@SuperbattleshipYamato 2025-7-30-World-War-I-1914-Improved.tsvg Try this.
dawgoneit Axis -VS- Whackamatt Allies 1914
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TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Germany Germany spend 5 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany 1 destroyer moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 1 field_gun moved from Hanover to Sea Zone 14 Helgoland Bight 1 infantry moved from Hanover to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Amsterdam 1 field_gun moved from Hanover to Westphalia 3 infantry moved from Westphalia to Amsterdam 2 field_guns and 10 infantry moved from Wurttemburg to Alsace 2 infantry moved from Alsace to Champagne 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 2 Factorys, 16 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Germany Non Combat Move - Germany Place Units - Germany 1 Factory and 3 trenchs placed in Champagne 3 infantry and 3 trenchs placed in Belgium 3 trenchs placed in Eastern Poland 1 Factory placed in Hanover 3 infantry and 3 trenchs placed in Dar es Salaam 6 infantry placed in Wurttemburg 2 infantry placed in Warsaw 2 infantry placed in Mecklenburg Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germany rolls : : 0.00
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TripleA Turn Summary: France round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - France France spend 10 on tech rolls France roll 6,5 and gets 1 hit France removing all Technology Tokens after successful research. France discover armour Combat Move - France 1 battleship and 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 3 infantry moved from Marseilles to Piedmont 2 infantry moved from Rhone to Franche-Comte 3 field_guns moved from Brittany to Normandy 1 colonial moved from Ethiopia to British East Africa 3 cavalrys moved from Ethiopia to German East Africa Purchase Units - France France buy 1 field_gun, 1 heavy_gun, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - France Place Units - France 1 heavy_gun, 7 infantry and 3 trenchs placed in Paris 2 trenchs placed in Burgundy 2 trenchs placed in Franche-Comte 2 trenchs placed in Normandy 1 field_gun and 1 infantry placed in Shanghai 2 2 infantry placed in Brittany Activate Technology - France France activating armour Trigger FranceT5: buytank added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 78 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 2,1,5 and gets 0 hits Combat Move - Austria 1 infantry moved from Bessarabia to Moldavia Austria take Moldavia from Russia 4 field_guns and 6 infantry moved from Venice to Milan 1 field_gun and 12 infantry moved from Trieste to Venice 7 infantry moved from Croatia to Trieste 7 field_guns moved from Albania to Montenegro 1 heavy_gun moved from Greece to Macedonia 10 infantry moved from Carpathia to Galicia 10 infantry moved from Vienna to Carpathia Purchase Units - Austria Austria buy 1 Factory, 6 field_guns, 1 heavy_gun, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 Factory and 3 trenchs placed in Milan 4 field_guns placed in Venice 2 field_guns, 1 heavy_gun and 3 infantry placed in Tyrol 6 infantry placed in Trieste 1 infantry placed in Vienna Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 3 infantry moved from Rome to Latium Place Units - Italy 3 infantry and 3 trenchs placed in Piedmont 1 trench placed in Tuscany Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 4 fighters moved from Sinai to Sea Zone 60 Central Mediterranean 1 infantry moved from Mecca to Arabia 1 field_gun moved from Hejaz to Arabia 1 field_gun moved from Hejaz to Sinai 1 field_gun and 4 infantry moved from Palestine to Sinai 3 infantry moved from Damascus to Palestine 1 infantry moved from Mecca to Hejaz 1 infantry moved from Mecca to Arabia 1 infantry moved from Mecca to Hejaz 1 infantry moved from Hejaz to Sinai 4 infantry moved from Constantinople to Anatolia 1 infantry moved from Dardanelles to Smyrna Purchase Units - Turkey Turkey buy 1 gas, 5 infantry, 3 tanks and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Sea Zone 60 Central Mediterranean Turkey attack with 4 fighters France defend with 2 transports 2 transports owned by the France lost in Sea Zone 60 Central Mediterranean Turkey win with 4 fighters remaining. Battle score for attacker is 14 Casualties for France: 2 transports Non Combat Move - Turkey 4 fighters moved from Sea Zone 60 Central Mediterranean to Greece Place Units - Turkey 2 trenchs placed in Sinai 2 trenchs placed in Dardanelles 1 trench placed in Smyrna 1 trench placed in Hejaz 1 gas and 3 tanks placed in Mecca 1 trench placed in Hejaz 2 trenchs placed in Georgia 3 infantry placed in Damascus Turkey undo move 8. 5 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Turkey rolls : : 0.00
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TripleA Turn Summary: Britain round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 2,6,6,5 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 1 colonial and 1 field_gun moved from Monterrey to Chihuahua 1 field_gun moved from Mexico City to Chihuahua 1 colonial, 2 field_guns and 2 infantry moved from Guadalahara to Puerto Vallarta 1 colonial, 2 field_guns and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau Britain take Palau from Germany 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 colonial and 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars 1 colonial and 1 field_gun moved from Khurasan to Fars 2 field_guns, 1 fighter and 2 infantry moved from Sistan to Fars 2 field_guns, 2 heavy_guns and 6 infantry moved from Baluchistan to Sistan 2 infantry moved from Sindh to Baluchistan 2 field_guns and 2 infantry moved from Gujarat to Sindh 1 battlecruiser and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea 1 battleship and 1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - Britain Britain buy 1 battlecruiser, 1 battleship, 6 field_guns, 4 gass and 5 infantry; Remaining resources: 11 PUs; 0 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 colonial and 1 field_gun Germany defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 2 : 2/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 colonial Casualties for Germany: 1 infantry Battle in Puerto Vallarta Britain attack with 1 colonial, 2 field_guns and 2 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 2 field_guns and 2 infantry in Puerto Vallarta, round 2 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Puerto Vallarta Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Puerto Vallarta, round 3 : 1/4 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Puerto Vallarta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Puerto Vallarta Britain loses 0 PUs for violating Puerto Vallartas neutrality. Britain win, taking Puerto Vallarta from Neutral with 1 colonial, 2 field_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Battle in Chihuahua Britain attack with 1 colonial and 2 field_guns Neutral defend with 2 infantry Britain roll dice for 1 colonial and 2 field_guns in Chihuahua, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Britain: 1 field_gun Casualties for Neutral: 2 infantry Battle in Fars Britain attack with 1 colonial, 5 field_guns, 1 fighter and 4 infantry Neutral defend with 2 cavalrys Britain roll dice for 1 colonial, 5 field_guns, 1 fighter and 4 infantry in Fars, round 2 : 8/11 hits, 3.83 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Fars Britain loses 0 PUs for violating Farss neutrality. Britain win, taking Fars from Neutral with 1 colonial, 5 field_guns, 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Non Combat Move - Britain 1 fighter moved from Fars to Sistan Place Units - Britain 2 field_guns placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 gass placed in Calcutta 2 gass placed in Cape Town 1 field_gun and 1 infantry placed in German East Africa 1 field_gun and 1 infantry placed in Cairo-Suez 1 battlecruiser and 1 battleship placed in Sea Zone 15 English Channel 1 infantry placed in London Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 110 PUs; end with 121 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Britain : 5.00 Germany : 0.67
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TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 2,6,4,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover workingWomen Combat Move - Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 battlecruisers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel EDIT: 3 battleships, 10 cruisers and 2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Finland to Norway 1 infantry moved from Norway to Oslo 1 infantry moved from Finland to Sweden 1 infantry moved from Finland to Norway 3 conscripts moved from St. Petersburg to Finland 2 infantry moved from Omsk to Novosibirsk 1 infantry moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Krasnoyarsk to Western Siberian Lowlands 2 conscripts moved from Omsk to Novosibirsk 3 conscripts moved from Vladivostok to Primorsky 1 infantry moved from Khabarovsk to Magadan 3 infantry moved from Minsk to Belarus 3 infantry moved from Belarus to Lithuania 3 gass moved from St. Petersburg to Lithuania 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 3 infantry moved from Kiev to Odessa 1 conscript, 1 field_gun and 1 infantry moved from Odessa to Moldavia Purchase Units - Russia Russia buy 6 conscripts, 16 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Moldavia Russia attack with 1 conscript, 1 field_gun and 1 infantry Austria defend with 1 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Moldavia, round 2 : 1/3 hits, 0.67 expected hits Austria roll dice for 1 infantry in Moldavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Moldavia Russia win, taking Moldavia from Austria