Wiz (X) vs Giallo (L+6) BM3 G1
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 marine, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Holland Belgium to Eastern Poland 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Alexandria to Romania 2 bombers moved from Eastern Poland to Germany 4 armour, 6 artilleries and 4 infantry moved from Germany to Poland 3 armour and 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 1 infantry moved from Holland Belgium to France 2 aaGuns moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 destroyer moved from 113 Sea Zone to 126 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis Place Units - Germans 1 bomber and 1 marine placed in Western Germany 7 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.33
-
@Giallo Sorry…made a ncm edit
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Belarus 1 submarine moved from 127 Sea Zone to 126 Sea Zone 1 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in 126 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 126 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 126 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 126 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 126 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Eastern Poland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 2 infantry moved from Olgiy to Timguska 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,67
-
@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo Your aggressive armour build stopped my german stack in E Poland this turn…nice play!
let’s hope I can do something with that
-
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Hopei 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 3 infantry moved from Anhwe to Kweichow 4 tactical_bombers moved from Kwangsi to Kweichow 4 fighters moved from Kwangsi to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Hopei 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 3 infantry moved from Anhwe to Kweichow 4 tactical_bombers moved from Kwangsi to Kweichow 4 fighters moved from Kwangsi to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 5/15 hits, 7.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Japan 2 fighters moved from Manchuria to Japan 1 armour and 1 mech_infantry moved from Shantung to Chahar 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi 2 marines moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.17
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 3 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 3 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Union of South Africa to Egypt 1 fighter moved from Malta to Egypt 1 battleship and 1 cruiser moved from 56 Sea Zone to 42 Sea Zone 1 transport moved from 116 Sea Zone to 106 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from India to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,00 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 4,33 expected hits 4 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 4/7 hits, 3,00 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the Italians, 3 artilleries owned by the British and 1 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 4 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/3 hits, 1,67 expected hits 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour and 1 bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0,67 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 bomber in Egypt, round 6 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 3 artilleries and 5 infantry Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Burma to India 2 aaGuns and 2 fighters moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 4 infantry
Combat Hit Differential Summary :
British : -2,17 Italians : 0,67 Chinese : 0,33 Neutral_Axis : -1,00 Japanese : 0,67
-
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Syria to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 98 Sea Zone to 76 Sea Zone 1 bomber moved from Southern Italy to 76 Sea Zone 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Eastern Poland
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Syria to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 98 Sea Zone to 76 Sea Zone 1 bomber moved from Southern Italy to 76 Sea Zone 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Eastern Poland Italians attack with 2 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 76 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 76 Sea Zone to Egypt 1 infantry moved from Syria to Trans-Jordan 2 transports moved from 98 Sea Zone to 99 Sea Zone 4 infantry moved from Greece to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Russians : -0.67
-
@Giallo Whew…that battle for egypt was way closer than I thought it would be! Wasn’t expecting you to go for it so soon…
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 infantry moved from Burma to India 1 transport moved from 44 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 infantry moved from Burma to India 1 transport moved from 44 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo Whew…that battle for egypt was way closer than I thought it would be! Wasn’t expecting you to go for it so soon…
It even looked like it for a sec that I was gonna take it
-
@Giallo Yeah…I would have got it back but even so…too close!
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from Germany to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Romania to Eastern Poland 3 aaGuns, 10 armour, 11 artilleries, 15 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 7 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Russia 4 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 2 aaGuns, 6 artilleries and 11 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 armour, 3 artilleries and 14 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 8 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 4 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,33 Russians : 0,83
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 4 infantry and 2 marines moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone