I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Testing…
WRu:
Rolls: 2@1 4@2 1@3; Total Hits: 02@1: (2, 6)4@2: (3, 5, 6, 5)1@3: (6)
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 1, 6, 2)1@3: (6)Ukr:
Rolls: 3@1 5@3; Total Hits: 23@1: (5, 2, 6)5@3: (6, 6, 6, 3, 1)
Rolls: 4@2 2@3; Total Hits: 34@2: (1, 3, 3, 4)2@3: (3, 1) -
Rolls: 2@2 1@1; Total Hits: 12@2: (1, 5)1@1: (2)
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Rolls: 1@3; Total Hits: 01@3: (4) -
test
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (1)
Rolling 3d6:
(1, 1, 3) -
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (6, 5, 2)1@3: (2)1@4: (5) -
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 6)2@2: (2, 3)1@3: (4)2@4: (3, 2)
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6) -
Sweet, now I know where to go for my next online D&D adventure!! :-P
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AA
Rolls: 4@1; Total Hits: 14@1: (1, 6, 2, 4)
Rolls: 3@1; Total Hits: 13@1: (1, 3, 3) -
Rolls: 3@1 2@2 10@3 2@4; Total Hits: 73@1: (5, 1, 1)2@2: (6, 1)10@3: (4, 2, 4, 5, 6, 4, 5, 2, 2, 4)2@4: (4, 5)
Rolls: 9@2 5@3; Total Hits: 79@2: (4, 6, 2, 1, 4, 6, 1, 6, 2)5@3: (2, 3, 3, 4, 5) -
Rolls: 8@3 2@4; Total Hits: 38@3: (4, 4, 3, 4, 4, 1, 6, 5)2@4: (2, 6)
Rolls: 2@2 5@3; Total Hits: 52@2: (5, 2)5@3: (2, 3, 5, 1, 2) -
AA guns vs fighters then bombers
Rolls: 5@1; Total Hits: 15@1: (6, 3, 5, 6, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2) -
6 transports, 2 carriers, 1 destroyer, 8 fighters, 2 bombers, 2 battleships
Rolls: 2@1 9@3 4@4; Total Hits: 82@1: (3, 6)9@3: (5, 3, 4, 3, 3, 5, 5, 1, 2)4@4: (1, 2, 1, 6)
2 transports, 6 subs, 1 destroyer, 3 carriers, 6 fighters
Rolls: 2@1 6@2 4@3 6@4; Total Hits: 82@1: (1, 6)6@2: (5, 2, 3, 3, 2, 4)4@3: (5, 3, 4, 3)6@4: (2, 2, 6, 5, 4, 5) -
2 carriers, 1 destroyer, 8 fighters, 2 bombers, 2 battleships
Rolls: 2@1 9@3 4@4; Total Hits: 82@1: (1, 2)9@3: (2, 6, 1, 5, 2, 4, 2, 5, 6)4@4: (4, 6, 3, 1)
1 destroyer, 3 carriers, 6 fighters
Rolls: 4@3 6@4; Total Hits: 44@3: (4, 2, 4, 2)6@4: (6, 5, 5, 2, 5, 2) -
7 fighters, 2 bombers, 2 battleships
Rolls: 7@3 4@4; Total Hits: 77@3: (2, 1, 4, 5, 3, 6, 5)4@4: (4, 3, 4, 1)
2 fighters
Rolls: 2@4; Total Hits: 22@4: (1, 1) -
Testing
Input ErrorThere was an error in your dice throw: “30d6” is not correct syntax. -
Rolling 30d6:
(1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6) -
test
Rolling 30d6:
(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6)
Rolling 30d6:
(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6)
Rolling 30d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6)
Rolling 30d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6)
Rolling 30d6:
(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)
Rolling 30d6:
(1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6) -
Rolling 24d6:
(1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6) -
A:
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (4, 1, 3)1@4: (6)
D:
Rolls: 3@2 1@3 3@4; Total Hits: 33@2: (3, 4, 6)1@3: (3)3@4: (3, 5, 3) -
Testing
Rolls: 4@1 3@3; Total Hits: 44@1: (1, 1, 3, 1)3@3: (3, 4, 5)





