@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
4 bombers and 1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Belarus
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 7,3,4,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Volgograd, round 2 : 4/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 mech_infantrys moved from Baltic States to Karelia
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Belarus to Western Germany
1 fighter moved from Tambov to Ukraine
4 bombers and 1 fighter moved from Russia to Ukraine
6 armour and 15 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 bombers placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : 0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun and 3 artilleries moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Russia to Urals
Turn Complete - Russians
Russians collect 22 PUs; end with 56 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.50
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 artilleries, 3 bombers, 2 fighters and 1 infantry moved from Yunnan to Burma
1 submarine moved from 26 Sea Zone to 49 Sea Zone
7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 5 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 battleships, 7 carriers, 3 destroyers, 5 infantry, 3 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 5 infantry and 3 marines moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery, 5 infantry and 3 marines
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 3 battleships in New Zealand, round 2 : 1/3 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery, 5 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 9 infantry
AA fire in Burma : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Burma, round 2 : 3/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 9 infantry in Burma, round 2 : 3/10 hits, 3.33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 3 bombers and 1 fighter in Burma, round 3 : 1/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits
1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 3 artilleries, 1 bomber, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in 49 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 11/14 hits, 8.17 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 artillery and 8 infantry moved from Malaya to Shan State
1 bomber moved from Japan to Shan State
7 fighters and 7 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3,5,6,4,2,6,1,1,2,3,2,3,2,5,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,6,3,4,5,2,2,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3,2,5,4,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 29 PUs (20 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50
ANZAC : -0.67
UK_Pacific : -1.00
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Hawaiian Islands
Non Combat Move - Americans
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
1 marine moved from Hainan to 36 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
4 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Eastern United States
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Hawaiian Islands
Non Combat Move - Americans
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
1 marine moved from Hainan to 36 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
4 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Eastern United States
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 25 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
2 fighters and 1 mech_infantry moved from Kenya to Ethiopia
3 fighters, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/5 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
retreated to Eastern Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Ethiopia
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Ethiopia to Kenya
2 mech_infantrys moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
2 mech_infantrys moved from West India to India
1 artillery and 6 infantry moved from Burma to India
2 infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
6 fighters moved from Scotland to Archangel
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 35 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -2.50
Italians : 0.33
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
Combat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Turkmenistan to West India
5 armour and 3 mech_infantrys moved from Persia to West India
7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
Place Units - Italians
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
5 fighters moved from French Indo China to Northern Territory
2 fighters moved from 35 Sea Zone to Northern Territory
2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
5 fighters moved from French Indo China to Northern Territory
2 fighters moved from 35 Sea Zone to Northern Territory
2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Archangel
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
3 bombers and 1 fighter moved from Ukraine to Tambov
3 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Belarus
1 bomber moved from Ukraine to Samara
2 mech_infantrys moved from Volgograd to Samara
5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Volgograd
3 bombers moved from Tambov to Volgograd
1 fighter moved from Bryansk to Ukraine
2 bombers moved from Belarus to Ukraine
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Novgorod to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -6.83
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 41 PUs;
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 2 infantry moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
1 armour owned by the Russians retreated to Archangel
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Urals to Novosibirsk
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Tambov to Russia
1 aaGun, 2 artilleries and 5 infantry moved from Russia to Vologda
1 armour moved from Urals to Russia
Place Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone
1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Territory
Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers
ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits
ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits
5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone
3 bombers and 1 fighter moved from Shan State to West India
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
3 bombers moved from Japan to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1
Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from 37 Sea Zone to Shan State
4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 submarines moved from 6 Sea Zone to 20 Sea Zone
@samuel06 Scramble sz 6?
No scramble SZ 6, max defense Shan State. Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from 37 Sea Zone to Shan State
4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Korea
Battle in Shan State
Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry
AA fire in Shan State : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Shan State
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits
3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State
Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry
Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Shan State to India
5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
11 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 1.50
AA fire in Shan State : : 0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from 37 Sea Zone to Shan State
4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Korea
Battle in Shan State
Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry
AA fire in Shan State : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Shan State
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits
3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State
Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry
Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Shan State to India
5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
11 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 17x factory_major; Remaining resources: 21 PUs;
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
3 mech_infantrys moved from Kenya to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters moved from Archangel to Russia
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 aaGuns moved from United Kingdom to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Americans : 1.50
Chinese : 1.50
AA fire in Shan State : : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Volgograd to Samara
1 fighter moved from Eastern Persia to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Egypt
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to Northern Territory
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 transport moved from 55 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67