase Units - Russians Russians buy 2 Bunkers, 1 Factory, 19 Infantrys and 6 Mot.Infs; Remaining resources: 1 PUs; Combat - Russians Strategic bombing raid in Peking Bombing raid in Peking rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Kursk Russians attack with 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks in Kursk, round 2 : 15/36 hits, 9.33 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 Artillerys, 23 Infantrys, 2 Mot.Infs and 8 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar and 2 Infantrys Battle in Minsk Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 5 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery in Minsk, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Minsk, round 6 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win with 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 Artillery and 4 Infantrys Casualties for Germans: 1 ArmoredCar Battle in Kotka Russians attack with 1 Artillery and 4 Infantrys Finns defend with 1 Elite and 2 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 2 : 2/5 hits, 1.17 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Kotka Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 3 : 2/5 hits, 1.17 expected hits Finns roll dice for 1 Elite in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 1 Elite and 2 Infantrys Casualties for Russians: 1 Infantry Battle in Lapland Russians attack with 2 Artillerys and 2 Infantrys Germans defend with 1 Artillery, 1 Elite and 1 Infantry Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.00 expected hits Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys in Lapland, round 4 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Artillerys in Lapland, round 5 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Lapland Russians win, taking Lapland from Finns with 2 Artillerys remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry Battle in Estonia Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Chita Russians attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks in Chita, round 2 : 10/27 hits, 9.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Peking to N.Buryat Mongolia 1 AAGun moved from N.Buryat Mongolia to Chita 1 AAGun moved from Vyborg to S.Karelia Place Units - Russians 1 Bunker and 2 Infantrys placed in S.Karelia 1 Bunker and 4 Infantrys placed in Leningrad 1 Factory placed in N.Buryat Mongolia 6 Mot.Infs placed in Sibirsky 10 Infantrys placed in Moscow 3 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.83 Hisaichi : -0.33 Finns : -0.67 Russians : 5.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 Infantry moved from Provence to 44 Sea Zone 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 1 ArmoredCar moved from Tobruk to Lower Egypt Italians take Lower Egypt from British 1 Infantry moved from Kufra to New Valley Italians take New Valley from British 3 ArmoredCars moved from Tobruk to Darfur 1 Fighter moved from Tobruk to Darfur 1 HeavyTank moved from Hun to Darfur 1 HeavyTank moved from Hun to Darfur 1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 48 Sea Zone 1 Infantry moved from N.Tunisia to S.Algeria 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Elite moved from N.Tunisia to 47 Sea Zone 1 Artillery moved from Tunis to 47 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 48 Sea Zone to Tobruk 1 HeavyTank moved from Hun to Tobruk 1 Artillery and 2 Infantrys moved from Tunis to N.Tunisia 1 Artillery moved from Lombardy to Tuscany 1 Tank moved from Languedoc to Lombardy 1 Artillery moved from Languedoc to Provence Purchase Units - Italians Italians buy 4 Artillerys, 1 Elite, 12 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 3 ArmoredCars, 1 Fighter and 2 HeavyTanks British defend with 1 Infantry and 1 Tank Italians roll dice for 3 ArmoredCars, 1 Fighter and 2 HeavyTanks in Darfur, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 Infantry and 1 Tank in Darfur, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Italians, 1 Tank owned by the British and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 2 ArmoredCars, 1 Fighter and 2 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Italians 2 Artillerys, 19 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh 1 Fighter moved from Darfur to Mersa Matruh Place Units - Italians 2 Transports placed in 44 Sea Zone 1 Infantry placed in Provence 1 Infantry placed in Lombardy 1 Elite and 2 Tanks placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 2 Artillerys and 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Tank moved from E.Morocco to N.Algeria French take N.Algeria from Italians 1 Tank moved from N.Algeria to E.Morocco 1 Adv.Fighter, 2 Fighters and 1 Infantry moved from E.Morocco to S.Algeria 1 Artillery and 2 Infantrys moved from Azores to 16 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from 16 Sea Zone to 18 Sea Zone 1 Artillery and 2 Infantrys moved from 18 Sea Zone to Dublin 1 Fighter moved from Scotland to Dublin Purchase Units - French French buy 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Dublin French attack with 1 Artillery, 1 Fighter and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Dublin, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Dublin French loses 0 PUs for violating Dublins neutrality. French win, taking Dublin from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Algeria French attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in S.Algeria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria French win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco 1 Fighter moved from Dublin to Scotland Place Units - French 1 Factory placed in W.Morocco 2 Infantrys placed in Syria 4 Infantrys placed in E.Morocco Turn Complete - French French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : 0.67 French : 2.00
