@mike64 Excellent, that’s good to know about the Battle calculators. Yamato says I’m in that skill range so looks like we are good to go. Do you prefer sending save files back and forth or doing the one where you post your turns? I’m still new to the second option, (I just recently started using this way of playing) I know how to do it though. Let me know! :)
Dice Roller
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EPL cwol
BST rd1
CC bombard
Rolls: 1@3; Total Hits: 01@3: (5)
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BST rd1 cont.
Rolls: 1@1 4@2 1@3; Total Hits: 41@1: (1)4@2: (4, 3, 1, 2)1@3: (3)
Defence:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)
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BST cwlo 1INF
NonCom
1FTR 1BMR SZ2 TO NWY
1FTR SZ6 TO FRA
1INF NWE TO FRA
2INF GER TO FRA
1INF ALG TO LIB
Mobilize new units:
1FTR 7INF in GER
IPC collect 35 + 10NO = 45
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test
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 1, 6)1@3: (2)
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Test
aa gun: AAA 1@1:
attack: AAA 3@1 1@3 1@4:
defense: AAA 3@2:
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Test
aa gun
Rolls: 1@1; Total Hits: 01@1: (6)
attack
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 2, 4)1@3: (6)1@4: (1)
defense
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6)
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test:
A:
Rolls: 11@1 5@3; Total Hits: 311@1: (6, 2, 5, 2, 1, 4, 4, 4, 4, 5, 3)5@3: (4, 3, 5, 6, 3)
D:
Rolls: 6@2 5@3 2@4; Total Hits: 56@2: (1, 4, 5, 5, 3, 6)5@3: (4, 3, 2, 5, 4)2@4: (2, 2)
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Rolls: 2@4 4@3 7@2; Total Hits: 62@4: (1, 4)4@3: (1, 2, 5, 3)7@2: (4, 3, 3, 2, 5, 3, 5)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 21@4: (1)2@3: (6, 1)2@2: (6, 4)3@1: (4, 4, 4)
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Rolls: 2@4 4@3 7@2; Total Hits: 42@4: (1, 1)4@3: (5, 6, 6, 4)7@2: (3, 5, 5, 5, 1, 3, 1)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 41@4: (3)2@3: (6, 6)2@2: (1, 2)3@1: (2, 4, 1)
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Rolls: 2@4 4@3 4@2; Total Hits: 42@4: (5, 3)4@3: (5, 4, 6, 2)4@2: (5, 1, 6, 1)
Rolls: 1@4 2@3 2@2; Total Hits: 11@4: (5)2@3: (5, 5)2@2: (2, 6)
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Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (1, 3, 5, 3)2@3: (1, 4)1@4: (6)
Rolls: 5@2 1@3; Total Hits: 35@2: (1, 3, 4, 1, 1)1@3: (4)
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Rolls: 3@1; Total Hits: 03@1: (2, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Rolls: 4@1 2@2 3@3 1@4; Total Hits: 44@1: (4, 5, 6, 1)2@2: (2, 5)3@3: (2, 1, 6)1@4: (6)
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roll for sides for Questioneer vs. Emp Mollari
Questioneer rolls for side
odd= axis
even= alliesRolling 1d6:
(3) -
atk (6inf 3art 3arm 2fgt 1bmb)
Rolls: 3@1 6@2 5@3 1@4; Total Hits: 63@1: (3, 6, 6)6@2: (3, 5, 5, 1, 5, 5)5@3: (5, 1, 2, 2, 1)1@4: (3)
def (8inf 2fgt)
Rolls: 8@2 2@4; Total Hits: 48@2: (2, 2, 6, 6, 1, 4, 6, 3)2@4: (6, 3)
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atk 2 (2inf 3art 3arm 2fgt bmb)
Rolls: 5@2 5@3 1@4; Total Hits: 45@2: (6, 4, 2, 6, 5)5@3: (6, 1, 2, 4, 6)1@4: (1)
def (2inf 2fgt)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 3)2@4: (1, 1)
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testing
Rolls: 20@1; Total Hits: 220@1: (5, 5, 6, 4, 4, 4, 5, 5, 2, 3, 4, 2, 5, 5, 5, 6, 3, 2, 1, 1)
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A-
Rolls: 3@3 2@4; Total Hits: 43@3: (2, 6, 1)2@4: (4, 1)
D-
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 4)
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A-
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 5, 4)2@4: (2, 4)
D-
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (3, 5)