with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Battle in Lithuania Russia attack with 3 gass and 3 infantry Germany defend with 1 infantry Russia roll dice for 3 gass in Lithuania, round 2 : 2/3 hits, 2.00 expected hits 1 infantry owned by the Germany lost in Lithuania 3 gass owned by the Russia lost in Lithuania Russia win, taking Lithuania from Germany with 3 infantry remaining. Battle score for attacker is -9 Casualties for Germany: 1 infantry Casualties for Russia: 3 gass Non Combat Move - Russia Place Units - Russia 2 trenchs placed in Khabarovsk 1 trench placed in Magadan 1 trench placed in Koryak 1 trench placed in Odessa 1 trench placed in Belarus 6 conscripts placed in St. Petersburg 3 infantry placed in Minsk 3 infantry placed in Kiev 3 infantry placed in Caucasus 2 infantry placed in Omsk 3 infantry placed in Irkutsk 2 infantry placed in Vladivostok Activate Technology - Russia Russia activating workingWomen Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Austria : -0.33 Russia : 0.33
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TripleA Turn Summary: Communists round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Combat Move - Communists 2 conscripts moved from Evenkia to Norilsk 1 infantry moved from Bratsk to Evenkia 1 field_gun moved from Bratsk to Evenkia 1 conscript moved from Evenkia to Norilsk 1 conscript and 1 field_gun moved from Sakhe to Chukotka 1 field_gun and 2 infantry moved from Aldan to Bratsk 4 conscripts moved from Aldan to Bratsk 1 field_gun and 1 infantry moved from Yakutsk to Sakhe 6 conscripts and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Bratsk 6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - USA USA spend 10 on tech rolls USA roll 6,6,3 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 6 field_guns and 6 infantry moved from Leon to Sea Zone 27 Mid Atlantic 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay 3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Castile 1 heavy_gun moved from Carolinas to Sea Zone 30 Mid Atlantic 1 heavy_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 4 field_guns, 1 heavy_gun and 4 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 3 field_guns and 5 infantry moved from Washington D.C. to Hudson-Delaware 1 infantry moved from Charleston to Carolinas 4 field_guns, 1 heavy_gun, 4 infantry and 5 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 5 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 cruisers and 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay 3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Navarre Purchase Units - USA USA buy 1 Factory, 2 field_guns, 4 infantry and 4 transports; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Battle in Navarre USA attack with 3 field_guns and 3 infantry Neutral defend with 4 infantry USA roll dice for 3 field_guns and 3 infantry in Navarre, round 2 : 0/6 hits, 2.00 expected hits Neutral roll dice for 4 infantry in Navarre, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the USA lost in Navarre USA roll dice for 3 field_guns and 1 infantry in Navarre, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 4 infantry in Navarre, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Navarre USA roll dice for 2 field_guns in Navarre, round 4 : 2/2 hits, 0.67 expected hits Neutral roll dice for 3 infantry in Navarre, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral lost in Navarre USA roll dice for 2 field_guns in Navarre, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Navarre, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Navarre USA loses 0 PUs for violating Navarres neutrality. USA win, taking Navarre from Neutral with 1 field_gun remaining. Battle score for attacker is -5 Casualties for USA: 2 field_guns and 3 infantry Casualties for Neutral: 4 infantry Battle in Castile USA attack with 3 field_guns and 3 infantry Neutral defend with 1 heavy_gun and 3 infantry USA roll dice for 3 field_guns and 3 infantry in Castile, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Castile USA roll dice for 3 field_guns and 1 infantry in Castile, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 heavy_gun and 1 infantry in Castile, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Castile USA roll dice for 2 field_guns in Castile, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 heavy_gun in Castile, round 4 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the Neutral lost in Castile USA loses 0 PUs for violating Castiles neutrality. USA win, taking Castile from Neutral with 2 field_guns remaining. Battle score for attacker is 1 Casualties for USA: 1 field_gun and 3 infantry Casualties for Neutral: 1 heavy_gun and 3 infantry Non Combat Move - USA Place Units - USA 4 transports placed in Sea Zone 29 Mid Atlantic 2 field_guns placed in Hudson-Delaware 1 Factory placed in Leon 4 infantry placed in Washington D.C. USA undo move 4. 4 infantry placed in Washington D.C. Activate Technology - USA USA activating industry Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 78 PUs; end with 80 PUs USA collect 9 PUs from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Neutral : 1.67 USA : -0.67