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 5 Infantrys, 1 Marine and 3 Tanks moved from Liaoning to Hulunbuir 1 Cruiser, 1 Destroyer and 2 S.Submarines moved from 107 Sea Zone to 101 Sea Zone 1 Destroyer moved from 95 Sea Zone to 101 Sea Zone 1 Cruiser moved from 85 Sea Zone to 101 Sea Zone 3 Artillerys moved from Chubu to 84 Sea Zone 1 Artillery moved from Chubu to 84 Sea Zone 4 ArmoredCars and 4 Infantrys moved from Tokyo to 84 Sea Zone 4 ArmoredCars, 4 Artillerys and 4 Infantrys moved from 84 Sea Zone to Shantung Purchase Units - Yamamoto Yamamoto buy 8 Infantrys, 1 Marine and 7 Submarines; Remaining resources: 0 PUs; Non Combat Move - Yamamoto Place Units - Yamamoto 4 Submarines placed in 107 Sea Zone 3 Submarines placed in 85 Sea Zone 8 Infantrys placed in Tokyo 1 Marine placed in Chubu Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 ArmoredCars moved from Shansi to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Artillery and 1 Infantry moved from Hupeh to Kweichow 1 Artillery moved from Shansi to Hupeh 1 Artillery moved from Shansi to Chahar 1 Tank moved from Shansi to Chahar 4 ArmoredCars moved from Gobi Altai to Sikang 2 Artillerys, 2 Elites and 2 Marines moved from E.Qinghai to Sikang 1 Artillery, 3 Infantrys and 1 Marine moved from Ningsia to Suiyuan 1 Artillery, 1 Elite and 1 Marine moved from Lanchow to Shensi 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 8 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Artillery and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Chahar Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar Hisaichi win with no units remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Artillery and 1 Tank Casualties for Hisaichi: 1 Artillery Battle in Anhwei Chinese attack with 2 ArmoredCars and 1 Infantry Yamamoto defend with 1 Artillery Chinese roll dice for 2 ArmoredCars and 1 Infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 ArmoredCars in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Sikang Chinese attack with 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines Neutral defend with 4 Infantrys Chinese roll dice for 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines in Sikang, round 2 : 4/10 hits, 4.00 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Chinese and 4 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Battle in Kweichow Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Shansi to Shensi 1 AAGun moved from Ningsia to Suiyuan Place Units - Chinese 4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : 0.67 Yamamoto : 1.33 Chinese : -1.33
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Infantry moved from Khabarovsk to Ayan Hisaichi take Ayan from Russians 1 Artillery and 1 Infantry moved from Shanghai to Anhwei 1 Marine moved from Shantung to Shansi 1 Artillery moved from Shantung to Shansi 1 Artillery and 1 Infantry moved from Hunan to Hupeh 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Kweichow 1 Elite moved from Hunan to Hupeh 1 ArmoredCar moved from Hunan to Kweichow 2 ArmoredCars, 1 Elite, 5 Infantrys, 1 Marine and 6 Tanks moved from Liaoning to Hulunbuir 6 ArmoredCars moved from Changchun to Liaoning 1 ArmoredCar moved from Peking to Chahar 2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone 3 ArmoredCars moved from Hong Kong to 92 Sea Zone 3 ArmoredCars and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 3 ArmoredCars, 2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra 1 Bomber moved from Bangkok to Sumatra Purchase Units - Hisaichi Hisaichi buy 18 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Artillery Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery Battle in Anhwei Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Sumatra Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines Anzac defend with 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 3/8 hits, 3.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites, 3 Infantrys and 1 Tank in Sumatra, round 2 : 2/9 hits, 3.33 expected hits 3 Infantrys owned by the Anzac and 2 ArmoredCars owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 3 : 3/6 hits, 3.00 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites and 1 Tank in Sumatra, round 3 : 4/6 hits, 2.33 expected hits 1 ArmoredCar owned by the Hisaichi, 3 Elites owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra 1 Bomber owned by the Hisaichi retreated Hisaichi roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 4 : 2/3 hits, 1.33 expected hits 1 Marine owned by the Hisaichi lost in Sumatra Dutch win with 1 Artillery, 1 Bunker and 1 Tank remaining. Battle score for attacker is -13 Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys and 2 Marines Casualties for Anzac: 3 Elites and 3 Infantrys Battle in Shansi Hisaichi attack with 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kweichow, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from Sumatra to Bangkok 2 ArmoredCars, 1 Marine and 2 Tanks moved from Hunan to Anhwei 3 Tanks moved from Shantung to Hulunbuir 2 ArmoredCars and 2 Tanks moved from Anhwei to Shantung 2 Fighters moved from Shantung to Hulunbuir 2 ArmoredCars moved from Peking to Hulunbuir Place Units - Hisaichi 2 Mech.Infs placed in Changchun 3 Infantrys placed in Peking 3 Infantrys and 1 Marine placed in Banjarmasin 6 Infantrys placed in Hong Kong 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Chinese : 1.17 Dutch : 1.