revise: UK Cairo army move to MM.
73385871-7861-4da8-aa55-bb362e8dce41-image.png
AANA_RLP_playetest4_UK3.AAM
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28
Casualties for British: 1 destroyer, 3 fighters and 2 submarines
Casualties for Italians: 2 destroyers and 1 submarine
1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 1,17
Germans regular : -1,67
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 artilleries and 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Finland to Karelia
1 mech_infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
6 mech_infantrys moved from Karelia to Novgorod
2 mech_infantrys moved from Yenisey to Dzavhan
Combat - Russians
Battle in Novgorod
Russians attack with 6 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 6 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Dzavhan
Russians attack with 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 mech_infantrys in Dzavhan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Dzavhan, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Dzavhan
Russians roll dice for 1 mech_infantry in Dzavhan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Dzavhan, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Dzavhan
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 armour, 8 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 1 fighter, 22 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
5 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 fighter moved from Archangel to Bryansk
1 infantry moved from Bryansk to Rostov
Place Units - Russians
6 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
Germans regular : 0,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Jehol
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kwangsi to Kweichow
1 armour moved from French Indo China to Kweichow
1 armour moved from Kwangtung to Yunnan
1 bomber moved from Shan State to Shantung
1 fighter moved from Shan State to 19 Sea Zone
1 tactical_bomber moved from Shan State to 19 Sea Zone
1 fighter moved from India to Kweichow
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in India
Japanese undo move 3.
3 infantry placed in India
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Java
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 5 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
5 infantry moved from Norway to Finland
Germans take Finland from Russians
1 bomber moved from Western Germany to Rostov
1 fighter moved from Eastern Poland to Baltic States
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 fighters owned by the Germans retreated
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Norway
1 bomber moved from Rostov to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
2 bombers moved from Russia to Western Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
10 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Western Ukraine
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,67
British regular : 0,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
3 mech_infantrys moved from Persia to West India
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Tunisia to Libya
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
British undo move 1.
2 infantry placed in Egypt
1 fighter placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 38 PUs (6 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : 0,33
British regular : 1,33
Jeg er klar til at kalde den! Godt spillet! Det var et langt og spændende spil, med en udvikling der ligger langt fra det vi er vant til i 1940 opstillingen:)