@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Iraq to Persia
British take Persia from Japanese
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Non Combat Move - British
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 43 PUs (1 lost to blockades); end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Der er også fordele ved at england ikke har så mange enheder:disappointed_relieved:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 bomber moved from Tunisia to Holland Belgium
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 3 artilleries and 1 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
2 fighters owned by the ANZAC retreated
2 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to India
Russians take West India from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Rostov to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in India
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in India
Russians roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in India
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
7 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
10 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Rostov to Belarus
1 aaGun moved from Belarus to Novgorod
Place Units - Russians
3 infantry placed in Western Ukraine
1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 0,33
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from Russians
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Kwangtung to Jehol
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Jehol
3 mech_infantrys moved from Hunan to Yunnan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Alaska to British Columbia
Combat - Japanese
Battle in British Columbia
Japanese attack with 1 armour
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Jehol to Shantung
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 57 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 battleship, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in India
2 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to South Australia
ANZAC take South Australia from Japanese
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Columbia
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 carriers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from British Columbia to Western United States
1 submarine moved from 2 Sea Zone to 9 Sea Zone
1 submarine moved from 16 Sea Zone to 13 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Italians regular : -0,67
Japanese regular : 1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to Bessarabia
2 armour, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/33 hits, 9,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bessarabia to Germany
3 infantry moved from Karelia to Finland
2 artilleries moved from Norway to Finland
3 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in Norway
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
5 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Belarus to Baltic States
Combat - British
Battle in 92 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Baltic States
British attack with 1 bomber
Germans defend with 1 infantry
British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 0,67
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
1 fighter moved from Bessarabia to Belarus
10 infantry moved from Bryansk to Belarus
1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Kazakhstan to Timguska
Place Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
4 fighters moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from Shantung to 43 Sea Zone
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 56 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 4 infantry in Philippines, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 infantry in Philippines, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Philippines, round 4 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Philippines, round 5 : 1/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 3 fighters and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 2 carriers and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 5 fighters
Casualties for Americans: 2 carriers and 3 fighters
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Territory
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Jehol to Kiangsu
2 mech_infantrys moved from French Indo China to Kiangsi
EDIT: 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 57 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in India
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -1,00
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 35 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,33 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 53 Sea Zone
2 submarines moved from 49 Sea Zone to 53 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Finland to Karelia
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Novgorod
Combat - Germans
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters and 2 infantry
Americans defend with 3 artilleries and 1 factory_minor
Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 3 artilleries
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 0/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 3 : 2/7 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 bomber moved from Baltic States to Western Germany
5 armour moved from Germany to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Normandy Bordeaux to Norway
3 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Norway
1 infantry placed in France
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : 1,00
Germans regular : -1,00
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - British
Battle in Algeria
Battle in West India
British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Alexandria to Tobruk
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 mech_infantrys placed in Persia
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 80 Sea Zone
British undo move 1.
1 infantry and 1 mech_infantry placed in Persia
3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 35 to 36
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
British regular : -2,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 armour and 2 fighters
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
1 armour owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 armour and 1 fighter
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,50