I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
-
Rolls: 1@100; Total Hits: 11@100: (5) -
Rolls: 1@100; Total Hits: 11@100: (5) -
;aaa 3@1 4@4 5@3; replace ; with : finally got it :)
Rolls: 3@1 4@4 5@3; Total Hits: 43@1: (3, 6, 6)4@4: (1, 6, 3, 5)5@3: (6, 5, 5, 1, 3) -
Rolling 2d6:
(1, 2)
Rolling 1d6:
(1) -
:2d6:
-
Rolling 2d6:
(4, 6) -
Rolling 1d6:
(6)
Rolling 1d6:
(3) -
Rolling 1d6:
(2) -
cruier then dd
then italian dd
Rolling 1d6:
(5)
Rolling 1d6:
(1)
Rolling 1d6:
(6) -
fig, then tac, then bomber
Rolling 1d6:
(2)
Rolling 1d6:
(2)
Rolling 1d6:
(2) -
rd 3
tank, then bomber. then uk fig
Rolling 1d6:
(3)
Rolling 1d6:
(1)
Rolling 1d6:
(4) -
my defender last, your planes last in your row
Rolling 5d6:
(2, 2, 4, 5, 5)
Rolling 1d6:
(2) -
Rolling 2d6:
(2, 6) -
For tac fighter:
Rolling 1d6:
(4)For fighter:
Rolling 1d6:
(6)For infantry:
Rolling 1d6:
(2) -
Rolling 3d6:
(3, 5, 6) -
Rolling 1d6:
(5)defender:
Rolling 1d6:
(4)repeats. atkr then defender
Rolling 1d6:
(5)
Rolling 1d6:
(2)
–
Rolling 1d6:
(2)
Rolling 1d6:
(5) -
Rolling 1d6:
(2) -
Karl v. Angel
Rolls: 1@6; Total Hits: 11@6: (2) -
1 @2
Rolling 1d6:
(1) -
Karl v Jason
Rolls: 1@6; Total Hits: 11@6: (3)





