Dang. I guess it is 25 not 24. Bummer.
Wiz (X) vs Giallo (L+6) BM3 G1
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Syria to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 98 Sea Zone to 76 Sea Zone 1 bomber moved from Southern Italy to 76 Sea Zone 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Eastern Poland Italians attack with 2 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 76 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 76 Sea Zone to Egypt 1 infantry moved from Syria to Trans-Jordan 2 transports moved from 98 Sea Zone to 99 Sea Zone 4 infantry moved from Greece to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Russians : -0.67
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@Giallo Whew…that battle for egypt was way closer than I thought it would be! Wasn’t expecting you to go for it so soon…
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 infantry moved from Burma to India 1 transport moved from 44 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 infantry moved from Burma to India 1 transport moved from 44 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo Whew…that battle for egypt was way closer than I thought it would be! Wasn’t expecting you to go for it so soon…
It even looked like it for a sec that I was gonna take it
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@Giallo Yeah…I would have got it back but even so…too close!
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from Germany to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Romania to Eastern Poland 3 aaGuns, 10 armour, 11 artilleries, 15 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 7 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Russia 4 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 2 aaGuns, 6 artilleries and 11 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 armour, 3 artilleries and 14 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 8 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 4 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,33 Russians : 0,83
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 4 infantry and 2 marines moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 4 infantry and 2 marines moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Guam Battle in 43 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 submarine and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Guam from Americans, taking 43 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Battle in Borneo Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/11 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 2 bombers moved from Philippines to French Indo China 3 fighters moved from Kwangtung to 43 Sea Zone 1 fighter moved from Kwangtung to French Indo China 4 tactical_bombers moved from Kwangtung to French Indo China 1 aaGun moved from Anhwe to Hunan 1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 armour and 1 mech_infantry moved from Chahar to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia 2 tactical_bombers moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 airfield and 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.33 Americans : 1.33 UK_Pacific : 0.33 Japanese : 0.50
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 42 Sea Zone to 54 Sea Zone 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat Hit Differential Summary :
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do you want to use a token?
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@Giallo spend 2 tokens please
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 42 Sea Zone to 54 Sea Zone 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5 Battle in Gibraltar Battle in Morocco Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer and 3 submarines placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 1,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 7 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 42 Sea Zone to 54 Sea Zone 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5 Battle in Gibraltar Battle in Morocco Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer and 3 submarines placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 7 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 transport moved from 39 Sea Zone to 73 Sea Zone 2 infantry moved from Iraq to Persia 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns and 3 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 airfield placed in Gibraltar 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery and 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 9 infantry
Combat Hit Differential Summary :
British : 1,83 Americans : -1,00 Chinese : 0,33 Japanese : 1,17
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Egypt to Bessarabia 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 2 armour moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 76 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Egypt to Bessarabia 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 2 armour moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 76 Sea Zone to 80 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Greece 2 aaGuns moved from Eastern Poland to Belarus 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 submarine moved from 95 Sea Zone to 81 Sea Zone 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from Egypt to Southern Italy 1 marine moved from Crete to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 99 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Egypt 2 transports moved from 98 Sea Zone to 81 Sea Zone 4 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 armour and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from Java to India 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,17