Looking for someone to play G42 Practice Tournament Rules on Triple A. Only difference in tournament rules really is that axis do not need to hold their victory city win for 1 full round of play.
Dice Roller
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SZ12 cwlo 1SS, 2FTR
EGY rd1
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 1)2@3: (6, 6)Defence:
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (6, 5, 6)1@3: (4)1@4: (2) -
EGY rd2
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 3)2@3: (6, 6)Defence:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 5)1@3: (3)1@4: (1) -
EGY Held wlo 1INF, 1ARM retreats to LIB
UKR rd1
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (3, 2)1@3: (1)Defence:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
UKR cwol
EPL rd1
Rolls: 2@1 4@3; Total Hits: 42@1: (5, 5)4@3: (3, 3, 1, 3)Defence:
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
EPL cwol
BST rd1
CC bombard
Rolls: 1@3; Total Hits: 01@3: (5) -
BST rd1 cont.
Rolls: 1@1 4@2 1@3; Total Hits: 41@1: (1)4@2: (4, 3, 1, 2)1@3: (3)Defence:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
BST cwlo 1INF
NonCom
1FTR 1BMR SZ2 TO NWY
1FTR SZ6 TO FRA
1INF NWE TO FRA
2INF GER TO FRA
1INF ALG TO LIB
Mobilize new units:
1FTR 7INF in GER
IPC collect 35 + 10NO = 45
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test
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 1, 6)1@3: (2) -
Test
aa gun: AAA 1@1:
attack: AAA 3@1 1@3 1@4:
defense: AAA 3@2:
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Test
aa gun
Rolls: 1@1; Total Hits: 01@1: (6)attack
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 2, 4)1@3: (6)1@4: (1)defense
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6) -
test:
A:
Rolls: 11@1 5@3; Total Hits: 311@1: (6, 2, 5, 2, 1, 4, 4, 4, 4, 5, 3)5@3: (4, 3, 5, 6, 3)
D:
Rolls: 6@2 5@3 2@4; Total Hits: 56@2: (1, 4, 5, 5, 3, 6)5@3: (4, 3, 2, 5, 4)2@4: (2, 2) -
Rolls: 2@4 4@3 7@2; Total Hits: 62@4: (1, 4)4@3: (1, 2, 5, 3)7@2: (4, 3, 3, 2, 5, 3, 5)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 21@4: (1)2@3: (6, 1)2@2: (6, 4)3@1: (4, 4, 4) -
Rolls: 2@4 4@3 7@2; Total Hits: 42@4: (1, 1)4@3: (5, 6, 6, 4)7@2: (3, 5, 5, 5, 1, 3, 1)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 41@4: (3)2@3: (6, 6)2@2: (1, 2)3@1: (2, 4, 1) -
Rolls: 2@4 4@3 4@2; Total Hits: 42@4: (5, 3)4@3: (5, 4, 6, 2)4@2: (5, 1, 6, 1)
Rolls: 1@4 2@3 2@2; Total Hits: 11@4: (5)2@3: (5, 5)2@2: (2, 6) -
Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (1, 3, 5, 3)2@3: (1, 4)1@4: (6)
Rolls: 5@2 1@3; Total Hits: 35@2: (1, 3, 4, 1, 1)1@3: (4) -
Rolls: 3@1; Total Hits: 03@1: (2, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 44@1: (4, 5, 6, 1)2@2: (2, 5)3@3: (2, 1, 6)1@4: (6) -
roll for sides for Questioneer vs. Emp Mollari
Questioneer rolls for side
odd= axis
even= allies
Rolling 1d6:
(3) -
atk (6inf 3art 3arm 2fgt 1bmb)
Rolls: 3@1 6@2 5@3 1@4; Total Hits: 63@1: (3, 6, 6)6@2: (3, 5, 5, 1, 5, 5)5@3: (5, 1, 2, 2, 1)1@4: (3)def (8inf 2fgt)
Rolls: 8@2 2@4; Total Hits: 48@2: (2, 2, 6, 6, 1, 4, 6, 3)2@4: (6, 3)





