@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Erinmores (Allies+40) vs Simon33 (Axis) G40.2
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 2 fighters moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Volgograd to Rostov 1 bomber moved from Novgorod to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour, 2 artilleries and 5 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 bomber and 1 mech_infantry moved from Novgorod to Vologda 1 bomber moved from Novgorod to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Finland to Belarus Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Kazakhstan Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 2.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 bomber moved from Samara to Novgorod 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 1 bomber moved from Ukraine to Novgorod 2 fighters moved from Rostov to Iraq 1 aaGun moved from Caucasus to Volgograd 1 tactical_bomber moved from Finland to Volgograd 1 aaGun, 7 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns, 16 artilleries and 12 infantry moved from Bessarabia to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Germany to Poland 3 fighters and 2 tactical_bombers moved from Western Germany to Iraq 3 armour moved from Norway to Karelia 5 mech_infantrys moved from Eastern Poland to Novgorod 2 fighters moved from 112 Sea Zone to Western Germany 1 infantry moved from Southern France to France 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 fighter placed in 112 Sea Zone 1 armour placed in Germany 3 artilleries placed in Volgograd 3 artilleries placed in Novgorod 3 mech_infantrys placed in Western Germany 2 artilleries placed in France 3 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yenisey: 1 armour EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belarus to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov Russians take Tambov from Germans 2 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Samara 1 fighter moved from Russia to Rostov Purchase Units - Russians Russians buy 5 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in Samara Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Samara to Russia 2 aaGuns, 1 armour, 11 artilleries and 32 infantry moved from Bryansk to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Shensi to Sikang 1 infantry moved from Evenkiyskiy to Yenisey 1 mech_infantry moved from Urals to Yenisey Place Units - Russians 5 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14 Combat Move - Japanese 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 artilleries and 1 infantry moved from New Guinea to 46 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Gilbert Islands 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship and 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 2 fighters and 1 infantry moved from Anhwe to Hopei 1 armour, 4 artilleries and 4 infantry moved from Anhwe to Kweichow 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys moved from Szechwan to Kweichow 3 artilleries and 4 infantry moved from Yunnan to Kweichow 2 carriers, 1 destroyer, 3 fighters and 4 submarines moved from 6 Sea Zone to 25 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Caroline Islands Battle in 26 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 26 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Gilbert Islands Battle in Solomon Islands Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Hopei Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei retreated to Hopei Chinese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/36 hits, 12.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 1 carrier moved from 55 Sea Zone to 63 Sea Zone 1 carrier and 4 fighters moved from 46 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 46 Sea Zone to 54 Sea Zone 1 battleship moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Korea to Amur 2 fighters moved from Hopei to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 6 infantry moved from Burma to Yunnan 1 artillery and 5 infantry moved from Malaya to Shan State 3 infantry moved from India to Burma 2 bombers moved from Philippines to Japan Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 Japanese : -3.00
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For some reason the dice emails were wrong in that file you posted, and the game ID. Map seemed ok though, on a cursory inspection.
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@simon33 I have a bunch of games going. Let me make certain I don’t have your email on an incorrect game.
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@simon33 There is a small possibility that when I loaded our game to play Russia, my Game ID and PW were not entered. About a week ago I upgraded my gaming computer to Windows 10. Which will automatically update in the middle of the night. I know for one of the games I’m playing, it let me load the game and make my moves, but refused to post. So the dice might have been off but I made the same move. I apologize for the confusion. I sort of assumed since the game wouldn’t upload that the dice also went into oblivion. Guess not.
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@erinmores and by “gaming computer” I mean old work laptop that I use strictly for Axis and Allies - cuz it is so damn addictive.
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@simon33 I can’t get into the Middle East. Even if I rotate six fighters to Hawaii (4 to carriers, to island), you can win that battle. Russia is “safe” but out position. Am I missing anything? When Hawaii falls, that’s the cit you need. Wondering to myself if you were “showing Anzac but gunning for Hawaii.” I concede. GG.
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It’s more that I was making sure ANZAC had its income kept low and I also wanted to make sure Hawaii had pressure kept on it.
I did think Hawaii was weaker than ANZAC so I was thinking for a while that would be the winning move.
Yeah, you’re correct. I can’t see how Hawaii can be defended.
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@simon33 Thanks for the game. You clearly have invested some serious time on Triple A gaming. I saw several new maneuvers in our game to take back to our board game…once we get the all-clear. where are you, btw? Either you are on a Night Shift or overseas…?
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Sydney, au.
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@simon33 well, I appreciate the game. Thanks. beastly challenge. My initial plan was to hide the advantage - those fighters for Moscow - way out east where they would look out of position. Influence your Axis on two fronts.
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Thanks for the game. You fought well in the middle rounds.
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@simon33 being a board game player on Triple A…if I were to try another map/game, outside of traditional AA, what do you recommend? I hear some folks play a map called nwo
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I’ve really only played A&A games, except for a couple of times where I didn’t get into it.
New World Order is a pretty popular map though.