TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Japanese
3 artilleries and 2 infantry moved from Java to 42 Sea Zone
3 artilleries, 2 infantry and 5 transports moved from 42 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 5 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 3 artilleries, 2 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Kweichow, round 2 : 1/12 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Kweichow
1 armour moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2
Japanese collect 37 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : 0.67
Japanese : -1.00
Savegame