@mike64 Excellent, that’s good to know about the Battle calculators. Yamato says I’m in that skill range so looks like we are good to go. Do you prefer sending save files back and forth or doing the one where you post your turns? I’m still new to the second option, (I just recently started using this way of playing) I know how to do it though. Let me know! :)
Dice Roller
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Rolling 6d6 3d6:
(1, 2, 2, 3, 4, 6) (4, 4, 6) -
Testing
Rolling 2 3 4:
(2, 4) (2, 4, 6) (2, 3, 4, 5) -
Test:
Attacker:3 inf
Rolling 3d6:
(1, 3, 5)2 arm
Rolling 2d6:
(2, 6)1 ftr
Rolling 1d6:
(5)Defender:
3 inf
Rolling 3d6:
(1, 1, 2)1 arm
Rolling 1d6:
(2) -
Even better do this instead …
5 inf, 2 arm, 1 bmb
dice 5 2 1
Rolling 5 2 1:
(1, 3, 4, 4, 4) (5, 6) (2) -
Thank you.
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Testing
:dice 3
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Try again
dice 5 2 1
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One more time
Rolling 5 2 1:
(2, 2, 2, 3, 6) (1, 4) (4) -
Works SWEET!!! :-D
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New features!!! Testing……
Rolls: 4@2 3@3 2@4 1@4; Total Hits: 84@2: (2, 3, 3, 2)3@3: (2, 3, 1)2@4: (4, 4)1@4: (1)
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WOO HOO!! :-D
I should’ve saved that roll for the game! :evil:
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Hmmm.
Testing this out.
For example, this will roll 10 6-sided dice… (replace “bice” with “dice”)
Rolling 9d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6) -
I can use that roll!!!
:-o
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if that was aa, it would be horrendous.
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I’ll take a roll like that for any attack. Four "1"s in 9 d 6? Yeah baby!!!
Of course, for the real thing you know I will have to get the rest of the “average” dice. Probably when I’m doing some high risk gamble that puts my game on the line.
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Testing…
Rolling 4d6 2d6:
(2, 3, 5, 5) (5, 6) -
Try
aaa 2@1 3@4
Rolls: 2@1 3@4; Total Hits: 22@1: (6, 2)3@4: (3, 1, 5)
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Uberlager, you have to re-roll because you modified your message and so your roll is not acceptable.
;-)
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Uberlager, you have to re-roll because you modified your message and so your roll is not acceptable.
;-)
Can you correct this so that you don;t even get results just code if you edit a dice post? Like it was before?
That was one of the BEST features of the in-site dicey, that results could not be editted, otherwise the rolls reverted to code. If that is no longer the case, I may need to reconsider certifying the in-site for Tournament use…
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No, this “trick” has always been available and I think I have mentioned it before. You edit your message, remove the html results of the roll and resubmit a message with a new roll. You can do this over and over and over again until you get the result that you want. The result is still random each time but you can repeat it over and over to get a favorable result.
The thing is you’ll see the “message edited on” alert which indicates a possible cheater. To avoid that altogether, editing posts in the games in progress forum was turned off.