@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wiz (X) vs Giallo (L+6) BM3 G1
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 87 Sea Zone 4 artilleries and 8 infantry moved from 87 Sea Zone to French West Africa 1 carrier and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone 4 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers moved from 110 Sea Zone to 87 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 92 Sea Zone to 87 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour and 1 mech_infantry moved from Western United States to British Columbia Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in British Columbia Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French West Africa Americans attack with 5 artilleries and 9 infantry Italians defend with 3 armour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 5 artilleries and 9 infantry in French West Africa, round 2 : 4/14 hits, 4,00 expected hits Italians roll dice for 3 armour, 2 infantry and 1 marine in French West Africa, round 2 : 3/6 hits, 2,50 expected hits 1 marine owned by the Italians, 3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in French West Africa Americans roll dice for 5 artilleries and 6 infantry in French West Africa, round 3 : 2/11 hits, 3,50 expected hits Italians roll dice for 2 armour in French West Africa, round 3 : 2/2 hits, 1,00 expected hits 2 infantry owned by the Americans and 2 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 5 infantry Casualties for Italians: 3 armour, 2 infantry and 1 marine Non Combat Move - Americans 4 bombers moved from United Kingdom to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 armour and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,6,6,5,5,1,1,1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 1,50 Americans : -2,00 Japanese : -1,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 6 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 87 Sea Zone 4 artilleries and 8 infantry moved from 87 Sea Zone to French West Africa 1 carrier and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone 4 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers moved from 110 Sea Zone to 87 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 92 Sea Zone to 87 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour and 1 mech_infantry moved from Western United States to British Columbia Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in British Columbia Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French West Africa Americans attack with 5 artilleries and 9 infantry Italians defend with 3 armour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 5 artilleries and 9 infantry in French West Africa, round 2 : 4/14 hits, 4,00 expected hits Italians roll dice for 3 armour, 2 infantry and 1 marine in French West Africa, round 2 : 3/6 hits, 2,50 expected hits 1 marine owned by the Italians, 3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in French West Africa Americans roll dice for 5 artilleries and 6 infantry in French West Africa, round 3 : 2/11 hits, 3,50 expected hits Italians roll dice for 2 armour in French West Africa, round 3 : 2/2 hits, 1,00 expected hits 2 infantry owned by the Americans and 2 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 5 infantry Casualties for Italians: 3 armour, 2 infantry and 1 marine Non Combat Move - Americans 4 bombers moved from United Kingdom to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 armour and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,6,6,5,5,1,1,1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 6 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 16 PUs; British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Persia to Trans-Jordan 1 infantry moved from Persia to Northwest Persia 1 infantry moved from India to Burma 1 fighter moved from India to Burma 2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 artillery moved from Persia to Northwest Persia 1 battleship and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 armour, 3 fighters and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/6 hits, 3,17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits, 2,67 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from Burma to India 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 mech_infantry moved from 87 Sea Zone to French West Africa 3 fighters moved from United Kingdom to Gibraltar Place Units - British 1 artillery and 2 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,6 British collect 17 PUs (2 lost to blockades); end with 17 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,50 British : -2,17 Americans : -2,00 Chinese : 1,33 Japanese : -1,33
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 5 infantry, 2 marines and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Rostov to Northwest Persia 1 bomber moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 1 bomber moved from Northwest Persia to Iraq 1 submarine moved from 95 Sea Zone to 92 Sea Zone
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 5 infantry, 2 marines and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Rostov to Northwest Persia 1 bomber moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 1 bomber moved from Northwest Persia to Iraq 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 3 fighters; Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Northwest Persia Italians attack with 1 armour and 2 mech_infantrys British defend with 1 artillery Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Iraq Italians attack with 1 bomber ANZAC defend with 1 infantry Italians roll dice for 1 bomber in Iraq, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iraq Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 fighter moved from Southern Italy to Bryansk 1 armour and 1 mech_infantry moved from Rostov to Bryansk 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Iraq to Egypt 1 marine moved from Gold Coast to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 2 transports moved from 82 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa Place Units - Italians 2 submarines placed in 95 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Rostov 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : -1.17 Americans : 0.67 ANZAC : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from Persia to Russia Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 3 fighters moved from Queensland to New Zealand Place Units - ANZAC 3 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,2 ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from Persia to Russia Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 3 fighters moved from Queensland to New Zealand Place Units - ANZAC 3 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,2 ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 11 armour, 2 fighters, 13 mech_infantrys and 2 tactical_bombers moved from Rostov to Russia 1 bomber moved from Western Germany to Russia 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Vologda to Russia 1 artillery and 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Urals Germans take Urals from Russians 1 mech_infantry moved from Ukraine to Russia 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 82 Sea Zone to 71 Sea Zone
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 11 armour, 2 fighters, 13 mech_infantrys and 2 tactical_bombers moved from Rostov to Russia 1 bomber moved from Western Germany to Russia 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Vologda to Russia 1 artillery and 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Urals Germans take Urals from Russians 1 mech_infantry moved from Ukraine to Russia 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 82 Sea Zone to 71 Sea Zone Combat - Germans Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 11 armour, 1 bomber, 2 fighters, 15 mech_infantrys and 2 tactical_bombers ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 11 armour, 1 bomber, 1 fighter, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 10.50 expected hits Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 9/22 hits, 10.00 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 9/21 hits, 9.00 expected hits Russians roll dice for 7 armour, 4 fighters and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 7 armour owned by the Russians, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Russia, round 4 : 8/14 hits, 7.50 expected hits Russians roll dice for 3 fighters in Russia, round 4 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Russians, 2 fighters owned by the ANZAC and 3 armour owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 4 armour, 1 fighter and 15 mech_infantrys Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 2 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 aaGuns, 13 artilleries and 24 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 5 artilleries and 1 infantry moved from Ukraine to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 bomber, 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 1 armour and 4 mech_infantrys moved from Finland to Novgorod 2 artilleries and 2 infantry moved from France to Western Germany 1 artillery and 2 infantry moved from Germany to Western Germany 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 114 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Bryansk 7 mech_infantrys moved from Western Germany to Poland 5 infantry moved from Germany to Western Germany 5 mech_infantrys moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 infantry placed in Western Germany 3 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 64 PUs (1 lost to blockades); end with 79 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 3.33 AA fire in Russia : : 0.17 Russians : 1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 2 artilleries and 2 infantry moved from Tambov to Volgograd 2 artilleries and 1 infantry moved from Tambov to Rostov 12 artilleries and 53 infantry moved from Tambov to Russia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 2 artilleries and 1 infantry Italians defend with 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Russians retreated to Tambov Italians win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Russia Russians attack with 12 artilleries and 53 infantry Germans defend with 1 airfield, 7 armour and 1 factory_minor Russians roll dice for 12 artilleries and 53 infantry in Russia, round 2 : 15/65 hits, 14,83 expected hits Germans roll dice for 7 armour in Russia, round 2 : 5/7 hits, 3,50 expected hits 5 infantry owned by the Russians and 7 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 12 artilleries and 48 infantry remaining. Battle score for attacker is 27 Casualties for Russians: 5 infantry Casualties for Germans: 7 armour Non Combat Move - Russians 2 aaGuns moved from Tambov to Russia 2 aaGuns, 1 armour and 8 infantry moved from Shensi to Kansu Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 3,17 Italians : 0,00 Russians : -1,83
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@Giallo I’m curious about your last 2 rounds as the Russians…did you think you could hold moscow whilst walking out with the bulk of your troops or is it part of some cunning plan I can’t see?
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 8 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 4 infantry moved from 25 Sea Zone to Midway 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia 1 fighter and 1 tactical_bomber moved from Jehol to Buryatia 1 infantry moved from Chahar to Suiyuyan 3 fighters moved from Hopei to Suiyuyan
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 8 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 4 infantry moved from 25 Sea Zone to Midway 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia 1 fighter and 1 tactical_bomber moved from Jehol to Buryatia 1 infantry moved from Chahar to Suiyuyan 3 fighters moved from Hopei to Suiyuyan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Midway Non Combat Move - Japanese 1 battleship moved from 33 Sea Zone to 49 Sea Zone 2 carriers moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 55 Sea Zone to 49 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 33 Sea Zone to 49 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Buryatia to Amur 3 fighters moved from Suiyuyan to Hopei 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 3 mech_infantrys moved from Shantung to Buyant-Uhaa 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 49 Sea Zone to 50 Sea Zone 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines Place Units - Japanese 2 transports placed in 20 Sea Zone 1 artillery placed in Kwangtung 3 infantry placed in French Indo China 2 mech_infantrys placed in Shantung 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.67 Chinese : 0.67 Russians : -0.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 8 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 4 infantry moved from 25 Sea Zone to Midway 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia 1 fighter and 1 tactical_bomber moved from Jehol to Buryatia 1 infantry moved from Chahar to Suiyuyan 3 fighters moved from Hopei to Suiyuyan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Midway Non Combat Move - Japanese 1 battleship moved from 33 Sea Zone to 49 Sea Zone 2 carriers moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 55 Sea Zone to 49 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 33 Sea Zone to 49 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Buryatia to Amur 3 fighters moved from Suiyuyan to Hopei 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 3 mech_infantrys moved from Shantung to Buyant-Uhaa 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 49 Sea Zone to 50 Sea Zone 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines Place Units - Japanese 2 transports placed in 20 Sea Zone 1 artillery placed in Kwangtung 3 infantry placed in French Indo China 2 mech_infantrys placed in Shantung 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.67 Chinese : 0.67 Russians : -0.33 Japanese : 1.33
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo I’m curious about your last 2 rounds as the Russians…did you think you could hold moscow whilst walking out with the bulk of your troops or is it part of some cunning plan I can’t see?
I forgot to bring the uk fighters to Russia, you just won to easy now. Im in trouble, i will need some time to figure out what to do
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@Giallo no problem…take your time :+1:
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 1 submarine moved from 63 Sea Zone to 50 Sea Zone 1 armour moved from British Columbia to Alaska Americans take Alaska from Japanese 1 armour moved from Alaska to British Columbia 1 mech_infantry moved from British Columbia to Western United States 4 bombers moved from Gibraltar to Western United States 1 fighter moved from Eastern United States to Western United States Combat - Americans Americans creates battle in territory 63 Sea Zone Battle in 50 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 5 artilleries and 4 infantry moved from French West Africa to 87 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 87 Sea Zone to 92 Sea Zone 5 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 4 tactical_bombers moved from 87 Sea Zone to 92 Sea Zone 2 aaGuns, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 88 Sea Zone to 87 Sea Zone 2 aaGuns, 1 armour and 3 infantry moved from 87 Sea Zone to French West Africa 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1,33 Japanese : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 1 submarine moved from 63 Sea Zone to 50 Sea Zone 1 armour moved from British Columbia to Alaska Americans take Alaska from Japanese 1 armour moved from Alaska to British Columbia 1 mech_infantry moved from British Columbia to Western United States 4 bombers moved from Gibraltar to Western United States 1 fighter moved from Eastern United States to Western United States Combat - Americans Americans creates battle in territory 63 Sea Zone Battle in 50 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 5 artilleries and 4 infantry moved from French West Africa to 87 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 87 Sea Zone to 92 Sea Zone 5 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 4 tactical_bombers moved from 87 Sea Zone to 92 Sea Zone 2 aaGuns, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 88 Sea Zone to 87 Sea Zone 2 aaGuns, 1 armour and 3 infantry moved from 87 Sea Zone to French West Africa 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 5 artilleries and 4 infantry EDIT: Removing units owned by Americans from Algeria: 5 artilleries and 4 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Italians 1 armour moved from French Central Africa to Nigeria British take Nigeria from Italians 3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British British creates battle in territory 63 Sea Zone Battle in Northwest Persia British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 2,50 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 infantry moved from Persia to Iraq 3 aaGuns, 11 artilleries and 28 infantry moved from India to Burma 1 fighter moved from India to Shensi 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 18 PUs (3 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2,00 Italians : -1,00 Americans : 1,33 Japanese : 0,67
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber and 1 fighter moved from Egypt to Iraq 2 infantry moved from Rostov to Tambov 1 artillery moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel