Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
Farmboy (X) vs Dizzkneeland33 (A+9) BM3
-
sounds cool. here we go!
-
Subs had one hit, I took that on your undented BB
Next roll I hit 15 (out of the 18 bombers).
-
@DizzKneeLand33 Jesus. Lets just do max D
-
wheeeeeee!!
-
But like, do you want me to destroy carriers first before tacs?
-
Or the other way around?
-
same question for BB’s before or after fighters
-
(I’m not smart enough to know what a good player wants to do here lol)
-
I’m not sure I am either. One sec
-
I don’t think I have a choice here. Keep the air alive. Destroy everything else
-
Sounds good, save the air for last then.
-
Seven hits return fire.
wow
-
-
Wow, gimme a sec, I may retreat.
-
Nah, maybe after next round. OOL is obvious now.
-
Well, so much for the triple hit I had envisioned. :D
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 4 bombers moved from Western United States to 49 Sea Zone 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 6 bombers moved from Queensland to 41 Sea Zone 12 bombers moved from India to 41 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 4 bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 18 bombers and 5 submarines Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 41 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 18 bombers in 41 Sea Zone, round 2 : 15/18 hits, 12.00 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 7/22 hits, 11.50 expected hits 1 marine owned by the Japanese, 5 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans roll dice for 16 bombers in 41 Sea Zone, round 3 : 12/16 hits, 10.67 expected hits Japanese roll dice for 1 battleship, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 3 : 8/13 hits, 8.00 expected hits 4 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 8 bombers owned by the Americans lost in 41 Sea Zone Americans roll dice for 8 bombers in 41 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 135 Casualties for Americans: 11 bombers and 5 submarines Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Non Combat Move - Americans 7 bombers moved from 41 Sea Zone to India 4 bombers moved from 49 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Americans collect 50 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 2.00 Japanese : -4.17 -
@DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:
Well, so much for the triple hit I had envisioned. :D
Yeah, I was worried about the triple hit, but was pretty confident that the price would be at least all the American bombers and subs and some other units. ouch!
-
Welcome to DizzKneeLand, Farmboy!! hehehe
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 2.00





