Scramble 111 but not 110
sub fights in 106 and dies first.
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
You can edit that if you want.
Are you sure? Ok.
Yes, that part isn’t really affected by Russia. Just edit that in a new Japan post or tell me how many.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 armour, 1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from French Indo China to Kweichow
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 55 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 55 Sea Zone to Northern Territory
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 bomber moved from Japan to 17 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Territory
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Northern Territory from ANZAC with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
2 fighters moved from Japan to Hunan
2 tactical_bombers moved from 39 Sea Zone to India
5 artilleries and 10 infantry moved from India to Burma
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone
1 bomber moved from 17 Sea Zone to Japan
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Celebes to 55 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
1 carrier placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 artilleries, 4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,6,6,6,5,1
Japanese collect 47 PUs (7 lost to blockades); end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 7 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Removing units owned by Germans from Denmark: 1 fighter
EDIT: Removing units owned by Germans from France: 1 bomber
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Yes, that part isn’t really affected by Russia. Just edit that in a new Japan post or tell me how many.
Thanks for that. Still may not be enough.
@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Thanks for that. Still may not be enough.
Yeah, with only a fig there I’d smashed it. Now I prefer to contain Norway. The german fig also looked fishy in Denmark.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
1 bomber moved from Norway to Germany
1 fighter moved from Iceland to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 harbours and 3 submarines; Remaining resources: 3 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Guam
Battle in Denmark
Non Combat Move - Americans
2 fighters moved from 125 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
2 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 marine moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
1 infantry moved from Manchuria to Korea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 bomber moved from Germany to Norway
Place Units - Americans
1 harbour placed in Norway
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 submarines placed in 6 Sea Zone
1 harbour placed in Korea
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 21 infantry
EDIT: Removing units owned by Chinese from Anhwe: 1 fighter and 21 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 22 Sea Zone
Non Combat Move - British
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Persia
2 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to Bryansk
1 battleship moved from 22 Sea Zone to 21 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 mech_infantrys placed in Iraq
1 armour placed in Iraq
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 2 transports
EDIT: Adding units owned by British to 112 Sea Zone: 2 transports
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry
EDIT: Adding units owned by British to Norway: 2 aaGuns and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from Iceland: 1 fighter
EDIT: Adding units owned by British to 125 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by British from 125 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 125 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 3 aaGuns, 5 artilleries and 16 infantry
EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns, 5 artilleries and 16 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Removing units owned by British from Persia: 1 armour and 5 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 3 fighters
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Removing units owned by British from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Norway: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Bryansk: 3 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
2 fighters moved from Southern Italy to Algeria
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Morocco
Battle in Algeria
Italians attack with 2 fighters and 1 marine
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Morocco from Americans with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for Americans: 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Algeria to Libya
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : 1.00
Just woke up in the middle of the night and came to think of our last game when I was Allies. The Chinese should not be chicken, but actually need to stay by the coast to guard Kiangsu. I’d like to edit their NCM.
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Just woke up in the middle of the night and came to think of our last game when I was Allies. The Chinese should not be chicken, but actually need to stay by the coast to guard Kiangsu. I’d like to edit their NCM.
Sounds fine. Can’t imagine anything Italy did would affect it. And UK had no combats.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to New South Wales
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to New South Wales
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 21 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to New South Wales
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 marine
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 cruisers and 2 marines
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Disregard the two last edit posts. Just remembered that I didn’t want all the units on land, in case you air striked them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Rostov to Volgograd
3 bombers and 1 tactical_bomber moved from Germany to Denmark
1 fighter and 2 infantry moved from Western Germany to Denmark
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/12 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
3 mech_infantrys moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 tactical_bombers moved from Novgorod to 115 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Germany to Western Germany
3 bombers, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun, 4 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 tactical_bombers moved from Gibraltar to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery placed in Germany
1 artillery and 1 infantry placed in France
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Germany
1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Norway to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Bryansk to Ukraine
7 infantry moved from Bryansk to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
8 artilleries and 15 infantry moved from Bryansk to Tambov
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
2 armour moved from Bryansk to Tambov
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
Hmm, will check more closely about Russia NCM. Will just take a few minutes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Norway to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Bryansk to Ukraine
7 infantry moved from Bryansk to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
8 artilleries and 15 infantry moved from Bryansk to Tambov
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
2 armour moved from Bryansk to Tambov
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 6 artilleries and 17 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 6 artilleries and 17 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Tambov: 1 artillery and 2 infantry
EDIT: Removing units owned by Russians from Tambov: 2 armour
EDIT: Adding units owned by Russians to Russia: 2 armour
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
2 fighters moved from Hunan to 21 Sea Zone
1 fighter moved from Yunnan to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
1 marine moved from Northern Territory to 55 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 tactical_bomber moved from 55 Sea Zone to 21 Sea Zone
1 bomber and 4 fighters moved from Japan to 21 Sea Zone
1 tactical_bomber moved from India to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 armour moved from Northern Territory to Western Australia
Japanese take South Australia from ANZAC
Japanese take Western Australia from ANZAC
2 artilleries and 3 infantry moved from Northern Territory to Western Australia
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 1 submarine and 7 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 16/26 hits, 14.17 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 15/24 hits, 12.33 expected hits
3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 15/22 hits, 12.67 expected hits
Americans roll dice for 2 battleships, 3 cruisers, 9 fighters and 2 transports in 21 Sea Zone, round 3 : 9/14 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 infantry owned by the Americans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports
Casualties for British: 1 battleship
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kiangsi to Hunan
2 armour, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour, 1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Paulau Island to French Indo China
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 49 Sea Zone
1 battleship, 1 destroyer and 3 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 marine and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,3,1,6,3,2,2,3,4,2,1,5,5,3
Japanese collect 33 PUs (17 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 2.83
Chinese : -0.67
Japanese : 4.83
Was there a miscue in SZ21? Some extra units I could get in? I had assumed you had enough to defend.
Yes, I’d say there was indeed!