@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 trulpen (X) vs Wizmark (A+9) BM3
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 bomber moved from Kiangsi to Philippines 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 bomber moved from Hunan to Sikang 1 armour moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Jehol to Shensi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 bomber, 4 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 bomber, 4 infantry and 1 marine in Philippines, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber, 4 infantry and 1 marine in Philippines, round 3 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 2 : 4/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 bomber moved from Sikang to Yunnan 1 bomber moved from Philippines to Kwangsi 1 bomber moved from Yunnan to Kwangsi 2 carriers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Shensi to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 2 infantry moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery and 5 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from 37 Sea Zone to Shan State 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 4 infantry placed in Japan 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -1,33 Japanese : -1,83
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Gibraltar to Tunisia 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tunisia Americans attack with 1 artillery, 2 bombers and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Tunisia to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -1.17 Neutral_Axis : -0.33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2.83 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Gibraltar to Tunisia 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tunisia Americans attack with 1 artillery, 2 bombers and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Tunisia to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to French West Africa 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French West Africa British attack with 1 armour, 1 bomber and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French West Africa, round 2 : 3/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 bomber moved from French West Africa to French Equatorial Africa 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Burma to India Place Units - British 1 marine placed in Egypt 2 transports placed in 81 Sea Zone 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.50 Americans : -1.17 Chinese : -2.83 Neutral_Axis : 0.33 Japanese : 0.00
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Northwest Persia 1 bomber moved from Eastern Poland to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 1 fighter British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British and 2 armour owned by the Italians lost in Northwest Persia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for British: 2 infantry Battle in Holland Belgium Italians attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 artilleries and 6 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Bessarabia to Rostov Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 1,33 Americans : -0,33
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Northwest Persia 1 bomber moved from Eastern Poland to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 1 fighter British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British and 2 armour owned by the Italians lost in Northwest Persia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for British: 2 infantry Battle in Holland Belgium Italians attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 artilleries and 6 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Bessarabia to Rostov Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from British to Italians EDIT: Removing units owned by Italians from Caucasus: 1 fighter EDIT: Adding units owned by Italians to Northwest Persia: 1 armour EDIT: Changing PUs for Italians from 13 to 15 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,67 British : 1,33 Americans : -0,33
-
@trulpenplay UK did well there…forcing you to take the fighter loss to allow the mech inf through to hit both iraq and persia…
-
Disregard the edit. Italy loses both tanks.
-
Wait, I have to contemplate it.
-
@trulpen lol no good answers to that one! Well done the brits!
-
Yes, lose the fig. it’s a tough call.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from South Australia to Queensland 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from South Australia to Queensland 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
May I change Italy NCM? Thinking about Rome.
-
No dice rolled, but France has moved. Also I understand that the french units revert back if they’re liberated by the free french. Missed that. If you allow a change, would you like to do France differently?
-
@trulpen Fine to change italian ncm…doesnt affect anzacs. French troops cant reach s france from the channel…they are on an american boat so cant reach. Maybe next turn!
-
@trulpen At least i dont think they can…
-
Maybe they have trampolins?
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 3 artilleries and 4 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 artilleries and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to France: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries and 4 infantry EDIT: Adding units owned by Italians to France: 2 artilleries and 4 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 artillery EDIT: Adding units owned by Italians to France: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 artillery EDIT: Adding units owned by Italians to Southern Italy: 1 artillery EDIT: Turning off Edit Mode 1 infantry moved from Rostov to Tambov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 5 artilleries and 15 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Rostov to Tambov 1 bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 artilleries and 15 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 15 infantry in Volgograd, round 2 : 7/20 hits, 5,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries moved from Ukraine to Rostov 3 armour and 1 mech_infantry moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 2 artilleries and 8 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 infantry moved from Novgorod to Archangel 1 artillery and 4 infantry moved from Novgorod to Belarus 2 infantry moved from Rostov to Volgograd 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns moved from Rostov to Volgograd 1 mech_infantry moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 armour moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 2 bombers moved from Tambov to Southern Italy 1 bomber moved from Smolensk to Slovakia Hungary Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 armour EDIT: Adding units owned by Germans to Volgograd: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 armour EDIT: Adding units owned by Germans to Rostov: 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 armour EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Ukraine 1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone 3 infantry placed in France 3 infantry placed in Novgorod 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 3,33 Russians : 1,67
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 3 artilleries and 4 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 artilleries and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to France: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries and 4 infantry EDIT: Adding units owned by Italians to France: 2 artilleries and 4 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 artillery EDIT: Adding units owned by Italians to France: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 artillery EDIT: Adding units owned by Italians to Southern Italy: 1 artillery EDIT: Turning off Edit Mode 1 infantry moved from Rostov to Tambov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 5 artilleries and 15 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Rostov to Tambov 1 bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 artilleries and 15 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 15 infantry in Volgograd, round 2 : 7/20 hits, 5,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries moved from Ukraine to Rostov 3 armour and 1 mech_infantry moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 2 artilleries and 8 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 infantry moved from Novgorod to Archangel 1 artillery and 4 infantry moved from Novgorod to Belarus 2 infantry moved from Rostov to Volgograd 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns moved from Rostov to Volgograd 1 mech_infantry moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 armour moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 2 bombers moved from Tambov to Southern Italy 1 bomber moved from Smolensk to Slovakia Hungary Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 armour EDIT: Adding units owned by Germans to Volgograd: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 armour EDIT: Adding units owned by Germans to Rostov: 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 armour EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Ukraine 1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone 3 infantry placed in France 3 infantry placed in Novgorod 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 artillery and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 6 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,33 Russians : 1,67