@Ghostglider note that I made an edit of the bid inf in Burma from UK pacific to British.
trulpen (Allies+10) vs simon33 (Axis) BM3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - ANZAC Turning on Edit Mode EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - ANZAC Turning on Edit Mode EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 marine EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 cruisers and 2 marines EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Disregard the two last edit posts. Just remembered that I didn’t want all the units on land, in case you air striked them.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Novgorod 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Rostov to Volgograd 3 bombers and 1 tactical_bomber moved from Germany to Denmark 1 fighter and 2 infantry moved from Western Germany to Denmark Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Denmark Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 3 mech_infantrys moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland 3 mech_infantrys moved from Germany to Western Germany 3 bombers, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun, 4 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 tactical_bombers moved from Gibraltar to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery placed in Germany 1 artillery and 1 infantry placed in France 1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Germans undo move 4. 2 infantry placed in Germany 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 fighter moved from Norway to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries and 15 infantry moved from Bryansk to Tambov 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 2 armour moved from Bryansk to Tambov 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50
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Hmm, will check more closely about Russia NCM. Will just take a few minutes.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 fighter moved from Norway to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries and 15 infantry moved from Bryansk to Tambov 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 2 armour moved from Bryansk to Tambov 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 6 artilleries and 17 infantry EDIT: Removing units owned by Russians from Western Ukraine: 6 artilleries and 17 infantry EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Tambov: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Tambov: 2 armour EDIT: Adding units owned by Russians to Russia: 2 armour EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 2 fighters moved from Hunan to 21 Sea Zone 1 fighter moved from Yunnan to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 marine moved from Northern Territory to 55 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 tactical_bomber moved from 55 Sea Zone to 21 Sea Zone 1 bomber and 4 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from India to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 armour moved from Northern Territory to Western Australia Japanese take South Australia from ANZAC Japanese take Western Australia from ANZAC 2 artilleries and 3 infantry moved from Northern Territory to Western Australia 1 artillery and 2 infantry moved from Hunan to Kweichow 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Solomon Islands Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 1 submarine and 7 tactical_bombers British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 16/26 hits, 14.17 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 15/24 hits, 12.33 expected hits 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 3 bombers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 15/22 hits, 12.67 expected hits Americans roll dice for 2 battleships, 3 cruisers, 9 fighters and 2 transports in 21 Sea Zone, round 3 : 9/14 hits, 8.83 expected hits 1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 infantry owned by the Americans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports Casualties for British: 1 battleship Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kiangsi to Hunan 2 armour, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 armour, 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Paulau Island to French Indo China 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 55 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 49 Sea Zone 1 battleship, 1 destroyer and 3 transports moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 marine and 3 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone 3 bombers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,3,1,6,3,2,2,3,4,2,1,5,5,3 Japanese collect 33 PUs (17 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 2.83 Chinese : -0.67 Japanese : 4.83
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Was there a miscue in SZ21? Some extra units I could get in? I had assumed you had enough to defend.
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Yes, I’d say there was indeed!
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US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.
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@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.
