@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - Italians
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,2
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
2 bombers moved from Guam to Sumatra
Combat - ANZAC
Battle in Burma
Battle in Shan State
Non Combat Move - ANZAC
1 fighter moved from French Indo China to 39 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 factory_minor placed in Kwangtung
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
2 bombers moved from Guam to Sumatra
Combat - ANZAC
Battle in Burma
Battle in Shan State
Non Combat Move - ANZAC
1 fighter moved from French Indo China to 39 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 factory_minor placed in Kwangtung
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Germans buy 4 armour, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Bryansk to Novgorod
1 fighter and 5 tactical_bombers moved from Germany to Novgorod
1 bomber moved from Southern Italy to Novgorod
3 armour moved from Vologda to Archangel
2 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 infantry moved from France to Northern Italy
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 bomber moved from Volgograd to Archangel
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 5 tactical_bombers
British defend with 2 fighters and 2 infantry; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Novgorod, round 2 : 3/10 hits, 4,33 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,67 expected hits
1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Novgorod
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Novgorod, round 3 : 2/8 hits, 4,00 expected hits
Americans roll dice for 1 artillery and 2 fighters in Novgorod, round 3 : 2/3 hits, 1,67 expected hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
retreated to Novgorod
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 artilleries
Casualties for British: 1 fighter and 2 infantry
Battle in Archangel
Germans attack with 3 armour and 1 bomber
British defend with 2 infantry
Germans roll dice for 3 armour and 1 bomber in Archangel, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Archangel
Germans win, taking Archangel from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northern Italy
Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/7 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 17 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 17 armour and 1 mech_infantry in Trans-Jordan, round 2 : 9/18 hits, 8,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Germany to Romania
2 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Denmark to Greater Southern Germany
12 mech_infantrys moved from Denmark to Germany
2 armour moved from Denmark to Germany
1 aaGun moved from Denmark to Western Germany
6 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Greater Southern Germany
1 bomber, 1 fighter and 4 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Archangel to Russia
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in Volgograd
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from Persia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Persia: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Northwest Persia: 3 aaGuns
EDIT: Adding units owned by Germans to Persia: 3 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,00
British : -1,00
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - Russians
1 armour moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Tsinghai
3 infantry moved from Sikang to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Sikang to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
6 infantry and 2 mech_infantrys moved from Ethiopia to 76 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 infantry, 2 mech_infantrys, 5 tactical_bombers and 5 transports moved from 76 Sea Zone to 81 Sea Zone
6 infantry and 2 mech_infantrys moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 bombers moved from Northwest Persia to Egypt
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Amur to Soviet Far East
1 mech_infantry moved from Shantung to Kiangsi
2 infantry moved from Shensi to Szechwan
5 fighters and 5 tactical_bombers moved from 81 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from Hunan to 37 Sea Zone
2 mech_infantrys moved from Shantung to Kiangsi
1 fighter moved from Shantung to Szechwan
1 fighter moved from Shantung to Yunnan
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 fighter and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Soviet Far East, round 4 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Egypt
Japanese attack with 2 bombers, 5 fighters, 6 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour and 10 infantry; French defend with 1 fighter
AA fire in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 2 battleships and 1 cruiser in Egypt, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 2 bombers, 4 fighters, 6 infantry, 4 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 11/21 hits, 8,17 expected hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 9 fighters and 10 infantry in Egypt, round 2 : 11/23 hits, 10,83 expected hits
1 tactical_bomber owned by the Japanese, 6 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 1 bomber owned by the British, 1 artillery owned by the British, 10 infantry owned by the British and 1 armour owned by the British lost in Egypt
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Egypt, round 3 : 6/10 hits, 6,00 expected hits
British roll dice for 1 armour and 9 fighters in Egypt, round 3 : 7/10 hits, 6,50 expected hits
3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 fighter owned by the French, 4 fighters owned by the British and 1 armour owned by the British lost in Egypt
Japanese roll dice for 2 bombers and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,83 expected hits
British roll dice for 4 fighters in Egypt, round 4 : 2/4 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 3 fighters owned by the British lost in Egypt
Japanese roll dice for 1 bomber in Egypt, round 5 : 1/1 hits, 0,67 expected hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
British win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 bombers, 5 fighters, 6 infantry, 4 mech_infantrys and 5 tactical_bombers
Casualties for British: 1 aaGun, 2 armour, 1 artillery, 1 bomber, 8 fighters and 10 infantry
Casualties for French: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 transport; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 3 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
4 infantry moved from Manchuria to Jehol
1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter moved from Soviet Far East to Amur
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,6,1,3,1,5,6,4,3,5,4,4,5,3,3,4,6,5,1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,3,6,6,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,4,4,1,1,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,2,3,1,2,1,6,4
Japanese collect 19 PUs (25 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 0,67
AA fire in Egypt : : 0,50
Chinese : 1,00
Russians : 0,17
Japanese : 6,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 127 Sea Zone to 126 Sea Zone
3 armour moved from Norway to 126 Sea Zone
3 armour and 3 transports moved from 126 Sea Zone to 127 Sea Zone
3 armour moved from 127 Sea Zone to Archangel
3 transports moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from 127 Sea Zone to Archangel
2 fighters moved from Norway to Archangel
1 bomber moved from Norway to Archangel
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Karelia to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 armour moved from Malaya to Siam
1 armour moved from Malaya to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 bomber moved from Kwangtung to Siam
1 bomber moved from Kwangtung to Yunnan
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Wake Island to Guam
Combat - Americans
Battle in Holland Belgium
Battle in Denmark
Battle in Archangel
Americans attack with 3 armour, 1 bomber and 5 fighters
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 armour, 1 bomber and 5 fighters in Archangel, round 2 : 3/9 hits, 4,67 expected hits
Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Germans and 1 armour owned by the Americans lost in Archangel
Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Archangel from Germans with 2 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 3 armour
Battle in Yunnan
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Siam
Americans attack with 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Siam, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
3 fighters moved from Siam to 39 Sea Zone
1 tactical_bomber moved from Siam to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Yunnan to Siam
2 fighters moved from Archangel to Norway
3 fighters moved from Archangel to Novgorod
1 bomber moved from Archangel to Norway
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 bombers moved from Siam to French Indo China
Place Units - Americans
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 armour placed in Novgorod
3 fighters placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -2,00
Japanese : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 127 Sea Zone to 126 Sea Zone
3 armour moved from Norway to 126 Sea Zone
3 armour and 3 transports moved from 126 Sea Zone to 127 Sea Zone
3 armour moved from 127 Sea Zone to Archangel
3 transports moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from 127 Sea Zone to Archangel
2 fighters moved from Norway to Archangel
1 bomber moved from Norway to Archangel
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Karelia to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 armour moved from Malaya to Siam
1 armour moved from Malaya to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 bomber moved from Kwangtung to Siam
1 bomber moved from Kwangtung to Yunnan
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Wake Island to Guam
Combat - Americans
Battle in Holland Belgium
Battle in Denmark
Battle in Archangel
Americans attack with 3 armour, 1 bomber and 5 fighters
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 armour, 1 bomber and 5 fighters in Archangel, round 2 : 3/9 hits, 4,67 expected hits
Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Germans and 1 armour owned by the Americans lost in Archangel
Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Archangel from Germans with 2 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 3 armour
Battle in Yunnan
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Siam
Americans attack with 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Siam, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
3 fighters moved from Siam to 39 Sea Zone
1 tactical_bomber moved from Siam to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Yunnan to Siam
2 fighters moved from Archangel to Norway
3 fighters moved from Archangel to Novgorod
1 bomber moved from Archangel to Norway
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 bombers moved from Siam to French Indo China
Place Units - Americans
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 armour placed in Novgorod
3 fighters placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 9 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 81 Sea Zone to 77 Sea Zone
2 transports moved from 127 Sea Zone to 124 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
Combat - British
Non Combat Move - British
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Novgorod to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
6 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
Americans : -2,00
Chinese : 2,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Kiangsi
1 bomber moved from Queensland to Kiangsi
2 bombers moved from Sumatra to Ceylon
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - ANZAC
2 bombers moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Shan State
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Place Units - ANZAC
3 armour placed in Kwangtung
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 34 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Kiangsi
1 bomber moved from Queensland to Kiangsi
2 bombers moved from Sumatra to Ceylon
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - ANZAC
2 bombers moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Shan State
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Place Units - ANZAC
3 armour placed in Kwangtung
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 34 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 7 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Romania to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Germany to Holland Belgium
3 mech_infantrys moved from Greater Southern Germany to Holland Belgium
1 armour moved from Iraq to Syria
Germans take Syria from French
2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Russia to Archangel
1 bomber moved from Belarus to Archangel
3 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
1 fighter and 4 tactical_bombers moved from Belarus to Archangel
1 infantry moved from Western Germany to Denmark
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Yugoslavia
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 0,67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 aaGun and 2 infantry; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 5 mech_infantrys
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 5 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 5 infantry
Americans defend with 2 infantry
Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 destroyers, 1 fighter and 4 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Americans roll dice for 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyers, 1 fighter and 4 transports
Battle in Archangel
Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 2 armour
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 8/10 hits, 5,00 expected hits
Americans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Americans with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 armour
Non Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from Archangel to Baltic States
2 armour and 10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Ukraine to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun and 3 infantry moved from Western Germany to Germany
1 bomber moved from 91 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Persia to Bryansk
12 armour moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Persia
3 armour moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
Place Units - Germans
2 bombers and 3 infantry placed in Germany
5 armour placed in Germany
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5,17
British : 0,67
French : 0,00
Americans : 0,00
Jeg valgte at antage at du gerne ville scramble din fighter ved gibraltar. Hvis det vat forkert editerer du den bare ind igen
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Russians
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 78 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Shantung to Kiangsi
1 mech_infantry moved from Manchuria to Central Mongolia
2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Kiangsi
2 infantry moved from Jehol to Chahar
2 fighters moved from Kweichow to India
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 4 mech_infantrys in Kiangsi, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 3 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 artillery
Battle in 98 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Japanese win, taking 98 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Amur to Shantung
Place Units - Japanese
3 armour placed in India
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5,3,5,5,1,1,1,6,5,2,1,5,6,5,4,2,2,2,2,2,1,2,4,1,3,4,5,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,5,4,3,3,2,2,3,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,4,4,3,2,3,2,2
Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 1,00
Japanese : -1,67
Japan har indien - og tjener alligevel kun 20 ipc:face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from French Indo China to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Shantung
1 fighter moved from Guam to Shantung
1 fighter moved from Guam to Shantung
2 submarines moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 fighters moved from Norway to Archangel
2 fighters moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
Combat - Americans
Battle in 78 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 78 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Archangel
Americans attack with 1 armour and 3 fighters
Germans defend with 1 armour
Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Archangel
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Belarus
Americans attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from Belarus to Norway
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to 127 Sea Zone
2 armour moved from Novgorod to Karelia
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Norway to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Shantung to Okinawa
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 tactical_bombers placed in Norway
3 infantry placed in Novgorod
3 mech_infantrys placed in French Indo China
3 fighters placed in Malaya
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50
Italians : 0,67
Americans : -4,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from French Indo China to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Shantung
1 fighter moved from Guam to Shantung
1 fighter moved from Guam to Shantung
2 submarines moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 fighters moved from Norway to Archangel
2 fighters moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
Combat - Americans
Battle in 78 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 78 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Archangel
Americans attack with 1 armour and 3 fighters
Germans defend with 1 armour
Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Archangel
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Belarus
Americans attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from Belarus to Norway
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to 127 Sea Zone
2 armour moved from Novgorod to Karelia
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Norway to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Shantung to Okinawa
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 tactical_bombers placed in Norway
3 infantry placed in Novgorod
3 mech_infantrys placed in French Indo China
3 fighters placed in Malaya
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 124 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 7 infantry
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
5 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
Italians : 0,67
British : -3,50
Americans : -4,50
Japanese : 1,67