I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
-
SZ2 rd1 cont.
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
Rolls: 420@6; Total Hits: 420420@6: (4, 2, 3, 5, 4, 6, 1, 4, 6, 2, 4, 3, 1, 3, 4, 4, 6, 3, 4, 1, 6, 5, 1, 3, 3, 3, 2, 5, 2, 6, 6, 6, 1, 2, 4, 5, 2, 5, 3, 1, 1, 6, 4, 1, 3, 2, 5, 2, 4, 2, 3, 4, 1, 4, 6, 4, 6, 1, 2, 2, 1, 2, 1, 2, 3, 5, 1, 5, 3, 3, 6, 4, 3, 3, 5, 6, 5, 3, 1, 2, 5, 4, 5, 5, 1, 5, 2, 6, 5, 4, 2, 6, 5, 2, 1, 2, 1, 1, 1, 4, 4, 6, 1, 6, 3, 5, 5, 1, 1, 6, 3, 5, 4, 1, 3, 4, 5, 5, 4, 4, 3, 5, 4, 1, 1, 4, 3, 1, 5, 3, 5, 2, 2, 5, 1, 5, 3, 6, 5, 4, 6, 1, 2, 3, 2, 5, 6, 1, 4, 3, 5, 6, 2, 2, 1, 3, 5, 3, 3, 4, 6, 1, 5, 2, 6, 6, 6, 3, 5, 4, 6, 4, 5, 2, 6, 6, 6, 6, 6, 4, 2, 4, 4, 4, 5, 4, 6, 4, 1, 3, 1, 6, 4, 5, 1, 3, 5, 1, 5, 3, 4, 5, 1, 2, 6, 1, 2, 5, 6, 1, 3, 2, 5, 6, 5, 3, 3, 5, 1, 4, 1, 1, 3, 4, 6, 4, 1, 4, 4, 5, 1, 2, 3, 1, 4, 2, 1, 5, 1, 6, 6, 3, 2, 4, 3, 6, 1, 5, 4, 1, 2, 4, 2, 5, 2, 2, 3, 2, 5, 1, 1, 6, 3, 4, 6, 6, 6, 1, 5, 1, 1, 4, 3, 2, 2, 5, 2, 3, 4, 5, 3, 6, 3, 5, 5, 5, 6, 2, 6, 5, 3, 1, 4, 5, 4, 4, 5, 4, 5, 3, 4, 5, 1, 6, 1, 3, 5, 2, 5, 3, 1, 2, 3, 4, 6, 1, 2, 6, 3, 2, 4, 5, 2, 2, 3, 6, 6, 2, 3, 4, 5, 6, 3, 6, 6, 3, 2, 5, 5, 6, 1, 5, 2, 3, 3, 1, 4, 4, 1, 6, 5, 5, 5, 1, 6, 2, 1, 5, 3, 3, 2, 1, 3, 4, 1, 2, 1, 2, 6, 5, 2, 1, 4, 3, 4, 6, 4, 2, 4, 4, 1, 3, 2, 6, 3, 2, 1, 3, 6, 3, 6, 2, 4, 2, 6, 5, 4, 1, 6, 4, 6, 2, 4, 3, 4, 2, 3, 2, 3, 6, 5, 4, 2, 1, 3, 5, 2, 3, 2, 2) -
SZ2 rd1 cont.
Defence:
Rolls: 1@4; Total Hits: 11@4: (2) -
SS killed
SZ2 rd 2
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5) -
SZ2 rd2
Defence:
Rolls: 1@4; Total Hits: 01@4: (5) -
SZ2 rd3
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3) -
1TRN auto kill
SZ2 cwlo 1SSSZ6 rd1
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
SZ6 rd1
Defence:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ6 cwol
SZ12 rd1
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (2, 6)Defence:
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3) -
SZ12 rd2
Rolls: 1@3; Total Hits: 11@3: (3)Defence:
Rolls: 1@3; Total Hits: 11@3: (3) -
SZ12 cwlo 1SS, 2FTR
EGY rd1
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 1)2@3: (6, 6)Defence:
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (6, 5, 6)1@3: (4)1@4: (2) -
EGY rd2
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 3)2@3: (6, 6)Defence:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 5)1@3: (3)1@4: (1) -
EGY Held wlo 1INF, 1ARM retreats to LIB
UKR rd1
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (3, 2)1@3: (1)Defence:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
UKR cwol
EPL rd1
Rolls: 2@1 4@3; Total Hits: 42@1: (5, 5)4@3: (3, 3, 1, 3)Defence:
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
EPL cwol
BST rd1
CC bombard
Rolls: 1@3; Total Hits: 01@3: (5) -
BST rd1 cont.
Rolls: 1@1 4@2 1@3; Total Hits: 41@1: (1)4@2: (4, 3, 1, 2)1@3: (3)Defence:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
BST cwlo 1INF
NonCom
1FTR 1BMR SZ2 TO NWY
1FTR SZ6 TO FRA
1INF NWE TO FRA
2INF GER TO FRA
1INF ALG TO LIB
Mobilize new units:
1FTR 7INF in GER
IPC collect 35 + 10NO = 45
-
test
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 1, 6)1@3: (2) -
Test
aa gun: AAA 1@1:
attack: AAA 3@1 1@3 1@4:
defense: AAA 3@2:
-
Test
aa gun
Rolls: 1@1; Total Hits: 01@1: (6)attack
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 2, 4)1@3: (6)1@4: (1)defense
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6)





