@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
scramble orders?
No scramble, thx!
These are the situations I’m still learning. I know I sacked the fleet, but very possibly saved India as a result. Is the fleet worth India? I have no idea lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 4 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 11/22 hits, 11.67 expected hits
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports in 35 Sea Zone, round 2 : 4/12 hits, 6.00 expected hits
3 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 10/22 hits, 11.67 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
3 destroyers owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Japanese: 3 destroyers and 4 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Non Combat Move - Japanese
1 marine moved from Burma to 38 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 marine moved from 38 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Hunan to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
8 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 aaGun, 1 airfield and 1 infantry placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : -0.67
@DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:
No scramble, thx!
These are the situations I’m still learning. I know I sacked the fleet, but very possibly saved India as a result. Is the fleet worth India? I have no idea lol.
Yeah. I had pretty good odds on taking both, but not certain enough for such crucial battles for me to commit to both. And also not confident enough that I wouldn’t open my self up to counters if I divided my forces.
Its hard for me to judge what is good there. I typically would have retreated from India in this situation and saved the fleet, but I haven’t played against an allied strategy where the bomber buy is so key early in the game. That might change things up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from India to Kweichow
Combat - Americans
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Kweichow to India
5 bombers moved from Caroline Islands to India
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
1 cruiser, 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,6,2,5,5,1,5,1,1,5,5,2
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from India to Kweichow
Combat - Americans
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Kweichow to India
5 bombers moved from Caroline Islands to India
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
1 cruiser, 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,6,2,5,5,1,5,1,1,5,5,2
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Persia to Iraq
2 fighters moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to India
1 fighter moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 bomber moved from Alexandria to Egypt
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
British : 1.00
Italians : -0.33
Americans : -1.00
Neutral_Axis : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Alexandria
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Greece to Albania
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
4 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.00
forgot one move. one sec
never mind. It is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Philippines to Queensland
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Philippines to Queensland
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
This is one colorful board after just 5 rounds lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 bombers moved from Eastern Poland to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
3 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Smolensk, round 2 : 4/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
2 bombers moved from Tambov to Novgorod
1 aaGun moved from Bryansk to Ukraine
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
2 aaGuns moved from Bryansk to Rostov
1 artillery moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Rostov
7 armour and 5 mech_infantrys moved from Bryansk to Caucasus
8 armour and 6 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
1 infantry moved from Vyborg to Novgorod
9 artilleries and 16 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 36 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from 35 Sea Zone to Philippines
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 bomber, 3 fighters, 4 infantry, 3 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour, 1 infantry and 3 marines
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry, 3 marines and 3 tactical_bombers in Philippines, round 2 : 9/14 hits, 5.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 marines in Philippines, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 3 marines owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 1 infantry, 3 marines and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 3 marines
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
3 fighters moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Manchuria
Japanese undo move 3.
1 factory_minor placed in Shantung
Japanese undo move 3.
1 factory_minor placed in Manchuria
1 armour placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 carriers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 carriers
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
3 bombers moved from India to Szechwan
3 bombers moved from India to Hunan
4 bombers moved from Queensland to Burma
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Sumatra to India
3 bombers moved from Szechwan to India
3 bombers moved from Burma to India
2 bombers moved from Hunan to India
1 bomber moved from Hunan to India
1 bomber moved from 45 Sea Zone to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 3.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
3 bombers moved from India to Szechwan
3 bombers moved from India to Hunan
4 bombers moved from Queensland to Burma
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Sumatra to India
3 bombers moved from Szechwan to India
3 bombers moved from Burma to India
2 bombers moved from Hunan to India
1 bomber moved from Hunan to India
1 bomber moved from 45 Sea Zone to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Egypt to Alexandria
1 bomber and 2 fighters moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Alexandria, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
2 fighters moved from Union of South Africa to 80 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 fighter placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00
Italians : -0.67
Americans : -1.83
Chinese : 3.33
Japanese : -1.33