That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 harbour, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Norway
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery and 3 fighters
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 3 fighters in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 harbour placed in Midway
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 1,83
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Yunnan to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 harbour, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Norway
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery and 3 fighters
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 3 fighters in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 harbour placed in Midway
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Yunnan to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to France
1 bomber moved from Shensi to Shantung
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Shantung
AA fire in Shantung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Shantung causes 0 damage total.
Battle in Denmark
Battle in Northern Italy
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Northern Italy
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 3 : 0/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 4 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Denmark from Germans, taking Northern Italy from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in France
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery, 1 fighter and 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in France, round 2 : 2/4 hits, 1,67 expected hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in France
1 artillery owned by the British retreated to Normandy Bordeaux
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
2 transports moved from 110 Sea Zone to 88 Sea Zone
3 infantry moved from Brazil to Suriname
1 armour moved from Brazil to Suriname
1 aaGun moved from Normandy Bordeaux to Southern France
2 fighters moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Iraq to Persia
3 fighters moved from Russia to Persia
1 mech_infantry moved from Burma to Szechwan
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from France to Southern France
Place Units - British
3 infantry placed in Persia
3 armour placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4
British collect 40 PUs (4 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,83
British : -4,00
Italians : -1,33
Americans : 1,83
AA fire in Shantung : : 0,83
Chinese : 0,00
Japanese : -0,33
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from France to Western Germany
1 bomber moved from Bryansk to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 submarines moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber and 1 fighter
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 1 cruiser; Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Non Combat Move - Italians
1 bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2,2,5,3,4,3,6
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -1,83
British : -0,33
Americans : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Borneo
Battle in Iwo Jima
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Borneo
Battle in Iwo Jima
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to 109 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major, 6x factory_minor; Remaining resources: 56 PUs;
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
21 armour, 5 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 armour moved from Ukraine to Russia
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
3 mech_infantrys moved from Germany to Denmark
1 bomber moved from Germany to Denmark
6 bombers moved from Germany to Russia
3 infantry moved from Finland to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans retreated to Finland
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Denmark
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1,17 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 22 armour, 5 artilleries, 6 bombers, 4 fighters, 34 infantry, 5 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 14 artilleries, 1 factory_major, 1 fighter, 44 infantry and 1 tactical_bomber
AA fire in Russia : 6/12 hits, 2,00 expected hits
4 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 34 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 26/77 hits, 27,33 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber in Russia, round 2 : 20/66 hits, 23,50 expected hits
22 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 14 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/57 hits, 24,00 expected hits
Russians roll dice for 6 armour, 14 artilleries, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 3 : 19/44 hits, 16,17 expected hits
22 infantry owned by the Russians, 5 artilleries owned by the Russians, 14 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 5 artilleries, 6 bombers and 5 tactical_bombers in Russia, round 4 : 14/38 hits, 20,00 expected hits
Russians roll dice for 6 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 6/17 hits, 7,17 expected hits
5 armour owned by the Russians, 9 artilleries owned by the Russians, 5 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 21 armour, 6 bombers and 5 tactical_bombers in Russia, round 5 : 19/32 hits, 17,83 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 3/3 hits, 1,67 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 6 bombers and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 5 artilleries, 4 fighters, 34 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber
Non Combat Move - Germans
6 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Eastern Poland
3 tactical_bombers moved from Russia to Western Ukraine
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Denmark to Germany
3 infantry moved from Yugoslavia to Northern Italy
10 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
3 armour and 5 mech_infantrys placed in Germany
2 mech_infantrys placed in Novgorod
Germans undo move 3.