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TripleA Turn Summary: Germany round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 4,3 and gets 0 hits Combat Move - Germany 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 field_gun and 7 infantry moved from Mecklenburg to Hanover 2 infantry moved from Brandenburg to West Prussia 1 infantry and 6 stormtruppens moved from Berlin to Brandenburg 2 infantry moved from Warsaw to Eastern Poland 4 infantry moved from Eastern Poland to East Prussia 1 field_gun moved from Westphalia to Rhine 6 infantry moved from Wurttemburg to Alsace 2 field_guns and 10 infantry moved from Alsace to Champagne 1 field_gun and 4 infantry moved from Amsterdam to Belgium Purchase Units - Germany Germany buy 1 battlecruiser, 2 battleships, 1 cavalry, 1 field_gun, 6 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Germany Place Units - Germany 1 cavalry, 1 field_gun, 1 infantry and 3 trenchs placed in Champagne 3 heavy_guns and 3 trenchs placed in Belgium Germany undo move 1. 3 heavy_guns placed in Champagne 3 trenchs placed in Champagne 1 battlecruiser and 2 battleships placed in Sea Zone 14 Helgoland Bight 1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: France round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - France France spend 10 on tech rolls France roll 6,2 and gets 1 hit France removing all Technology Tokens after successful research. France discover industry Combat Move - France 2 infantry moved from Brittany to Normandy 6 field_guns and 4 infantry moved from Normandy to Picardy 1 colonial moved from British East Africa to German East Africa 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 33 Mid Atlantic Purchase Units - France France buy 3 cavalrys, 8 field_guns, 3 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 6 field_guns and 4 infantry Germany defend with 1 infantry France roll dice for 6 field_guns and 4 infantry in Picardy, round 2 : 4/10 hits, 3.33 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy France win, taking Picardy from Germany with 6 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France Place Units - France 3 heavy_guns and 3 trenchs placed in Marseilles 3 cavalrys placed in Brittany 8 field_guns placed in Paris Activate Technology - France France activating industry Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 81 PUs; end with 83 PUs
Combat Hit Differential Summary :
France : 0.67 Germany : -0.33
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TripleA Turn Summary: Serbia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 2,6,5,5 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover creepingBarage Combat Move - Austria 7 field_guns moved from Montenegro to Croatia 5 infantry moved from Albania to Greece 5 infantry moved from Greece to Macedonia 1 heavy_gun moved from Macedonia to Bulgaria 2 field_guns, 1 heavy_gun and 3 infantry moved from Tyrol to Milan 13 infantry moved from Trieste to Venice 10 infantry moved from Carpathia to Galicia 4 infantry moved from Vienna to Carpathia Purchase Units - Austria Austria buy 7 field_guns, 7 gass and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Austria 5 field_guns and 12 infantry moved from Venice to Milan Place Units - Austria 3 field_guns placed in Milan 4 field_guns placed in Venice 6 gass placed in Tyrol 1 gas and 5 infantry placed in Trieste 5 infantry placed in Greece 1 infantry placed in Vienna Activate Technology - Austria Austria activating creepingBarage Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 2,3 and gets 0 hits Combat Move - Italy 3 infantry moved from Rome to Latium 1 heavy_gun moved from Piedmont to Sea Zone 57 Ligurian Sea 1 heavy_gun moved from Sea Zone 57 Ligurian Sea to Latium Purchase Units - Italy Italy buy 2 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 2 techTokens; Non Combat Move - Italy Place Units - Italy 2 heavy_guns and 3 trenchs placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 4,3 and gets 0 hits Combat Move - Turkey 3 field_guns and 5 infantry moved from Arabia to Mesopotamia 6 field_guns and 6 infantry moved from Armenia to Lurs 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 infantry moved from Anatolia to Sea Zone 66 Black Sea 2 infantry moved from Sea Zone 66 Black Sea to Georgia 2 infantry moved from Anatolia to Armenia 1 field_gun and 2 infantry moved from Kurdistan to Baghdad 1 field_gun and 1 infantry moved from Kurdistan to Baghdad 2 infantry moved from Georgia to Lurs 3 tanks moved from Mecca to Arabia 1 heavy_gun moved from Kurdistan to Mesopotamia 1 heavy_gun moved from Kurdistan to Baghdad 1 gas moved from Mecca to Arabia 4 