Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - France
France spend 5 on tech rolls
France roll 5,6,5,1 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
2 infantry moved from Marseilles to Rhone
1 infantry moved from Rhone to Franche-Comte
2 infantry moved from Rhone to Burgundy
3 infantry moved from Brittany to Burgundy
5 cavalrys moved from French Somaliland to Italian Somaliland
Britain take British Somaliland from Germany
Italy take Italian Somaliland from Germany
2 infantry moved from Western Sudan to Uganda
1 colonial moved from Uganda to British East Africa
Britain take British East Africa from Germany
1 infantry moved from Congo to Northern Rhodesia
1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic
3 colonials, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Tohoku
Purchase Units - France
France buy 1 Factory, 11 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Tohoku
France attack with 3 colonials and 1 field_gun
Neutral defend with 6 infantry
France roll dice for 3 colonials and 1 field_gun in Tohoku, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Neutral and 3 colonials owned by the France lost in Tohoku
France roll dice for 1 field_gun in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 5 infantry in Tohoku, round 3 : 2/5 hits, 1.67 expected hits
1 field_gun owned by the France lost in Tohoku
Neutral win with 5 infantry remaining. Battle score for attacker is -10
Casualties for France: 3 colonials and 1 field_gun
Casualties for Neutral: 1 infantry
Non Combat Move - France
Place Units - France
8 field_guns placed in Paris
1 field_gun and 2 infantry placed in Brittany
France undo move 2.
3 field_guns placed in Brittany
2 infantry placed in Marseilles
1 Factory placed in Shanghai 2
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : 1.33
France : -0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Austria
Austria spend 0 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Combat Move - Austria
7 infantry moved from Hungary to Croatia
3 infantry moved from Carpathia to Galicia
3 infantry moved from Vienna to Carpathia
9 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 33 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Austria
Place Units - Austria
5 infantry placed in Greece
4 infantry placed in Venice
6 infantry placed in Trieste
4 infantry placed in Belgrade
7 infantry placed in Hungary
7 infantry placed in Vienna
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Austria rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 5,3 and gets 0 hits
Combat Move - Italy
2 infantry moved from Latium to Tuscany
1 infantry moved from Piedmont to Milan
Purchase Units - Italy
Italy buy 5 infantry and 2 trenchs; Remaining resources: 2 PUs; 2 techTokens;
Non Combat Move - Italy
Place Units - Italy
1 trench placed in Tuscany
1 trench placed in Milan
3 infantry placed in Piedmont
2 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Purchase Units - Arabia
Arabia buy 2 Bedouins; Remaining resources: 0 PUs;
Place Units - Arabia
2 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 5,1 and gets 0 hits
Combat Move - Turkey
1 transport moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
1 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 infantry moved from Sea Zone 64 Sea of Azov to Dnieper
Turkey take Dnieper from Russia
1 battleship and 3 cruisers moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
3 gass moved from Damascus to Mecca
3 gass moved from Baghdad to Mecca
2 field_guns, 4 fighters and 8 infantry moved from Arabia to Mecca
1 cavalry and 2 field_guns moved from Hejaz to Mecca
1 infantry moved from Lebanon to Palestine
2 infantry moved from Syria to Lebanon
1 infantry moved from Kurdistan to Armenia
2 infantry moved from Smyrna to Armenia
2 field_guns and 2 infantry moved from Smyrna to Syria
2 infantry moved from Macedonia to Greece
4 infantry moved from Dardanelles to Bulgaria
1 heavy_gun and 1 infantry moved from Bulgaria to Macedonia
1 field_gun moved from Dardanelles to Smyrna
4 infantry moved from Dardanelles to Smyrna
2 field_guns moved from Constantinople to Smyrna
1 field_gun moved from Constantinople to Smyrna
5 infantry moved from Constantinople to Dardanelles
2 field_guns and 2 infantry moved from Constantinople to Smyrna
Purchase Units - Turkey
Turkey buy 1 field_gun, 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Mecca
Turkey attack with 1 cavalry, 4 field_guns, 4 fighters, 6 gass and 8 infantry
Arabia defend with 8 Bedouins, 1 Factory and 3 trenchs
Turkey roll dice for 6 gass in Mecca, round 2 : 6/6 hits, 5.00 expected hits
6 Bedouins owned by the Arabia lost in Mecca
6 gass owned by the Turkey lost in Mecca
Turkey roll dice for 1 cavalry, 4 field_guns, 4 fighters and 8 infantry in Mecca, round 2 : 8/17 hits, 5.50 expected hits
Arabia roll dice for 2 Bedouins and 3 trenchs in Mecca, round 2 : 2/2 hits, 0.67 expected hits
3 trenchs owned by the Arabia, 2 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Mecca
Turkey captures 4PUs while taking Arabia capital
Turkey win, taking Mecca from Arabia with 1 cavalry, 4 field_guns, 4 fighters and 6 infantry remaining. Battle score for attacker is -5
Casualties for Arabia: 8 Bedouins and 3 trenchs
Casualties for Turkey: 6 gass and 2 infantry
Non Combat Move - Turkey
4 fighters moved from Mecca to Sinai
Place Units - Turkey
3 trenchs placed in Macedonia
3 trenchs placed in Sinai
2 heavy_guns and 1 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
7 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 75 PUs; end with 79 PUs
Combat Hit Differential Summary :
Turkey : 3.50
Arabia : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 4,3,5 and gets 0 hits
Combat Move - Britain
1 field_gun moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun moved from Cape Colony to Sea Zone 94 South Atlantic
1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
2 field_guns and 2 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
1 colonial, 1 field_gun and 1 infantry moved from Sistan to Khurasan
1 fighter moved from Baluchistan to Khurasan
2 field_guns and 2 infantry moved from Sindh to Baluchistan
1 field_gun and 1 infantry moved from Gujarat to Sindh
2 infantry moved from Bombay to Gujarat
1 field_gun and 1 infantry moved from Madras to Deccan
2 infantry moved from Goa to Madras
1 battlecruiser, 1 battleship and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete
1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
1 cruiser and 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic
3 colonials moved from Mexico City to Guadalahara
Purchase Units - Britain
Britain buy 1 Factory, 2 cruisers, 4 field_guns, 2 heavy_guns, 4 infantry and 2 trenchs; Remaining resources: 2 PUs; 3 techTokens;
Combat - Britain
Battle in Crete
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Crete, round 2 : 1/2 hits, 1.33 expected hits
Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Crete
Britain win, taking Crete from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Khurasan
Britain attack with 1 colonial, 1 field_gun, 1 fighter and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 colonial, 1 field_gun, 1 fighter and 1 infantry in Khurasan, round 2 : 3/4 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Khurasan
Britain loses 0 PUs for violating Khurasans neutrality.
Britain win, taking Khurasan from Neutral with 1 colonial, 1 field_gun and 1 fighter remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Guadalahara
Britain attack with 3 colonials
Neutral defend with 1 infantry
Britain roll dice for 3 colonials in Guadalahara, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Guadalahara
Britain roll dice for 2 colonials in Guadalahara, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Guadalahara
Britain loses 0 PUs for violating Guadalaharas neutrality.
Britain win, taking Guadalahara from Neutral with 1 colonial remaining. Battle score for attacker is -3
Casualties for Britain: 2 colonials
Casualties for Neutral: 1 infantry
Non Combat Move - Britain
1 fighter moved from Khurasan to Sistan
Place Units - Britain
1 Factory placed in Baluchistan
2 heavy_guns and 2 trenchs placed in German East Africa
2 cruisers placed in Sea Zone 22 Mid Atlantic
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 field_guns and 2 infantry placed in Mexico City
Turn Complete - Britain
Britain collect 102 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Turkey : -0.33
Britain : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 4,3,5 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
2 conscripts moved from Kiev to Dnieper
1 field_gun moved from Belarus to Dnieper
2 infantry moved from St. Petersburg to Finland
1 infantry moved from Latvia to Estonia
2 heavy_guns moved from Omsk to Novosibirsk
1 heavy_gun moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Krasnoyarsk to Western Siberian Lowlands
1 conscript moved from Magadan to Koryak
Purchase Units - Russia
Russia buy 9 infantry and 17 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Dnieper
Russia attack with 2 conscripts and 1 field_gun
Turkey defend with 1 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 2 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 3 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 4 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 5 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 5 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 6 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 6 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 7 : 1/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Dnieper, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Dnieper
Russia win, taking Dnieper from Turkey with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Belarus
1 trench placed in Estonia
1 trench placed in Finland
3 trenchs placed in Stockholm
3 trenchs placed in Oslo
3 trenchs placed in Sweden
3 infantry and 3 trenchs placed in Irkutsk
2 infantry placed in Omsk
3 infantry placed in Minsk
1 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Turkey : -2.00
Russia : -2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Communists
2 conscripts and 1 field_gun moved from Chukotka to Sakhe
4 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk
3 conscripts moved from Bratsk to Evenkia
3 conscripts moved from Evenkia to Norilsk
3 conscripts moved from Bratsk to Evenkia
2 conscripts moved from Sakhe to Aldan
3 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Evenkia
1 trench placed in Norilsk
6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - USA
USA spend 10 on tech rolls
USA roll 1,5,2 and gets 0 hits
Combat Move - USA
3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea
2 field_guns and 2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
3 field_guns and 3 infantry moved from Sea Zone 33 Mid Atlantic to Madeira
1 battleship and 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Purchase Units - USA
USA buy 2 cruisers, 4 field_guns, 2 heavy_guns, 5 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 3 techTokens;
Combat - USA
Battle in Madeira
USA attack with 3 field_guns and 3 infantry
Neutral defend with 1 infantry
USA roll dice for 3 field_guns and 3 infantry in Madeira, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - USA
Place Units - USA
2 cruisers, 1 submarine and 1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in Hudson-Delaware
3 field_guns, 1 heavy_gun and 4 infantry placed in Washington D.C.
1 heavy_gun placed in Charleston
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - USA
USA collect 71 PUs; end with 72 PUs
USA collect 7 PUs from War Bonds; end with 79 PUs
Combat Hit Differential Summary :
Neutral : -0.33
USA : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 5,1,3,6,3,1 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover propaganda
Combat Move - Germany
2 infantry moved from Rhine to Champagne
1 infantry moved from Alsace to Champagne
2 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
2 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
1 infantry moved from Sea Zone 13 Skagerrak to Norway
Germany take Norway from Russia
1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 field_guns and 1 infantry moved from Mecklenburg to Hanover
3 infantry moved from Hanover to Westphalia
2 infantry moved from Berlin to Brandenburg
1 infantry moved from Picardy to Champagne
Purchase Units - Germany
Germany buy 2 field_guns, 3 heavy_guns, 18 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Non Combat Move - Germany
1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
Place Units - Germany
3 trenchs placed in Eastern Poland
3 trenchs placed in Champagne
3 heavy_guns and 3 trenchs placed in Dar es Salaam
3 infantry placed in Belgium
1 field_gun and 1 infantry placed in Warsaw
1 field_gun and 5 infantry placed in Mecklenburg
4 infantry placed in Wurttemburg
2 infantry placed in Wurttemburg
2 infantry placed in German New Guinea
3 trenchs placed in Belgium
3 trenchs placed in Alsace
1 infantry placed in Berlin
Activate Technology - Germany
Germany activating propaganda
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - France
France spend 10 on tech rolls
France roll 4,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
3 field_guns moved from Brittany to Normandy
4 infantry moved from Normandy to Paris
1 infantry moved from Rhone to Franche-Comte
1 infantry moved from Rhone to Burgundy
2 infantry moved from Marseilles to Rhone
1 infantry moved from Northern Rhodesia to German East Africa
1 colonial moved from British East Africa to Ethiopia
2 infantry moved from Uganda to Ethiopia
5 cavalrys moved from Italian Somaliland to Ethiopia
1 transport moved from Sea Zone 103 South Atlantic to Sea Zone 50 Mid Atlantic
Purchase Units - France
France buy 11 field_guns, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Ethiopia
France attack with 5 cavalrys, 1 colonial and 2 infantry
Neutral defend with 2 cavalrys and 4 infantry
France roll dice for 5 cavalrys, 1 colonial and 2 infantry in Ethiopia, round 2 : 2/8 hits, 1.50 expected hits
Neutral roll dice for 2 cavalrys and 4 infantry in Ethiopia, round 2 : 1/6 hits, 1.67 expected hits
2 cavalrys owned by the Neutral and 1 infantry owned by the France lost in Ethiopia
France roll dice for 5 cavalrys, 1 colonial and 1 infantry in Ethiopia, round 3 : 1/7 hits, 1.33 expected hits
Neutral roll dice for 4 infantry in Ethiopia, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral, 1 infantry owned by the France and 1 cavalry owned by the France lost in Ethiopia
France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 4 : 1/5 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Ethiopia, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Ethiopia
France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 5 : 1/5 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the France lost in Ethiopia
France roll dice for 3 cavalrys and 1 colonial in Ethiopia, round 6 : 3/4 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Ethiopia
France loses 0 PUs for violating Ethiopias neutrality.
France win, taking Ethiopia from Neutral with 3 cavalrys and 1 colonial remaining. Battle score for attacker is 6
Casualties for France: 2 cavalrys and 2 infantry
Casualties for Neutral: 2 cavalrys and 4 infantry
Non Combat Move - France
Place Units - France
1 trench placed in Paris
1 trench placed in Franche-Comte
1 trench placed in Burgundy
1 trench placed in Normandy
8 field_guns placed in Paris
3 field_guns placed in Brittany
3 infantry placed in Marseilles
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Neutral : -1.00
France : 2.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 3,4 and gets 0 hits
Combat Move - Austria
6 field_guns, 4 heavy_guns and 34 infantry moved from Venice to Milan
1 heavy_gun and 8 infantry moved from Tyrol to Milan
Purchase Units - Austria
Austria buy 1 Factory, 5 field_guns, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 6 field_guns, 5 heavy_guns and 42 infantry
Italy defend with 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs; France defend with 1 infantry
Austria roll dice for 6 field_guns, 5 heavy_guns and 42 infantry in Milan, round 2 : 12/53 hits, 12.50 expected hits
Units damaged: 8 trenchs owned by the Italy
Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 10 trenchs in Milan, round 2 : 11/25 hits, 9.00 expected hits
2 trenchs owned by the Italy and 11 infantry owned by the Austria lost in Milan
Austria roll dice for 6 field_guns, 5 heavy_guns and 31 infantry in Milan, round 3 : 12/42 hits, 10.67 expected hits
Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 8 trenchs in Milan, round 3 : 10/25 hits, 9.00 expected hits
8 trenchs owned by the Italy, 3 infantry owned by the Italy, 10 infantry owned by the Austria and 1 infantry owned by the France lost in Milan
Austria roll dice for 6 field_guns, 5 heavy_guns and 21 infantry in Milan, round 4 : 7/32 hits, 9.00 expected hits
Italy roll dice for 7 field_guns, 2 heavy_guns and 12 infantry in Milan, round 4 : 10/21 hits, 7.67 expected hits
7 infantry owned by the Italy and 10 infantry owned by the Austria lost in Milan
Austria roll dice for 6 field_guns, 5 heavy_guns and 11 infantry in Milan, round 5 : 6/22 hits, 7.33 expected hits
Italy roll dice for 7 field_guns, 2 heavy_guns and 5 infantry in Milan, round 5 : 6/14 hits, 5.33 expected hits
5 infantry owned by the Italy, 6 infantry owned by the Austria and 1 field_gun owned by the Italy lost in Milan
Austria roll dice for 6 field_guns, 5 heavy_guns and 5 infantry in Milan, round 6 : 6/16 hits, 5.33 expected hits
Italy roll dice for 6 field_guns and 2 heavy_guns in Milan, round 6 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Austria and 6 field_guns owned by the Italy lost in Milan
Austria roll dice for 6 field_guns, 5 heavy_guns and 2 infantry in Milan, round 7 : 6/13 hits, 4.33 expected hits
Italy roll dice for 2 heavy_guns in Milan, round 7 : 0/2 hits, 1.33 expected hits
2 heavy_guns owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 6 field_guns, 5 heavy_guns and 2 infantry remaining. Battle score for attacker is -4
Casualties for Austria: 40 infantry
Casualties for Italy: 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs
Casualties for France: 1 infantry
Non Combat Move - Austria
6 infantry moved from Trieste to Venice
7 infantry moved from Croatia to Trieste
3 infantry moved from Carpathia to Galicia
10 infantry moved from Vienna to Carpathia
4 infantry moved from Belgrade to Bulgaria
7 field_guns moved from Greece to Albania
5 infantry moved from Greece to Albania
Place Units - Austria
1 Factory placed in Tyrol
2 field_guns, 2 infantry and 3 trenchs placed in Venice
Austria undo move 2.
4 field_guns and 3 trenchs placed in Venice
1 field_gun and 5 infantry placed in Trieste
Turning on Edit Mode
EDIT: Removing units owned by Austria from Hungary: 7 infantry
EDIT: Adding units owned by Austria to Croatia: 7 infantry
EDIT: Turning off Edit Mode
7 infantry placed in Vienna
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Austria : -0.17
Italy : 4.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 1,6,2 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover propaganda
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 heavy_gun and 5 infantry moved from Tuscany to Piedmont
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
Purchase Units - Italy
Italy buy 5 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 infantry and 3 trenchs placed in Piedmont
2 infantry placed in Rome
Activate Technology - Italy
Italy activating propaganda
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,5,5 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover armour
Combat Move - Turkey
2 infantry moved from Bulgaria to Macedonia
1 heavy_gun moved from Macedonia to Bulgaria
1 infantry moved from Bulgaria to Macedonia
1 infantry moved from Bulgaria to Dardanelles
1 field_gun and 1 infantry moved from Smyrna to Armenia
3 infantry moved from Armenia to Georgia
2 infantry moved from Smyrna to Armenia
2 infantry moved from Lebanon to Palestine
2 field_guns and 2 infantry moved from Syria to Kurdistan
5 field_guns and 3 infantry moved from Smyrna to Armenia
2 infantry moved from Damascus to Lebanon
1 field_gun moved from Damascus to Palestine
1 cavalry moved from Mecca to Sinai
1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 infantry moved from Dardanelles to Sea Zone 67 Black Sea
2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
1 battleship and 3 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea
2 infantry moved from Constantinople to Dardanelles
5 infantry moved from Constantinople to Smyrna
2 field_guns and 3 infantry moved from Mecca to Hejaz
2 field_guns and 3 infantry moved from Mecca to Arabia
2 heavy_guns and 1 infantry moved from Baghdad to Kurdistan
Purchase Units - Turkey
Turkey buy 2 field_guns, 12 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Turkey
Place Units - Turkey
2 trenchs placed in Dardanelles
2 trenchs placed in Smyrna
3 trenchs placed in Lebanon
3 trenchs placed in Palestine
4 infantry placed in Mecca
2 field_guns and 1 infantry placed in Baghdad
3 infantry placed in Damascus
4 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating armour
Trigger TurkeyT5: buytank added to productionTurkey
Turn Complete - Turkey
Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Britain
Britain roll 6,2,4 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover science
Combat Move - Britain
2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
2 field_guns and 2 infantry moved from Baluchistan to Sistan
2 infantry moved from Gujarat to Sindh
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 field_gun and 1 infantry moved from Deccan to Gujarat
1 field_gun and 1 infantry moved from Bombay to Gujarat
1 field_gun and 1 infantry moved from Crete to Sea Zone 70 Eastern Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
Britain take Cyprus from Turkey
1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
2 cavalrys and 2 colonials moved from Samoa to Sea Zone 113 Pacific Ocean
1 battlecruiser, 2 cavalrys, 2 colonials, 1 cruiser and 2 transports moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
2 cavalrys and 2 colonials moved from Sea Zone 122 Bismarck Sea to Caroline Islands
Britain take Caroline Islands from Germany
1 colonial moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
2 cruisers moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 battlecruiser and 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 battlecruiser, 3 battleships, 9 cruisers and 2 destroyers moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - Britain
Britain buy 1 battleship, 2 colonials, 1 cruiser, 4 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 10 PUs; 0 techTokens;
Combat - Britain
Non Combat Move - Britain
1 colonial and 1 field_gun moved from Texas to Monterrey
2 field_guns and 2 infantry moved from Mexico City to Guadalahara
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cairo-Suez
2 heavy_guns and 2 infantry placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Cape Town
2 colonials placed in Sydney-Canberra
1 field_gun placed in Mexico City
1 battleship and 1 cruiser placed in Sea Zone 22 Mid Atlantic
Activate Technology - Britain
Britain activating science
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 104 PUs; end with 114 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,2,5,5 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover science
Combat Move - Russia
1 infantry moved from Estonia to Latvia
3 infantry moved from Minsk to Belarus
1 conscript and 1 field_gun moved from Dnieper to Odessa
1 conscript moved from Dnieper to Belarus
3 gass moved from St. Petersburg to Norway
2 infantry moved from Finland to Norway
4 infantry moved from St. Petersburg to Finland
Purchase Units - Russia
Russia buy 8 conscripts, 3 gass, 10 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Norway
Russia attack with 3 gass and 2 infantry
Germany defend with 1 infantry
Russia roll dice for 3 gass in Norway, round 2 : 2/3 hits, 2.00 expected hits
1 infantry owned by the Germany lost in Norway
3 gass owned by the Russia lost in Norway
Russia win, taking Norway from Germany with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germany: 1 infantry
Casualties for Russia: 3 gass
Non Combat Move - Russia
Place Units - Russia
1 trench placed in Oslo
1 trench placed in Stockholm
1 trench placed in Finland
1 trench placed in Khabarovsk
1 trench placed in Magadan
1 trench placed in Koryak
1 trench placed in Novosibirsk
1 trench placed in Krasnoyarsk
1 trench placed in Western Siberian Lowlands
1 trench placed in Belarus
4 conscripts and 2 gass placed in St. Petersburg
Russia undo move 11.
3 conscripts and 3 gass placed in St. Petersburg
3 infantry placed in Minsk
3 infantry placed in Kiev
3 infantry placed in Irkutsk
3 conscripts placed in Vladivostok
2 conscripts placed in Omsk
1 infantry placed in Caucasus
Activate Technology - Russia
Russia activating science
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Purchase Units - Communists
Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
5 conscripts moved from Bratsk to Evenkia
5 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk
2 conscripts and 1 field_gun moved from Evenkia to Norilsk
4 conscripts, 1 field_gun and 2 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Sakhe
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Norilsk
1 trench placed in Aldan
Communists undo move 3.
1 trench placed in Bratsk
6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :