@mike64 Yes
Dice Roller
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:dice2d6:
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Tac fighter:
Rolling 1d6:
(1)Destroyer:
Rolling 1d6:
(1) -
Testing:
Rolling 1d100:
(76) -
Infantry
Rolling 6d6:
(1, 2, 3, 4, 6, 6)Infantry + Artillary
Rolling 12d6:
(1, 1, 1, 1, 1, 2, 3, 3, 4, 5, 6, 6)Tanks
Rolling 6d6:
(3, 4, 4, 4, 5, 5)Tactical Bombers
Rolling 5d6:
(3, 3, 6, 6, 6)Strategic Bombers
Rolling 2d6:
(4, 5) -
TEST
Rolling 1d6:
(5) -
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (4, 3)2@3: (4, 2)2@4: (2, 5)
Edit: Cool :-)
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Okay - just testing some of the features ….
Rolling 2d6:
(6, 6)Rolling 5:
(1, 3, 5, 5, 5):dice 4@1 3@2 2@3 1@4:
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Trying the last one again ….
:dice 4d6@1:
:dice 4@1:
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Rolls: 4@1; Total Hits: 04@1: (3, 3, 3, 4)
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Hah! I may be slow, but I am dogged!
aaa 4@1 3@2 1@3 2@4
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I may be dogged but I am also stupid!
Rolls: 4@1 3@2 1@3 2@4; Total Hits: 24@1: (3, 5, 4, 2)3@2: (1, 5, 5)1@3: (2)2@4: (6, 6)
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Roll for play-off sides: Even, Balladeer has Axis; odd, Alex has Axis
(I hope I remember the command, could take a try or two)
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax.
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Rolls: 1@3; Total Hits: 11@3: (3)
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Rolling 1d100:
(85) -
:aaa1@1000:
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Rolls: 1@100; Total Hits: 11@100: (3)
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Rolls: 1@100; Total Hits: 11@100: (6)
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Rolls: 1@100; Total Hits: 11@100: (2)
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Rolls: 1@100; Total Hits: 11@100: (3)
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Rolls: 1@100; Total Hits: 11@100: (5)