@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Toyls vs Maxi - Corona edition
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Germans Germans buy 7 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 mech_infantry moved from Romania to Yugoslavia 3 infantry moved from Greater Southern Germany to Yugoslavia 2 mech_infantrys moved from Germany to Holland Belgium 3 mech_infantrys moved from Greater Southern Germany to Holland Belgium 1 armour moved from Iraq to Syria Germans take Syria from French 2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Russia to Archangel 1 bomber moved from Belarus to Archangel 3 bombers moved from Southern Italy to 91 Sea Zone 1 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 1 fighter and 4 tactical_bombers moved from Belarus to Archangel 1 infantry moved from Western Germany to Denmark Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Yugoslavia Germans attack with 3 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 0,67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 armour and 2 mech_infantrys British defend with 1 aaGun and 2 infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 5 mech_infantrys Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 5 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Denmark Germans attack with 5 infantry Americans defend with 2 infantry Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Denmark Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 2 destroyers, 1 fighter and 4 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 2 destroyers owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 30 Casualties for Germans: 2 bombers Casualties for Americans: 2 destroyers, 1 fighter and 4 transports Battle in Archangel Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers Americans defend with 2 armour Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 8/10 hits, 5,00 expected hits Americans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Americans with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 armour Non Combat Move - Germans 2 bombers, 1 fighter and 4 tactical_bombers moved from Archangel to Baltic States 2 armour and 10 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Ukraine to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun and 3 infantry moved from Western Germany to Germany 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from Northern Italy to Southern France 1 fighter and 2 tactical_bombers moved from Persia to Bryansk 12 armour moved from Trans-Jordan to Egypt 2 armour moved from Iraq to Persia 3 armour moved from Trans-Jordan to Egypt 2 armour moved from Trans-Jordan to Iraq 1 aaGun moved from Persia to Iraq Place Units - Germans 2 bombers and 3 infantry placed in Germany 5 armour placed in Germany 2 armour and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Germans collect 61 PUs (9 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 5,17 British : 0,67 French : 0,00 Americans : 0,00 -
Jeg valgte at antage at du gerne ville scramble din fighter ved gibraltar. Hvis det vat forkert editerer du den bare ind igen
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 armour moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 1 submarine moved from 112 Sea Zone to 105 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 81 Sea Zone to 79 Sea Zone 1 carrier moved from 81 Sea Zone to 78 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 81 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Shantung to Kiangsi 1 mech_infantry moved from Manchuria to Central Mongolia 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Shantung to Kiangsi 2 infantry moved from Jehol to Chahar 2 fighters moved from Kweichow to India Combat - Japanese Battle in Kiangsi Japanese attack with 4 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 4 mech_infantrys in Kiangsi, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 3 mech_infantrys in Kiangsi, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 3 mech_infantrys Casualties for ANZAC: 1 artillery Battle in 98 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Japanese win, taking 98 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Amur to Shantung Place Units - Japanese 3 armour placed in India 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 23 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5,3,5,5,1,1,1,6,5,2,1,5,6,5,4,2,2,2,2,2,1,2,4,1,3,4,5,1,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,5,4,3,3,2,2,3,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,4,4,3,2,3,2,2 Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans : -0,33 Chinese : 1,00 Japanese : -1,67 -
Japan har indien - og tjener alligevel kun 20 ipc:face_with_head_bandage:
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Malaya to 37 Sea Zone 1 armour moved from Siam to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 bombers moved from French Indo China to Shantung 2 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 armour moved from 19 Sea Zone to Shantung 1 fighter moved from Guam to Shantung 1 fighter moved from Guam to Shantung 2 submarines moved from 39 Sea Zone to 79 Sea Zone 2 submarines moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Belarus 2 fighters moved from Norway to Archangel 2 fighters moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 armour moved from Yunnan to Sikang 3 armour moved from French Indo China to Szechwan Combat - Americans Battle in 78 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 78 Sea Zone Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 79 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Shantung Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18 Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys Battle in Archangel Americans attack with 1 armour and 3 fighters Germans defend with 1 armour Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Archangel retreated to Archangel Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Belarus Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 fighter Casualties for Germans: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from Belarus to Norway 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to 127 Sea Zone 2 armour moved from Novgorod to Karelia 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Norway to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Shantung to Okinawa 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone 5 submarines moved from 19 Sea Zone to 36 Sea Zone Place Units - Americans 3 armour placed in Finland 3 tactical_bombers placed in Norway 3 infantry placed in Novgorod 3 mech_infantrys placed in French Indo China 3 fighters placed in Malaya Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0,50 Italians : 0,67 Americans : -4,50 Japanese : 1,67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Malaya to 37 Sea Zone 1 armour moved from Siam to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 bombers moved from French Indo China to Shantung 2 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 armour moved from 19 Sea Zone to Shantung 1 fighter moved from Guam to Shantung 1 fighter moved from Guam to Shantung 2 submarines moved from 39 Sea Zone to 79 Sea Zone 2 submarines moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Belarus 2 fighters moved from Norway to Archangel 2 fighters moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 armour moved from Yunnan to Sikang 3 armour moved from French Indo China to Szechwan Combat - Americans Battle in 78 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 78 Sea Zone Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 79 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Shantung Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18 Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys Battle in Archangel Americans attack with 1 armour and 3 fighters Germans defend with 1 armour Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Archangel retreated to Archangel Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Belarus Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 fighter Casualties for Germans: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from Belarus to Norway 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to 127 Sea Zone 2 armour moved from Novgorod to Karelia 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Norway to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Shantung to Okinawa 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone 5 submarines moved from 19 Sea Zone to 36 Sea Zone Place Units - Americans 3 armour placed in Finland 3 tactical_bombers placed in Norway 3 infantry placed in Novgorod 3 mech_infantrys placed in French Indo China 3 fighters placed in Malaya Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 transports moved from 124 Sea Zone to 110 Sea Zone 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 7 infantry Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 5 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1,67 Italians : 0,67 British : -3,50 Americans : -4,50 Japanese : 1,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Southern Italy to France 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 2 armour moved from Kwangtung to Yunnan Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 armour and 2 bombers Japanese defend with 1 mech_infantry ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi ANZAC win with 2 bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Sikang 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from Shan State to 79 Sea Zone Place Units - ANZAC 3 fighters placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 2 armour moved from Kwangtung to Yunnan Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 armour and 2 bombers Japanese defend with 1 mech_infantry ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi ANZAC win with 2 bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Sikang 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from Shan State to 79 Sea Zone Place Units - ANZAC 3 fighters placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from British 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo Germans take Anglo Egyptian Sudan from British Germans take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from Egypt to Kenya Germans take Kenya from British 3 infantry moved from Southern France to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 2 armour and 10 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 2 bombers moved from Germany to Finland 2 bombers moved from Baltic States to Finland 1 fighter and 1 tactical_bomber moved from Baltic States to Finland 3 tactical_bombers moved from Baltic States to Karelia 2 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 armour and 11 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery and 4 infantry Battle in Karelia Germans attack with 3 tactical_bombers Americans defend with 2 armour Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Karelia Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 armour Battle in Finland Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber Americans defend with 3 armour, 1 factory_minor and 2 fighters Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland Germans win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 armour and 2 fighters Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Karelia to Belarus 2 bombers moved from Finland to Belarus 1 bomber moved from Normandy Bordeaux to France 1 mech_infantry moved from Yugoslavia to Southern Italy 4 armour moved from Germany to Northern Italy 1 armour moved from Syria to Egypt 2 armour moved from Egypt to Belgian Congo 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 2 infantry moved from Yugoslavia to Northern Italy Place Units - Germans 3 infantry placed in France 3 armour placed in Iraq 3 armour placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry and 2 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (9 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -2,17 British : 1,00 Americans : -0,00 Russians : 0,33 -
Vent lige lidt. skal lige rette noget
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from British 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo Germans take Anglo Egyptian Sudan from British Germans take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from Egypt to Kenya Germans take Kenya from British 3 infantry moved from Southern France to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 2 armour and 10 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 2 bombers moved from Germany to Finland 2 bombers moved from Baltic States to Finland 1 fighter and 1 tactical_bomber moved from Baltic States to Finland 3 tactical_bombers moved from Baltic States to Karelia 2 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 armour and 11 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery and 4 infantry Battle in Karelia Germans attack with 3 tactical_bombers Americans defend with 2 armour Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Karelia Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 armour Battle in Finland Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber Americans defend with 3 armour, 1 factory_minor and 2 fighters Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland Germans win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 armour and 2 fighters Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Karelia to Belarus 2 bombers moved from Finland to Belarus 1 bomber moved from Normandy Bordeaux to France 1 mech_infantry moved from Yugoslavia to Southern Italy 4 armour moved from Germany to Northern Italy 1 armour moved from Syria to Egypt 2 armour moved from Egypt to Belgian Congo 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 2 infantry moved from Yugoslavia to Northern Italy Place Units - Germans 3 infantry placed in France 3 armour placed in Iraq 3 armour placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry and 2 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (9 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Poland: 5 infantry EDIT: Removing units owned by Germans from Egypt: 1 infantry and 2 mech_infantrys EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Poland: 2 infantry EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to Poland: 1 armour EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,17 British : 1,00 Americans : -0,00 Russians : 0,33 -
Så… du skal bruge det sidste post. Flyttede lige nogle af de enheder jeg satte ind
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Tak for spillet, godt spillet.
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I lige måde. Det var virkelig et godt spil!!!
Skal vi have et mere?
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Test summary from TripleA, engine version: 2.5.22294, time: 18.32.07
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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Så er spillet starte op.
Vi skal lige have afklaret hvem der spiller hvad, inden det kan gå løs:)





