I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Rolls: 3@3 10@1 8@4; Total Hits: 73@3: (2, 4, 6)10@1: (3, 1, 1, 5, 3, 2, 5, 5, 4, 3)8@4: (5, 3, 3, 6, 4, 5, 2, 6) -
TEST
<colon>dice 1d2</colon> -
TEST
Rolling 1d2:
(1)<:>dice 1d2<:>
“:“dice 1d2”:”
<“:”>dice 1d2<“:”>
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Rolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (4, 3)4@2: (5, 1, 5, 5)5@3: (5, 2, 6, 1, 1)1@4: (6) -
test
Rolling 5d1:
(1, 1, 1, 1, 1) -
Rolls: 5@1; Total Hits: 05@1: (5, 4, 2, 5, 2) -
you got it.
3inf 2art 2t 1fg 1bm
Rolls: 1@1 4@2 3@3 1@4; Total Hits: 21@1: (2)4@2: (6, 3, 3, 4)3@3: (4, 2, 6)1@4: (1) -
My turn for a test
Rolls: 2@1 4@3; Total Hits: 62@1: (1, 1)4@3: (1, 3, 3, 2) -
Scare off opponents with a test roll like that :-o
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Test rolls don’t mean much outside the “Games in Progress” forum, because you can just delete posts and reroll until you get what you want.
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test
Rolling 8d6:
(2, 3, 4, 4, 4, 4, 5, 6) -
test
Rolls: 6@1 6@2 6@3 6@4; Total Hits: 156@1: (1, 6, 2, 1, 3, 3)6@2: (6, 1, 3, 5, 2, 1)6@3: (5, 2, 1, 5, 3, 1)6@4: (2, 3, 2, 1, 4, 2) -
Rolls: 2@1 5@1 3@2 4@3 6@4; Total Hits: 62@1: (3, 5)5@1: (6, 5, 3, 5, 1)3@2: (4, 4, 2)4@3: (4, 1, 1, 4)6@4: (6, 3, 6, 6, 2, 6) -
testing
Rolls: 3@1 2@3; Total Hits: 13@1: (6, 3, 3)2@3: (4, 2) -
Rolls: 1@4 3@3 2@2; Total Hits: 21@4: (5)3@3: (1, 4, 6)2@2: (6, 1) -
test
3@1 1@3dice 3@1 1@1
:3@1 1@1:
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aaa 2@1 4@2 5@3 1@4
2@1 4@2 5@3 1@4
aa 2@1 4@2 5@3 1@4
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:3 4:
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Rolling 1 2:
(3) (3, 5)
Rolling 1d6 2d6:
(3) (2, 3)
:dice 1@2 2@3: -
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 3)





