@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
I was ok with losing a fig there, but that was just pathetic! :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to New Zealand: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 bomber moved from Norway to 91 Sea Zone
1 bomber moved from Norway to Germany
8 fighters moved from Norway to Western Germany
1 bomber moved from Korea to Japan
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Norway
8 fighters moved from Western Germany to Norway
2 carriers, 1 destroyer and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Korea to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 infantry placed in Norway
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Hunan
2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 infantry placed in Anhwe
3 infantry placed in Hunan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 3 infantry
EDIT: Turning off Edit Mode
Chinese undo move 2.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Move - British
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Western Ukraine to Romania
British take Romania from Germans
3 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 91 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Norway
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 destroyer and 1 submarine placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5,3,4,4,1
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Italians : -0,50
AA fire in Western Germany : : -0,17
Chinese : 2,00
AA fire in Iraq : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
2 fighters moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
1 fighter moved from Greece to 98 Sea Zone
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 5 fighters
British defend with 1 destroyer
Italians roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win, taking Syria from British with 4 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Novgorod
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Iraq
1 artillery and 2 infantry moved from Tunisia to Libya
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
6 armour and 6 mech_infantrys moved from Iraq to Egypt
Germans take Trans-Jordan from British
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
1 fighter moved from Novgorod to Romania
4 tactical_bombers moved from 115 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 fighters moved from Novgorod to Archangel
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
retreated to Romania
British win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
Germans attack with 6 armour, 3 bombers and 6 mech_infantrys
British defend with 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 3 bombers and 6 mech_infantrys in Egypt, round 2 : 6/15 hits, 6.00 expected hits
British roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 4.67 expected hits
1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Egypt
Germans roll dice for 6 armour and 3 bombers in Egypt, round 3 : 2/9 hits, 5.00 expected hits
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/7 hits, 2.83 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 5 armour and 3 bombers in Egypt, round 4 : 4/8 hits, 4.50 expected hits
British roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 2.17 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans and 3 artilleries owned by the British lost in Egypt
Germans roll dice for 3 armour and 3 bombers in Egypt, round 5 : 1/6 hits, 3.50 expected hits
British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour and 3 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Archangel, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Vyborg
2 mech_infantrys moved from Novgorod to Finland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
4 tactical_bombers moved from Archangel to 115 Sea Zone
2 fighters moved from Archangel to Novgorod
1 fighter moved from Romania to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
3 bombers moved from Egypt to Iraq
4 infantry moved from France to Western Germany
1 artillery and 9 infantry moved from Poland to Slovakia Hungary
5 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery placed in Novgorod
2 artilleries placed in Germany
3 armour placed in Iraq
2 mech_infantrys placed in Novgorod
1 fighter, 4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -6.33
British : -1.00
Russians : -0.33
How can I not set a blocker in Jordan! I don’t believe myself. Really stupid mistakes over and over again. Not only this game…
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
How can I not set a blocker in Jordan! I don’t believe myself. Really stupid mistakes over and over again. Not only this game…
I’ve gotten better on this point with more experience but I haven’t completely eliminated them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Rostov to Bryansk
11 artilleries and 23 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 aaGun, 3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber, 2 infantry and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : 4,50
Japanese : 1,33
Wait. I must check Norway and the situation there. Maybe adjust Russia NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Rostov to Bryansk
11 artilleries and 23 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 aaGun, 3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber, 2 infantry and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 5 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Bulgaria: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : 4,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
2 armour, 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour moved from Northern Territory to Queensland
Japanese take South Australia from ANZAC
Japanese take Queensland from ANZAC
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 fighter, 1 marine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 54 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
3 bombers moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to Kwangsi
6 artilleries, 6 infantry and 1 marine moved from Northern Territory to Queensland
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery moved from Shensi to Szechwan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 43 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour, 1 artillery and 2 infantry moved from India to Burma
1 armour moved from Burma to Shan State
1 carrier moved from 63 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
3 bombers moved from Yunnan to Java
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 infantry placed in Malaya
Japanese undo move 4.
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,1,5,1,2,6,4,3,3,4,2
Japanese collect 36 PUs (18 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.17
Chinese : -1.67
Japanese : -1.33
If you attack the sub in SZ6, I can Kami. Although you can move units out.
@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
If you attack the sub in SZ6, I can Kami. Although you can move units out.
Yes, thanks for the heads up. I seem to need it.
Hmm, can you really enter a hostile sz with the sub when there are des in there?
I mean, during NCM.
I don’t think it’s possible.
If you built it, it would be ok.