TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28
Casualties for British: 1 destroyer, 3 fighters and 2 submarines
Casualties for Italians: 2 destroyers and 1 submarine
1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 1,17
Germans regular : -1,67
British regular : -1,50
Savegame