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,5,4,2,5,2,4
Germans collect 55 PUs (4 lost to blockades); end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -3,33
AA fire in Russia : : 4,00
British : -0,67
Americans : 1,00
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
5 infantry moved from Shensi to Hopei
2 armour moved from Shensi to Kweichow
2 armour moved from Kweichow to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 armour and 5 infantry in Hopei, round 2 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 2/5 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Hopei
Russians roll dice for 2 armour and 3 infantry in Hopei, round 3 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Hopei
1 infantry owned by the Russians and 2 armour owned by the Russians retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Shensi to Sikang
1 aaGun and 5 infantry moved from Yenisey to Olgiy
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 3 SuicideAttackTokens;
Japanese buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from India to 39 Sea Zone
5 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
5 infantry moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
2 fighters and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter moved from French Indo China to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 armour, 1 factory_minor, 3 fighters and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Persia, round 2 : 3/9 hits, 3,17 expected hits
British roll dice for 1 armour, 3 fighters and 3 infantry in Persia, round 2 : 3/7 hits, 3,50 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Persia
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 3 : 0/6 hits, 2,67 expected hits
British roll dice for 2 fighters in Persia, round 3 : 1/2 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 4 : 4/5 hits, 2,50 expected hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win, taking Persia from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 3 fighters and 3 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun
AA fire in Sikang : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/7 hits, 4,00 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Sikang, round 3 : 2/5 hits, 3,00 expected hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
2 bombers moved from Sikang to Kazakhstan
2 artilleries and 3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Central Mongolia to Anhwe
1 fighter moved from Yakut S.S.R. to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Anhwe
3 infantry moved from Shantung to Jehol
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
Place Units - Japanese
3 armour placed in India
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,6,6,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1,6,4,4,3,6,2
Japanese collect 45 PUs (15 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -1,17
ANZAC : 0,83
Chinese : 1,33
AA fire in Sikang : : -0,50
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 factory_minors, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Southern France to France
French take France from Germans
French take Algeria from British
French take Southern France from Americans
French take Tunisia from British
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Marianas
Battle in Western Germany
Americans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 13 infantry; Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/14 hits, 5,67 expected hits
Germans roll dice for 1 artillery and 13 infantry in Western Germany, round 2 : 5/14 hits, 4,67 expected hits
7 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Western Germany
1 artillery retreated to Holland Belgium
Germans win, taking Okinawa from Japanese, taking Marianas from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Holland Belgium
2 bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 0,83
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 factory_minors, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Southern France to France
French take France from Germans
French take Algeria from British
French take Southern France from Americans
French take Tunisia from British
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Marianas
Battle in Western Germany
Americans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 13 infantry; Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/14 hits, 5,67 expected hits
Germans roll dice for 1 artillery and 13 infantry in Western Germany, round 2 : 5/14 hits, 4,67 expected hits
7 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Western Germany
1 artillery retreated to Holland Belgium
Germans win, taking Okinawa from Japanese, taking Marianas from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Holland Belgium
2 bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to French Indo China
French take French Indo China from Japanese
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
3 fighters moved from Southern France to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry; Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/8 hits, 4,00 expected hits
Germans roll dice for 1 artillery and 6 infantry in Western Germany, round 2 : 2/7 hits, 2,33 expected hits
5 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 5 infantry
1 tactical_bomber owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated
Non Combat Move - British
2 fighters moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Norway
1 aaGun moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Suriname to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
3 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 bomber moved from Western Germany to Tobruk
Place Units - British
1 factory_minor placed in Iraq
3 fighters placed in Egypt
1 submarine placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turning on Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2,1,5,6,2,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,00
British : -0,17
Americans : 0,83
Chinese : -2,33
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 fighter
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Tambov to Volgograd
2 aaGuns moved from Bryansk to Belarus
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,2,4,1,5,5,1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,17
French : -0,33
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 17 Sea Zone to 19 Sea Zone
EDIT: 3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from New South Wales to Guam
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 17 Sea Zone to 19 Sea Zone
