I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 fighters and 2 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers EDIT: Adding units owned by Americans to Philippines: 1 marine EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 4 fighters and 1 tactical_bomber moved from India to 72 Sea Zone 1 bomber and 1 fighter moved from Union of South Africa to 72 Sea Zone 3 submarines moved from 39 Sea Zone to 72 Sea Zone 4 armour, 1 infantry and 7 mech_infantrys moved from Belgian Congo to Kenya 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in 79 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 72 Sea Zone British attack with 1 bomber, 5 fighters, 3 submarines and 1 tactical_bomber Italians defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports British roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 72 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits 3 destroyers owned by the Italians, 2 fighters owned by the Italians, 3 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 72 Sea Zone 2 transports owned by the Italians lost in 72 Sea Zone British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 2 fighters and 3 submarines Casualties for Italians: 1 carrier, 3 destroyers, 2 fighters and 2 transports Battle in 91 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 4 armour, 1 infantry and 7 mech_infantrys Italians defend with 1 infantry British roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Union of South Africa to Tanganyika Territory 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from 79 Sea Zone to India 2 fighters moved from 91 Sea Zone to French West Africa Place Units - British 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Italians : 3.00 Americans : -4.67 Chinese : 0.33 Japanese : 1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Caucasus to Rostov 2 fighters moved from Southern Italy to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa Combat - Italians Battle in Rostov Italians attack with 1 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Equatorial Africa Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from French Equatorial Africa to Egypt 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Italians collect 28 PUs (2 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Karelia to Novgorod 1 bomber moved from Nenetsia to Novgorod 2 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 bombers moved from Caucasus to Russia 1 bomber moved from Nenetsia to Russia
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Intercept in Russia?
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@DizzKneeLand33 No intercept
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Karelia to Novgorod 1 bomber moved from Nenetsia to Novgorod 2 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 bombers moved from Caucasus to Russia 1 bomber moved from Nenetsia to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 aaGun Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Ukraine 2 infantry moved from Finland to Karelia 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Eastern Poland to Ukraine 2 fighters moved from Romania to Ukraine 1 bomber moved from Baltic States to Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 aaGuns, 9 artilleries and 6 mech_infantrys moved from Bessarabia to Ukraine 6 armour and 4 mech_infantrys moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Poland to Bessarabia 2 armour and 4 mech_infantrys moved from Germany to Romania Place Units - Germans 3 infantry placed in Ukraine 10 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.83 Russians : 2.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Novgorod 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Russia 1 artillery and 2 infantry moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Bryansk to Tambov 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 4 artilleries and 2 infantry moved from Belarus to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 armour, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : 3.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers and 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to 21 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 destroyers and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 7,4,8 and causes: 19 damage to unit: factory_major Bombing raid in India causes 19 damage total. Battle in Hawaiian Islands Battle in 21 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Cleaning up after air battles Non Combat Move - Japanese 3 bombers and 2 fighters moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Amur 1 artillery, 5 infantry and 2 marines moved from Wake Island to 31 Sea Zone 1 artillery, 2 battleships, 7 carriers, 1 destroyer, 7 fighters, 5 infantry, 2 marines, 1 submarine, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from French Indo China to Japan Place Units - Japanese 3 infantry placed in Malaya 1 fighter and 2 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.50
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I assumed no intercept since attacking fighters outnumbered defending.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China 2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Hainan Battle in French Indo China Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry AA fire in French Indo China : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in French Indo China Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.33 AA fire in French Indo China : : 0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China 2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Hainan Battle in French Indo China Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry AA fire in French Indo China : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in French Indo China Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 cruiser, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 1 mech_infantry moved from Kenya to French Equatorial Africa 2 fighters moved from French West Africa to French Equatorial Africa 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 bomber moved from Tanganyika Territory to 98 Sea Zone 1 artillery and 8 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 1 cruiser; Italians defend with 1 transport British roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British and 1 cruiser owned by the Germans lost in 98 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 bomber Casualties for Germans: 1 cruiser Battle in French Equatorial Africa British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 fighter moved from Burma to French Indo China 1 infantry moved from India to Burma 3 mech_infantrys moved from India to West India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from Tanganyika Territory to West India 2 fighters moved from French Equatorial Africa to Kenya 1 armour moved from Tanganyika Territory to Kenya 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 6 fighters moved from United Kingdom to Scotland 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 3 mech_infantrys placed in Union of South Africa 1 cruiser and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -1.17 Italians : 0.67 Americans : -0.50 Chinese : 0.50 Japanese : 1.67 AA fire in French Indo China : : 0.50
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I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.
I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Kazakhstan from Russians Italians take Turkmenistan from Russians 1 mech_infantry moved from Iraq to Eastern Persia Italians take Eastern Persia from British Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 2 fighters moved from Rostov to Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 armour and 1 mech_infantry moved from Iraq to Persia 5 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 3 armour placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.67
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@DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Philippines to French Indo China 2 fighters moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 49 Sea Zone Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Philippines to French Indo China 2 fighters moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 49 Sea Zone Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :