L20 #1 trulpen (X) vs Giallo (A+12) BM3


  • I attack Gibraltar with 1 inf, 1 art, 1 marine, 2 fig. The sz is attacked with 2 des, 2 ac and 1 bs.

    I hastily clicked “none” on scramble, but now I’m thinking it wasn’t obvious. Haven’t begun the battle and wait for your call. If you want to scramble I’ll just redo the turn.


  • Can’t save it now, so I’ll just restart and post.


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    no scramble.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 armour moved from Bryansk to Caucasus
    
        Place Units - Italians
            1 infantry and 2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : -1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            5 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Syria to Iraq
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 31 Sea Zone to 54 Sea Zone
            2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 aaGun placed in Queensland
            1 fighter placed in 54 Sea Zone
            ANZAC undo move 2.
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            5 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Syria to Iraq
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 31 Sea Zone to 54 Sea Zone
            2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 aaGun placed in Queensland
            1 fighter placed in 54 Sea Zone
            ANZAC undo move 2.
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            2 infantry moved from Volgograd to Samara
            2 fighters and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caucasus to Northwest Persia
            2 bombers moved from Western Germany to Northwest Persia
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Samara
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Northwest Persia to Caucasus
            5 armour moved from Caucasus to Rostov
            6 armour and 4 mech_infantrys moved from Kazakhstan to Rostov
            2 fighters and 1 tactical_bomber moved from Samara to Caucasus
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            3 carriers moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 112 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Western Germany
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 1,33
    Russians : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 armour, 3 artilleries and 5 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 armour, 3 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 3 artilleries and 5 infantry in Samara, round 2 : 3/10 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
            4 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 fighters, 6 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Burma to India
            1 bomber moved from Kweichow to 39 Sea Zone
            1 bomber moved from Kweichow to India
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 39 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in India
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 2 transports moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Burma to Yunnan
            1 bomber moved from India to Burma
            1 bomber moved from 39 Sea Zone to Burma
            1 bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Hopei to Burma
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
            EDIT: Adding units owned by Japanese to Timguska: 2 infantry
            EDIT: Removing units owned by Japanese from Urals: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber placed in Japan
            1 battleship and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    UK_Pacific : -0,33
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Hawaiian Islands to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            4 bombers moved from Queensland to 25 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    scramble?


  • Yes, a full scramble by Midway.

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Hawaiian Islands to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            4 bombers moved from Queensland to 25 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 4 bombers, 3 destroyers and 4 fighters
                Japanese defend with 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 4 bombers, 3 destroyers and 4 fighters in 25 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1,33
    

    Savegame

  • 21 20 19 18 17 16

    7 hits…


  • Max def.

    dmg 2 ac
    ac
    2 sub
    1 des

  • 21 20 19 18 17 16

    I concede ill post it GG!


  • Well fought!

Suggested Topics

  • 18
  • 18
  • 45
  • 76
  • 156
  • 124
  • 70
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

12

Online

18.0k

Users

40.8k

Topics

1.8m

Posts