EDIT: 3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from New South Wales to Guam
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Iraq to Persia
4 infantry moved from France to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
Combat - French
Battle in Persia
French attack with 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
French roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 7 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 8 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 9 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 10 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 11 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 11 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 12 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 12 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Persia, round 13 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 13 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
French win, taking Persia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
French attack with 1 fighter and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 3 fighters
French roll dice for 1 fighter and 6 infantry in Western Germany, round 2 : 2/7 hits, 1,50 expected hits
Germans roll dice for 3 fighters and 1 infantry in Western Germany, round 2 : 3/4 hits, 2,33 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Italians and 3 infantry owned by the French lost in Western Germany
French roll dice for 1 fighter and 3 infantry in Western Germany, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 fighters in Western Germany, round 3 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Italians lost in Western Germany
French roll dice for 1 fighter and 3 infantry in Western Germany, round 4 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Western Germany
French win, taking Western Germany from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 24
Casualties for French: 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 3 fighters
Non Combat Move - French
1 fighter moved from Western Germany to France
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,5,3,5,2,6
French collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : -1,33
French : -2,50
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
6 bombers moved from Bryansk to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship and 1 carrier moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Denmark to Western Germany
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
2 armour, 1 infantry and 7 mech_infantrys moved from Germany to Western Germany
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Germany
Germans attack with 2 armour, 1 infantry and 10 mech_infantrys
French defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 1 infantry and 10 mech_infantrys in Western Germany, round 2 : 3/13 hits, 2,83 expected hits
French roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 3 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from French with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 3 infantry
Battle in Norway
Germans attack with 1 armour, 7 bombers and 2 infantry
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 factory_minor and 4 fighters
Germans roll dice for 1 armour, 7 bombers and 2 infantry in Norway, round 2 : 8/10 hits, 5,50 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 6/6 hits, 3,83 expected hits
1 tactical_bomber owned by the British, 3 bombers owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 4 fighters owned by the Americans and 1 fighter owned by the British lost in Norway
Germans win with 4 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 3 bombers and 2 infantry
Casualties for Americans: 4 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Finland
2 tactical_bombers moved from Eastern Poland to Finland
1 aaGun moved from Germany to Western Germany
2 tactical_bombers moved from Western Ukraine to Germany
1 tactical_bomber moved from Western Ukraine to Finland
3 armour moved from Russia to Novosibirsk
15 armour moved from Russia to Volgograd
3 aaGuns moved from Rostov to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 8 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 armour and 2 infantry placed in Novgorod
2 armour, 6 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 3,17
French : 1,00
Americans : 2,17
Russians : -0,17
jeg flyttede ikke nogle ubåde. for var lidt i tvivl om hvilke du vil have flyttet. Du kan bare selv flytte dem - men hvis du flytter nogle væk fra italien, vil jeg gerne havde det du convoy raidede for retur:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
5 infantry moved from Olgiy to Kansu
1 armour moved from Kweichow to Kansu
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Kansu, round 2 : 2/7 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Olgiy to Kansu
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 mech_infantry moved from Burma to West India
2 mech_infantrys moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Hunan to Yunnan
2 artilleries and 3 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
2 bombers moved from Kazakhstan to French Indo China
1 fighter and 1 tactical_bomber moved from Kazakhstan to Yunnan
3 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in French Indo China
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits, 1,67 expected hits
French roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from French with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
2 infantry moved from Amur to Sakha
1 mech_infantry moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 infantry moved from Shantung to Jehol
2 bombers moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Caucasus
1 battleship, 2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
3 fighters and 1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter placed in 37 Sea Zone
1 fighter and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
3 mech_infantrys placed in India
Japanese undo move 1.
1 infantry placed in Malaya
Japanese undo move 1.
2 fighters placed in Shantung
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,2,3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,1,6,5,3,4,3,6,4,4,2,5,6,4,4,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,3,6,1,2,2,5
Japanese collect 28 PUs (30 lost to blockades); end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French : -0,33
Americans : -0,33
Chinese : 0,67
Japanese : -0,67
Av japan tjener ikke meget efter convoy raiding;(