@gamerman01 I tend to roll play the madman as the Axis.
L20 trulpen (X) vs Wizmark (A+9) BM3
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 7 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 1 marine moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Norway 1 fighter moved from United Kingdom to Norway 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java 2 carriers moved from 110 Sea Zone to 112 Sea Zone
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@trulpenplay scrambles to 112/113?
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3 figs to sz113, protecting the fleet.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 7 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 1 marine moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Norway 1 fighter moved from United Kingdom to Norway 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java 2 carriers moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Java Battle in 113 Sea Zone Americans attack with 6 bombers, 4 fighters and 3 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/13 hits, 8.00 expected hits Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 1 transport in 113 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits 3 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in 113 Sea Zone Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 1 transport in 113 Sea Zone, round 3 : 6/15 hits, 8.17 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 4 bombers owned by the Americans lost in 113 Sea Zone Germans win, taking Java from Japanese with 1 battleship, 2 carriers, 1 cruiser, 8 fighters and 1 transport remaining. Battle score for attacker is -113 Casualties for Americans: 6 bombers, 4 fighters and 3 tactical_bombers Casualties for Germans: 1 carrier and 2 destroyers
Combat Hit Differential Summary :
Germans : -1.33 Americans : -3.67
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@wizmark your game…americans way underperformed…I went max def just to click through after the first round…tactical defending would have left at least 1 loaded carrier which with a scramble and your fighter unitsa left, brits would be unlikely to break through.
Intersting decision to leave germany undefended…relying on the dice to save you there…worked though!"
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Yeah, I’ve underestimated the break-through in sz113 on several occasions. Kind of my achilles heel.
Well fought. Lots of counter pressure with Russia. Japan got a bit too strong though.
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@trulpen yeah…takin germany and hong kong would leave you short in the pacific for a turn but I dont think I could ahve held germany for long enough to take a VC back properly. You get japan very strong very quickly…can’t seem to do it myself…always seem to get stalled
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Maybe it’s the two mICs in the east of China and focusing on getting the DEI asap?
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Also building 1-2 ac per turn until you get about 10 is pretty strong, capitalizing on the strong airforce.
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@wizmark said in L20 trulpen (X) vs Wizmark (A+9) BM3:
Intersting decision to leave germany undefended…relying on the dice to save you there…worked though!"
Think it’s more of an over-sight than a concious decision. Have made that mistake twice this year and usually pay dearly for it. This time I must’ve just gotten lucky.