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Infantry moved from Finnmark to 5 Sea Zone 1 Battleship, 1 Destroyer, 1 Infantry and 2 Transports moved from 5 Sea Zone to 6 Sea Zone 1 Tank moved from Finnmark to Murmansk 1 Infantry moved from 6 Sea Zone to Murmansk 1 Fighter moved from Finnmark to Murmansk 1 Fighter moved from Manchester to Lapland 1 Infantry moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Infantry moved from Jaluit to 103 Sea Zone 1 Infantry moved from Nauru to 103 Sea Zone 2 Infantrys moved from 103 Sea Zone to Eniwetok 5 Infantrys moved from Assam to Yunnan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Infantry moved from Mysore to 60 Sea Zone 3 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to S.Thailand 5 Infantrys moved from Burma to N.Thailand 1 Infantry moved from Calcutta to Assam 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 1 Fighter moved from Malaya to S.Thailand 1 Infantry moved from Equatoria to French Equatorial Africa 2 Adv.Fighters and 1 Fighter moved from Palestine to Lower Egypt 1 Adv.Fighter moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 59 Sea Zone 2 Infantrys moved from Madras to Mysore Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 1 Elite, 1 Fighter, 20 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys Italians defend with 1 ArmoredCar British roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 4/6 hits, 2.17 expected hits Italians roll dice for 1 ArmoredCar in Lower Egypt, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in Yunnan British attack with 5 Infantrys Thai defend with 1 AAGun and 1 Tank British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits Thai roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Yunnan British roll dice for 4 Infantrys in Yunnan, round 3 : 0/4 hits, 0.67 expected hits Thai roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 4 Infantrys in Yunnan, round 4 : 0/4 hits, 0.67 expected hits Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 4 Infantrys in Yunnan, round 5 : 1/4 hits, 0.67 expected hits Thai roll dice for 1 Tank in Yunnan, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Yunnan British win, taking Yunnan from Thai with 4 Infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Thai: 1 Tank Battle in Eniwetok British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in Eniwetok, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Eniwetok, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Eniwetok, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Eniwetok, round 5 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Eniwetok, round 6 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok British win, taking Eniwetok from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Murmansk British attack with 1 Fighter, 1 Infantry and 1 Tank Finns defend with 1 Infantry British roll dice for 1 Battleship in Murmansk, round 2 : 1/1 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Murmansk British win, taking Murmansk from Finns with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in S.Thailand British attack with 1 Fighter and 4 Infantrys Thai defend with 1 Infantry British roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British win, taking S.Thailand from Thai with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in N.Thailand British attack with 5 Infantrys Thai defend with 1 Infantry British roll dice for 5 Infantrys in N.Thailand, round 2 : 0/5 hits, 0.83 expected hits Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 Infantrys in N.Thailand, round 3 : 0/5 hits, 0.83 expected hits Thai roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand British roll dice for 4 Infantrys in N.Thailand, round 4 : 2/4 hits, 0.67 expected hits Thai roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in N.Thailand British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 1 Fighter moved from S.Thailand to Malaya 1 Tank moved from Central America to Amazon 1 Destroyer moved from 2 Sea Zone to 3 Sea Zone 1 Fighter moved from Murmansk to Lapland 3 Fighters moved from Leningrad to Lapland 1 Fighter moved from Lower Egypt to Palestine 2 Adv.Fighters moved from Lower Egypt to Palestine 1 Adv.Fighter moved from Lower Egypt to Cairo Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 2 Infantrys placed in Palestine 2 Tanks placed in N.Saudi Arabia 2 Tanks placed in S.Saudi Arabia 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 1 Artillery and 1 Elite placed in Bombay 2 Mech.Infs placed in Cape Town 1 Artillery, 1 Fighter and 2 Infantrys placed in Manchester Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
British : -0.67 Italians : -0.17 Yamamoto : -1.67 Thai : -0.33 Finns : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 3 Fighters moved from Port Moresby to Java 4 Fighters moved from Java to Sumatra 1 Infantry moved from Canberra to New South Wales 3 Infantrys moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac 3 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Transport moved from 66 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 AAGun and 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Java 2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Sumatra 1 AAGun, 1 Infantry and 1 Transport moved from 67 Sea Zone to 66 Sea Zone 1 AAGun and 1 Infantry moved from 66 Sea Zone to Sumatra 1 Infantry and 1 Transport moved from 70 Sea Zone to 66 Sea Zone 1 Infantry moved from 66 Sea Zone to Java Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 3 Fighters placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 unit repaired. Purchase Units - Dutch Dutch buy 4 Bunkers; Remaining resources: 11 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Flores 1 Bunker placed in Tanimbar 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 20 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from N.Karelia to Vyborg Finns take Vyborg from Russians 1 Elite and 1 Infantry moved from Tampere to Kotka 2 Artillerys moved from Oulu to Kotka 1 Infantry moved from Tampere to Kotka 1 Infantry moved from Tampere to Kotka 2 Infantrys moved from Tampere to Oulu 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 2 Artillerys, 1 Elite and 3 Infantrys Russians defend with 1 Artillery and 3 Infantrys Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Kotka, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kotka, round 2 : 3/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Finns lost in Kotka Finns roll dice for 2 Artillerys and 1 Elite in Kotka, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Elite owned by the Finns lost in Kotka Finns roll dice for 2 Artillerys in Kotka, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Kotka, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 2 Artillerys remaining. Battle score for attacker is 1 Casualties for Finns: 1 Elite and 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Finns Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns : 1.33 Russians : 1.33
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Tanks moved from Greece to Bulgaria 2 Elites moved from E.Romania to Bulgaria 1 Tank moved from Odessa to Bulgaria 1 Adv.Fighter and 1 Fighter moved from Serbia to 53 Sea Zone 1 Elite moved from Odessa to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in 53 Sea Zone Romanians attack with 1 Adv.Fighter and 1 Fighter Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 53 Sea Zone Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 21 Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from 53 Sea Zone to Bulgaria Place Units - Romanians 2 Infantrys and 2 Mech.Infs placed in Vinnytsia Romanians undo move 1. 1 Elite and 3 Infantrys placed in Vinnytsia 2 Infantrys and 2 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 2.33 Russians : -0.83
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Tank moved from Bangkok to Malaya 1 Fighter moved from Bangkok to Malaya 3 Infantrys moved from Bangkok to Malaya 3 Artillerys moved from Bangkok to Malaya 2 Elites and 6 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank AA fire in Malaya : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Malaya, round 2 : 5/16 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 4.50 expected hits 4 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/12 hits, 3.83 expected hits British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 3 : 6/8 hits, 3.17 expected hits 5 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Tank in Malaya, round 4 : 4/6 hits, 2.33 expected hits British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/3 hits, 1.50 expected hits 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Elite owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in Malaya Thai win, taking Malaya from British with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 11 Casualties for Thai: 1 Artillery, 2 Elites and 9 Infantrys Casualties for British: 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank Non Combat Move - Thai 1 Fighter moved from Malaya to Bangkok Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 2.83 AA fire in Malaya : : -0.17 Thai : 3.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 6 Fighters moved from Johnston to Minamitori 2 Infantrys and 2 Tanks moved from Johnston to 97 Sea Zone 3 Artillerys and 3 Infantrys moved from Johnston to 97 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone 2 Artillerys and 3 Infantrys moved from 103 Sea Zone to Kusaie 1 Tank moved from 103 Sea Zone to Kusaie 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 103 Sea Zone to Rongelap 1 Carrier, 2 Destroyers and 1 Submarine moved from 97 Sea Zone to 103 Sea Zone 2 Adv.Fighters moved from 97 Sea Zone to 103 Sea Zone 2 B.Carriers and 1 Destroyer moved from 98 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 96 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 1 Elite, 3 Infantrys and 4 S.Submarines moved from 83 Sea Zone to 97 Sea Zone 1 Elite and 3 Infantrys moved from 97 Sea Zone to Johnston 1 Infantry and 1 Tank moved from Ulithi to Yap 1 Artillery moved from Woleai to Ulithi 1 Fighter moved from Scotland to Lapland 1 Artillery moved from W.Mexico to San Francisco Purchase Units - Americans Americans buy 2 Bunkers, 2 Destroyers, 2 Factorys, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Rongelap Americans attack with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Kusaie, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans Place Units - Americans 1 Bunker and 1 Factory placed in Minamitori 1 Bunker and 1 Factory placed in Wake 2 Destroyers and 1 Submarine placed in 98 Sea Zone 1 Transport placed in 83 Sea Zone 3 Fighters placed in San Francisco Turn Complete - Americans Americans collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67 Americans : 1.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Minsk to Smolensk Germans take Smolensk from Russians 1 Infantry moved from Minsk to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Kiev to Minsk 1 ArmoredCar moved from East Prussia to 24 Sea Zone 1 ArmoredCar moved from East Prussia to Latvia 1 ArmoredCar moved from Warsaw to Lithuania 1 ArmoredCar moved from Warsaw to Lithuania 1 Infantry moved from Odessa to Donetsk 1 Infantry moved from Donetsk to Kiev 7 Infantrys moved from Vinnytsia to Kiev 1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia 2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to Brest 1 HeavyTank moved from Warsaw to Kiev 1 Tank moved from Warsaw to Kiev 1 Tank moved from East Prussia to Latvia 2 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Transports moved from 22 Sea Zone to 23 Sea Zone 3 Infantrys moved from Pomerania to 23 Sea Zone 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 HeavyTank moved from East Prussia to 24 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 HeavyTank and 5 Infantrys moved from 24 Sea Zone to Lapland 2 Stukas moved from Oulu to Lapland 2 Fighters moved from 24 Sea Zone to Lapland 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Lapland 1 Submarine moved from 22 Sea Zone to 5 Sea Zone 1 ArmoredCar and 5 Tanks moved from Catalonia to Valencia 1 ArmoredCar moved from Aragon to Valencia 2 ArmoredCars and 7 Tanks moved from Aragon to La Mancha 1 Tank moved from Catalonia to La Mancha 5 Mech.Infs moved from Bohemia to Kiev 3 Infantrys moved from Bohemia to Krakow Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 3 HeavyTanks, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Valencia Germans attack with 2 ArmoredCars and 5 Tanks Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry Germans roll dice for 2 ArmoredCars and 5 Tanks in Valencia, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia Germans roll dice for 1 ArmoredCar and 5 Tanks in Valencia, round 3 : 2/6 hits, 2.83 expected hits Neutral roll dice for 1 Bunker in Valencia, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Valencia Germans loses 0 PUs for violating Valencias neutrality. Germans win, taking Valencia from Neutral with 1 ArmoredCar and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry Battle in Lithuania Germans attack with 2 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars in Lithuania, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Lapland Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas British defend with 5 Fighters; Americans defend with 1 Fighter; Russians defend with 2 Artillerys Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas in Lapland, round 2 : 5/15 hits, 5.67 expected hits Russians roll dice for 2 Artillerys and 6 Fighters in Lapland, round 2 : 3/8 hits, 3.67 expected hits 3 Fighters owned by the British, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 2 Infantrys and 2 Stukas in Lapland, round 3 : 5/12 hits, 4.83 expected hits Russians roll dice for 3 Fighters in Lapland, round 3 : 2/3 hits, 1.50 expected hits 1 Fighter owned by the Americans, 1 ArmoredCar owned by the Germans, 2 Fighters owned by the British and 1 Infantry owned by the Germans lost in Lapland Germans win, taking Lapland from Russians with 1 Adv.Fighter, 2 Artillerys, 3 Fighters, 1 HeavyTank, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 44 Casualties for Germans: 1 ArmoredCar and 4 Infantrys Casualties for British: 5 Fighters Casualties for Russians: 2 Artillerys Casualties for Americans: 1 Fighter Battle in La Mancha Germans attack with 2 ArmoredCars and 8 Tanks Neutral defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 8 Tanks in La Mancha, round 2 : 3/10 hits, 4.67 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 1 ArmoredCar and 8 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in Latvia Germans attack with 1 ArmoredCar and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Fighters moved from Lapland to 22 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Lapland to 24 Sea Zone 2 Stukas moved from Lapland to Oulu 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 8 Infantrys moved from Pomerania to Danzig 5 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Belgium to Picardy 1 Infantry moved from Netherlands to Belgium 3 Infantrys moved from Rhine to Belgium 2 Artillerys moved from Belgium to Rhine 1 Artillery moved from Netherlands to Hamburg 2 Mech.Infs moved from Netherlands to Danzig 4 Submarines moved from 29 Sea Zone to 17 Sea Zone Place Units - Germans 1 Bunker and 3 HeavyTanks placed in Kiev 2 ArmoredCars and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 2 Artillerys and 2 Infantrys placed in Paris 2 Artillerys and 4 Infantrys placed in Hamburg 2 Infantrys placed in Rhine Turn Complete - Germans Germans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.67 Neutral : -0.33 Russians : 1.17