Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
Russians converts factory_major into different units
4 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Russia to Yakut S.S.R.
2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Bessarabia to 99 Sea Zone
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Northern Italy
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Poland
Russians take Poland from Germans
4 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
2 armour and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 3/16 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 1 bomber and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Russians roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Yugoslavia
Russians attack with 2 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Rostov to Tambov
1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 aaGun, 8 artilleries and 20 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Northwest Persia to Ukraine
1 bomber moved from Yakut S.S.R. to Timguska
1 bomber moved from 99 Sea Zone to Russia
Place Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 1,33
Russians : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 bombers moved from French Indo China to Eastern Persia
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Eastern Persia
3 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 armour moved from Shan State to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to South Australia
Japanese take Victoria from ANZAC
1 tactical_bomber moved from Western Australia to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 fighters moved from 37 Sea Zone to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from India to Kwangsi
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Burma, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 artillery moved from Shan State to French Indo China
3 artilleries and 5 infantry moved from India to West India
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
6 artilleries and 3 infantry moved from New South Wales to Queensland
2 armour and 2 artilleries moved from New South Wales to South Australia
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,1,2,6
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -0.17
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 bombers moved from French Indo China to Eastern Persia
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Eastern Persia
3 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 armour moved from Shan State to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to South Australia
Japanese take Victoria from ANZAC
1 tactical_bomber moved from Western Australia to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 fighters moved from 37 Sea Zone to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from India to Kwangsi
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Burma, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 artillery moved from Shan State to French Indo China
3 artilleries and 5 infantry moved from India to West India
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
6 artilleries and 3 infantry moved from New South Wales to Queensland
2 armour and 2 artilleries moved from New South Wales to South Australia
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,1,2,6
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
Americans : -0.17
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to French Indo China
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 carriers moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
4 fighters moved from Slovakia Hungary to 97 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Slovakia Hungary to 97 Sea Zone
1 fighter moved from Slovakia Hungary to 97 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 3 carriers, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in New Zealand
Battle in 97 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 6 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking New Zealand from Japanese, taking 97 Sea Zone from Italians with 1 bomber, 2 carriers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
4 carriers, 2 destroyers and 8 fighters moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 fighters moved from Norway to Gibraltar
1 infantry moved from Tunisia to Algeria
2 fighters moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Norway to Finland
1 bomber moved from 97 Sea Zone to Yugoslavia
Place Units - Americans
3 carriers placed in 6 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 airfield placed in Kwangtung
Turn Complete - Americans
Americans collect 70 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Move - Chinese
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Szechwan
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
5 fighters moved from Slovakia Hungary to Albania
5 fighters moved from Slovakia Hungary to Greece
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Battle in Greece
British attack with 5 fighters
Germans defend with 1 artillery
British roll dice for 5 fighters in Greece, round 2 : 3/5 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Greece
British win, taking Crete from Italians with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Albania
British attack with 5 fighters
Italians defend with 1 artillery
British roll dice for 5 fighters in Albania, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Albania
British win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Germans to British
EDIT: Changing ownership of Tanganyika Territory from Germans to British
EDIT: Turning off Edit Mode
5 fighters moved from Albania to Romania
5 fighters moved from Greece to Bulgaria
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer and 1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 infantry and 1 tactical_bomber placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,67
British : 2,00
Americans : 0,67
Chinese : -1,33
Japanese : -1,67
AA fire in French Indo China : : 0,83
Just had to do that sneaky sub move that you showed me earlier. ;)
Ok, I concede. I can’t maintain my Japanese navy and Europe is pretty much toast. That’s what the 6ftr on W USA was for eh!
I’ll post your result.
I’m interested in going again, same sides and bid. Or we could disable the Iwo J+Ok objective.
And thanks for the game. Was a lot of fun actually.
@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Ok, I concede. I can’t maintain my Japanese navy and Europe is pretty much toast. That’s what the 6ftr on W USA was for eh!
Thanks for the game! You fought well! Caught me with my pants down now and then.
The 6 figs was certainly to stabilise the USN in Pac and being able to start putting serious pressure on the JPN. I like that move of landing the air on 3 freshly constructed ac’s. Gets into the action one round earlier than usual.
@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
I’m interested in going again, same sides and bid. Or we could disable the Iwo J+Ok objective.
You mean without a bid and no J+Ok objective? Could be something. Lets try it.
Choice of sides?
I can go with Allies again. Had the impression you wanted another shot.