infantry moved from Macedonia to Bulgaria 1 heavy_gun moved from Bulgaria to Dardanelles 2 infantry moved from Greece to Macedonia 4 fighters moved from Greece to Syria 6 infantry moved from Smyrna to Kurdistan 5 infantry moved from Constantinople to Smyrna 5 infantry moved from Dardanelles to Smyrna Purchase Units - Turkey Turkey buy 3 heavy_guns, 6 infantry, 2 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Lurs Turkey attack with 6 field_guns and 8 infantry Neutral defend with 2 infantry Turkey roll dice for 6 field_guns and 8 infantry in Lurs, round 2 : 6/14 hits, 4.33 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 6 field_guns and 8 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Mesopotamia 3 heavy_guns and 3 trenchs placed in Baghdad 2 tanks placed in Damascus 1 infantry placed in Damascus 4 infantry placed in Mecca Turkey undo move 5. 4 infantry placed in Mecca 1 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Turkey : 1.67
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TripleA Turn Summary: Britain round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 3,1,2,6,5 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover victoryBonds Combat Move - Britain Britain loses 0 PUs for violating Bahrains neutrality. 2 gass moved from Cape Town to Northern Rhodesia 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Sindh to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman Britain take Oman from Turkey 2 field_guns and 2 infantry moved from Baluchistan to Sistan 1 field_gun and 1 infantry moved from Sindh to Baluchistan 1 field_gun moved from Sea Zone 72 Persian Gulf to Bahrain Britain take Bahrain from Neutral 1 field_gun moved from Sea Zone 72 Persian Gulf to Sistan 1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain 1 infantry moved from Sea Zone 72 Persian Gulf to Sistan 1 colonial, 5 field_guns and 4 infantry moved from Fars to Sistan 2 gass moved from Calcutta to Gujarat 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands Britain take Mariana Islands from Germany 1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 battleship and 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 fighter moved from Sweden to Sea Zone 16 North Sea Purchase Units - Britain Britain buy 3 cruisers, 1 destroyer, 4 field_guns, 4 heavy_guns, 8 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 16 North Sea Britain attack with 1 fighter Germany defend with 1 destroyer Britain roll dice for 1 fighter in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Britain and 1 destroyer owned by the Germany lost in Sea Zone 16 North Sea Germany win with no units remaining. Battle score for attacker is 2 Casualties for Britain: 1 fighter Casualties for Germany: 1 destroyer Non Combat Move - Britain Place Units - Britain 2 heavy_guns and 2 trenchs placed in Cairo-Suez 4 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Cape Town 3 cruisers and 1 destroyer placed in Sea Zone 15 English Channel 2 heavy_guns placed in German East Africa 1 field_gun and 1 infantry placed in Calcutta Activate Technology - Britain Britain activating victoryBonds Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 113 PUs; end with 113 PUs Britain collect 11 PUs from War Bonds; end with 124 PUs
Combat Hit Differential Summary :
Britain : 0.67 Germany : 0.67
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 4,5,4,1 and gets 0 hits Combat Move - Russia 3 infantry moved from Minsk to Belarus 3 infantry moved from Kiev to Odessa 3 infantry moved from Latvia to Lithuania 6 conscripts moved from St. Petersburg to Finland 2 conscripts moved from Finland to Sweden 1 conscript moved from Finland to Norway 1 infantry moved from Finland to Sweden 1 infantry moved from Sweden to Stockholm 1 infantry moved from Norway to Oslo 3 conscripts moved from Primorsky to Khabarovsk 2 infantry moved from Vladivostok to Primorsky 2 infantry moved from Omsk to Novosibirsk 2 infantry moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Krasnoyarsk to Western Siberian Lowlands Purchase Units - Russia Russia buy 11 conscripts, 4 heavy_guns and 13 trenchs; Remaining resources: 2 PUs; 4 techTokens; Non Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from Moldavia to Bessarabia Place Units - Russia 2 trenchs placed in Bessarabia 1 trench placed in Odessa 1 trench placed in Belarus 3 trenchs placed in Lithuania 1 trench placed in Khabarovsk 1 trench placed in Western Siberian Lowlands 1 trench placed in Krasnoyarsk 1 trench placed in Novosibirsk 1 trench placed in Western Siberian Lowlands 3 heavy_guns and 1 trench placed in Irkutsk 2 conscripts and 1 heavy_gun placed in Vladivostok Russia undo move 10. 3 conscripts and 1 trench placed in Irkutsk 3 heavy_guns placed in Caucasus 4 conscripts placed in Volgograd 2 conscripts placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Russia Russia collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :