@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wiz (X) vs Giallo (L+6) BM3 G1
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo submerge or fight with yr sub in SZ 104?
submerge
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Tambov 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 submarine moved from 70 Sea Zone to 82 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone 3 bombers moved from 104 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 aaGun and 4 infantry moved from Belarus to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 4 mech_infantrys moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Eastern Poland to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 artilleries placed in Western Ukraine 2 artilleries and 8 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany Germans undo move 5. 1 mech_infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Novosibirsk 2 mech_infantrys moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Kazakhstan to Caucasus 1 fighter moved from Russia to Samara 1 infantry moved from Kansu to Novosibirsk 3 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 armour moved from Kazakhstan to Sikang 1 infantry moved from Shensi to Sikang 2 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Timguska Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 114 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 114 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Russians roll dice for 2 infantry in Hopei, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Sikang Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 7 armour and 1 mech_infantry moved from Kazakhstan to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Novosibirsk to Russia 2 aaGuns moved from Shensi to Szechwan 4 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Russians 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0,50 Italians : -0,33 Russians : -2,50 Japanese : 0,00
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 3 tactical_bombers moved from French Indo China to Hopei
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You didn’t post the save after non-combat
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 3 tactical_bombers moved from French Indo China to Hopei Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Hopei, round 2 : 4/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 3 tactical_bombers moved from Hopei to Yunnan 2 infantry moved from Hunan to Yunnan 4 infantry moved from French Indo China to Yunnan 2 aaGuns, 4 artilleries, 8 infantry and 5 mech_infantrys moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 4 fighters moved from 35 Sea Zone to Yunnan 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Philippines 1 bomber moved from 55 Sea Zone to Philippines 3 fighters moved from Japan to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Evenkiyskiy to Yenisey 1 submarine moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Shantung 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.33 Chinese : -0.67 UK_Pacific : 0.67 Japanese : 5.83
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@Giallo sorry about that…got so concentrated on looking at your possible moves I forgot to hit the post button…my bad
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Tunisia to Algeria 1 bomber moved from Gibraltar to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 1 marine and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/11 hits, 4,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in France Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 1 infantry Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in France, round 2 : 2/4 hits, 2,50 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 104 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6 Americans collect 60 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : -0,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 6 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Tunisia to Algeria 1 bomber moved from Gibraltar to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 1 marine and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/11 hits, 4,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in France Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 1 infantry Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in France, round 2 : 2/4 hits, 2,50 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 104 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6 Americans collect 60 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 6 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Algeria 1 infantry moved from Morocco to Algeria Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from Italians to British EDIT: Turning off Edit Mode 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from West India to Persia 3 aaGuns, 9 artilleries and 28 infantry moved from Burma to India Place Units - British 1 aaGun and 2 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 25 PUs; end with 26 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 1,67 Americans : -0,17 Chinese : -0,83 Japanese : 0,33
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Union of South Africa 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Romania to Holland Belgium 1 submarine moved from 77 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Union of South Africa 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Romania to Holland Belgium 1 submarine moved from 77 Sea Zone to 80 Sea Zone Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry Americans defend with 1 marine Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Union of South Africa to 71 Sea Zone 1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar Italians take French Madagascar from Neutral_Axis 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to France 5 infantry moved from Northern Italy to France 2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Bryansk to Greece 1 artillery and 1 infantry moved from Bryansk to Rostov Place Units - Italians 1 factory_minor placed in Rostov 1 tactical_bomber placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,33
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Bryansk to Samara 2 mech_infantrys moved from Ukraine to Volgograd 3 bombers moved from Western Germany to United Kingdom 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Samara
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Bryansk to Samara 2 mech_infantrys moved from Ukraine to Volgograd 3 bombers moved from Western Germany to United Kingdom 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Samara Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Iraq Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Iraq from British, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 artilleries and 5 infantry moved from Western Germany to France 4 aaGuns, 11 armour, 13 artilleries, 25 infantry and 12 mech_infantrys moved from Bryansk to Ukraine 3 artilleries moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Ukraine Germans undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 3 infantry placed in Western Ukraine 10 mech_infantrys placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 AA fire in United Kingdom : : 1.50
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@Giallo Crazy AA dice…:anguished:
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Bryansk to Samara 2 mech_infantrys moved from Ukraine to Volgograd 3 bombers moved from Western Germany to United Kingdom 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Samara Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Iraq Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Iraq from British, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 artilleries and 5 infantry moved from Western Germany to France 4 aaGuns, 11 armour, 13 artilleries, 25 infantry and 12 mech_infantrys moved from Bryansk to Ukraine 3 artilleries moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Ukraine Germans undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 3 infantry placed in Western Ukraine 10 mech_infantrys placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 4 aaGuns, 11 armour, 13 artilleries, 25 infantry and 12 mech_infantrys EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 4 aaGuns, 11 armour, 16 artilleries, 26 infantry and 14 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 artilleries, 1 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 AA fire in United Kingdom : : 1.50
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@Giallo changed non com movement from ukraine to rostov :+1:
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Yenisey 2 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 fighter and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Yenisey Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yenisey, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Yenisey to Timguska 2 infantry moved from Shensi to Sikang 2 aaGuns and 5 infantry moved from Szechwan to Sikang Place Units - Russians 3 artilleries placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,83 Japanese : -0,67