Sounds reasonable. I thought you might.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 bomber moved from Korea to Kiangsi 1 infantry moved from Norway to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Norway to 112 Sea Zone 4 fighters moved from Norway to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to Western Germany 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 6 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Normandy Bordeaux Battle in Gibraltar Battle in Holland Belgium Battle in Kiangsi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Normandy Bordeaux from Germans, taking Gibraltar from Italians, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Kiangsi to Jehol 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone 4 fighters moved from Western Germany to Norway 1 bomber and 2 fighters moved from Western Germany to Norway 1 carrier moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 submarines placed in 6 Sea Zone 1 carrier placed in 10 Sea Zone 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Central United States Americans undo move 4. 3 infantry placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Jehol: 1 bomber EDIT: Adding units owned by Americans to Anhwe: 1 bomber EDIT: Turning off Edit Mode 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 21 infantry moved from Kiangsu to Anhwe 1 fighter moved from Suiyuyan to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Combat Move - British 1 infantry moved from West India to India UK_Pacific take India from Japanese 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Purchase Units - British British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat - British Battle in Morocco British attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 airfield and 1 marine British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 marine in Morocco, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 marine in Morocco, round 4 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 armour EDIT: Adding units owned by Americans to Persia: 1 armour EDIT: Turning off Edit Mode 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns, 5 artilleries and 16 infantry moved from West India to Eastern Persia 1 infantry moved from Iraq to Persia 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Eastern Persia to Persia 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,50 Italians : -1,00 AA fire in Western Germany : : -0,17 Americans : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Caucasus to Tsinghai Italians take Kazakhstan from Russians Italians take Tsinghai from Chinese 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 marine; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Eastern Poland 1 aaGun, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from Libya to 95 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 1 carrier placed in 95 Sea Zone 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.67 Russians : -1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Queensland Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Ah, just remembered you have a tank on the west coast. Then Sydney is exposed. Will edit quickly.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Queensland Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Archangel 3 fighters and 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 2 bombers moved from Western Germany to Rostov 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Rostov 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys British defend with 2 infantry Germans roll dice for 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 14/45 hits, 12.50 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Tsinghai 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns, 3 artilleries and 2 infantry moved from Volgograd to Caucasus 3 bombers moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 9 mech_infantrys moved from Novgorod to Finland 3 fighters and 2 tactical_bombers moved from Archangel to Novgorod 2 mech_infantrys moved from Poland to Novgorod 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Western Germany to 115 Sea Zone Place Units - Germans 1 carrier and 1 transport placed in 115 Sea Zone 1 armour placed in Novgorod 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany 3 infantry placed in France 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : -0.67 Americans : -0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 artilleries and 6 infantry moved from Tambov to Rostov 3 armour and 6 mech_infantrys moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Tambov to Rostov 4 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Western Ukraine Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys Italians defend with 1 infantry Russians roll dice for 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 3,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 3 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 5/17 hits, 5,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 2 fighters moved from Western Ukraine to Russia 19 infantry moved from Tambov to Volgograd 6 artilleries moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Ukraine to Rostov 11 infantry moved from Tambov to Rostov 1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Western Ukraine 4 artilleries moved from Tambov to Volgograd 1 artillery moved from Tambov to Rostov Place Units - Russians 3 armour placed in Ukraine 1 artillery, 2 infantry and 1 mech_infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 armour, 2 infantry and 1 mech_infantry placed in Russia 2 armour and 1 artillery placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Removing units owned by Russians from Rostov: 6 artilleries EDIT: Adding units owned by Russians to Volgograd: 6 artilleries EDIT: Adding units owned by Russians to Volgograd: 19 infantry EDIT: Removing units owned by Russians from Rostov: 19 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 Russians : -3,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to South Australia 1 infantry moved from Western Australia to South Australia 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 6 artilleries and 9 infantry moved from Burma to India 1 infantry and 1 tactical_bomber moved from Hunan to Kiangsi 1 marine moved from Shan State to 37 Sea Zone 1 fighter moved from French Indo China to Kiangsi 1 bomber moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 49 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 carrier moved from 49 Sea Zone to 63 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Strategic bombing raid in Korea AA fire in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Korea causes 6 damage total. Battle in New Zealand Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking New Zealand from ANZAC, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in South Australia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 6 artilleries and 9 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 6 artilleries and 9 infantry in India, round 2 : 5/16 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 4 transports moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Szechwan to Tsinghai 2 infantry moved from Yunnan to Szechwan 4 artilleries, 4 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 1 armour, 2 artilleries and 2 infantry moved from Western Australia to Northern Territory 1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory 1 bomber moved from Korea to Japan 1 cruiser moved from 49 Sea Zone to 55 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 1 artillery and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,4,3,5,2,5,5,4,5,2,2,2,4 Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.17 ANZAC : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -0.67