I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Attacker:
Rolls: 4@1 5@2 3@3; Total Hits: 44@1: (3, 1, 5, 4)5@2: (2, 5, 4, 3, 5)3@3: (6, 2, 2)Defender:
Rolls: 7@2; Total Hits: 17@2: (3, 6, 3, 6, 3, 3, 2) -
attacker:
Rolls: 1@1 4@2 6@3 6@4; Total Hits: 91@1: (2)4@2: (5, 4, 4, 1)6@3: (3, 2, 6, 6, 6, 5)6@4: (1, 3, 2, 1, 2, 2)
defender
Rolls: 9@2 5@4; Total Hits: 89@2: (4, 4, 1, 1, 6, 5, 2, 6, 1)5@4: (2, 4, 3, 5, 3) -
attacker
Rolls: 5@3 5@4; Total Hits: 55@3: (2, 6, 5, 4, 4)5@4: (2, 2, 1, 2, 6)
defender
Rolls: 5@4; Total Hits: 35@4: (6, 2, 3, 5, 3) -
106
Attk
Rolls: 10@2; Total Hits: 610@2: (4, 1, 5, 1, 2, 2, 1, 6, 6, 2)Def
Rolls: 10@2; Total Hits: 210@2: (5, 1, 4, 6, 5, 5, 2, 4, 6, 5)
Sz110s
Attk
Rolls: 2@2 3@3 2@4; Total Hits: 42@2: (1, 4)3@3: (4, 3, 4)2@4: (3, 2)Def
Rolls: 1@3 4@4; Total Hits: 31@3: (5)4@4: (4, 5, 4, 2)
Sz111
Attk
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (5, 2)1@3: (3)2@4: (1, 3)Def
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
Sz111s
Attk
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (3, 4)1@3: (5)2@4: (4, 2)Def
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (2, 6)
Sz112
Attk
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (5)Def
Rolls: 2@3; Total Hits: 02@3: (4, 5)
France
Attk
Rolls: 5@1 4@2 4@3 1@4; Total Hits: 95@1: (3, 1, 1, 1, 4)4@2: (3, 5, 2, 2)4@3: (2, 3, 1, 3)1@4: (5)Def
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 6, 1, 1, 3, 5, 5, 6, 6)2@3: (3, 1)1@4: (5)
NFr
Attk
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 03@1: (2, 5, 4)2@2: (5, 3)1@3: (6)1@4: (5)Def
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (2)1@4: (1)
Yug
Attk
Rolls: 5@1 4@2 4@3; Total Hits: 35@1: (5, 4, 2, 6, 6)4@2: (2, 3, 5, 3)4@3: (2, 5, 3, 5)Def
Rolls: 5@2; Total Hits: 15@2: (4, 2, 4, 3, 5)
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Sz112
Attk
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 3)1@4: (4)Def
Rolls: 2@3; Total Hits: 12@3: (1, 4)Sz110s
Attk
Rolls: 2@3 2@4; Total Hits: 02@3: (6, 4)2@4: (6, 6)Def
Rolls: 1@3 4@4; Total Hits: 31@3: (5)4@4: (4, 3, 2, 6)France
Attk
Rolls: 4@2 4@3 1@4; Total Hits: 34@2: (5, 6, 6, 4)4@3: (5, 3, 3, 5)1@4: (4)Def
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (1)Yug
Attk
Rolls: 4@1 4@2 4@3; Total Hits: 44@1: (3, 6, 1, 5)4@2: (6, 3, 2, 4)4@3: (4, 5, 3, 2)Def
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
106
Attk
Rolls: 10@2; Total Hits: 510@2: (2, 2, 6, 1, 6, 1, 4, 6, 1, 6)Def
Rolls: 10@2; Total Hits: 410@2: (2, 2, 3, 5, 3, 6, 4, 5, 2, 2)
Sz110
Sb
Rolls: 2@2; Total Hits: 12@2: (4, 1)Attk
Rolls: 3@3 2@4; Total Hits: 43@3: (2, 4, 1)2@4: (2, 4)Def
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)Sz110s
Attk
Rolls: 3@3 2@4; Total Hits: 23@3: (6, 1, 4)2@4: (2, 6)Def
Rolls: 1@3 4@4; Total Hits: 41@3: (5)4@4: (2, 1, 2, 1)
Sz111
Attk
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 2)1@3: (2)2@4: (3, 5)Def
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)Sz111s
Attk
Rolls: 2@2 1@3 2@4; Total Hits: 02@2: (4, 4)1@3: (4)2@4: (5, 5)Def
Rolls: 1@2 2@4; Total Hits: 11@2: (2)2@4: (6, 6)
Sz112
Attk
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 6)1@4: (2)Def
Rolls: 2@3; Total Hits: 22@3: (3, 2)
France
Attk
Rolls: 5@1 4@2 4@3 1@4; Total Hits: 65@1: (4, 2, 2, 1, 4)4@2: (2, 5, 5, 2)4@3: (6, 5, 3, 2)1@4: (1)Def
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 6, 6, 4, 4, 4, 2, 2, 2)2@3: (4, 1)1@4: (2)
NFr
Attk
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 33@1: (3, 1, 3)2@2: (5, 2)1@3: (1)1@4: (6)Def
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 1)1@3: (4)1@4: (5)
Yug
Attk
Rolls: 5@1 4@2 4@3; Total Hits: 75@1: (5, 2, 6, 5, 1)4@2: (2, 1, 1, 1)4@3: (6, 1, 5, 3)Def
Rolls: 5@2; Total Hits: 05@2: (4, 6, 5, 5, 4) -
Rolling 1d6:
(6) -
Rolling 2d6:
(1, 2) -
test
:roll 2@1:
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:dice 2@3, 3@4:
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:dice 2@4 4@3:
-
Rolls: 3@1 4@4; Total Hits: 13@1: (4, 4, 4)4@4: (6, 1, 5, 6)test
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Rolls: 1@2 2@3 4@6 7@12; Total Hits: 131@2: (2)2@3: (2, 6)4@6: (5, 1, 1, 1)7@12: (4, 3, 5, 6, 3, 2, 3) -
Rolls: 1@2 2@3 4@6 7@12; Total Hits: 131@2: (2)2@3: (2, 6)4@6: (5, 1, 1, 1)7@12: (4, 3, 5, 6, 3, 2, 3)just testing, I know the 4 catagories are 1,2,3,4 but I had to see what 6 and 12 did
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Jumping out of gliders above crete:
12 German infantry attacking at 1. Geronimo!
Rolls: 12@1; Total Hits: 212@1: (1, 5, 4, 5, 1, 3, 4, 3, 5, 4, 6, 6)I am ready for the forums!
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test
Rolling 2d6:
(1, 4) -
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Testing Testing
Can anyone download this map, and if not, why would it possibly not work?? -
Rolling 10d6:
(2, 2, 2, 2, 3, 3, 4, 5, 6, 6)
Rolling 2d2:
(1, 2) -
Attack
:dice 2@4 4@3:Defense
:dice 4@2 2@3:





