@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Nerd Group
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 13 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 3 fighters moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone Non Combat Move - Americans 2 fighters and 1 tactical_bomber could not land in 31 Sea Zone and were removed 1 fighter moved from Philippines to 31 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Gibraltar to Nigeria 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from West India to India 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Algeria Place Units - British 1 transport placed in 110 Sea Zone 2 artilleries, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 22 PUs (3 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantryCombat Hit Differential Summary :
AA fire in Western Germany : : 0,83 Chinese : -0,50 AA fire in Northern Italy : : -0,17 Japanese : -0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 11 PUs; Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Italians 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 3 infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Kenya to Ethiopia Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits, 4,83 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2,83 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/11 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/10 hits, 4,00 expected hits British roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 0/3 hits, 1,17 expected hits 2 artilleries owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Italians: 5 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from Egypt to Tobruk 1 fighter moved from Egypt to Alexandria Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6,1,2,2 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -4,00 British : -0,83 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Germans 1 infantry moved from Bulgaria to Albania 4 infantry moved from Bulgaria to Greece 2 tactical_bombers moved from Bulgaria to Greece 2 artilleries moved from Bulgaria to Romania 2 armour moved from Bulgaria to Romania 4 infantry moved from Bulgaria to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 artillery moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Western Germany to Poland 3 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from France to Western Germany 5 armour moved from Southern France to Greater Southern Germany 2 artilleries moved from Southern France to France 1 artillery moved from Southern France to France 2 armour moved from Southern France to France 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from France to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 bomber moved from France to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 4 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 4 infantry and 2 tactical_bombers in Greece, round 2 : 0/6 hits, 1,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Germans retreated to Bulgaria Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers British defend with 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports; French defend with 1 cruiser and 1 fighter Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 8/13 hits, 7,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits British roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 2 transports owned by the British, 1 artillery owned by the British, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters Casualties for British: 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports Casualties for French: 1 cruiser and 1 fighter Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Germany 1 fighter moved from 110 Sea Zone to Germany 1 tactical_bomber moved from Greece to Greater Southern Germany 1 tactical_bomber moved from Greece to Bulgaria Place Units - Germans 1 infantry placed in France 1 infantry placed in Western Germany 5 armour, 1 artillery and 2 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0,50 British : 0,50 Neutral_Allies : -0,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 armour moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 3 armour moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Rostov to Ukraine 4 infantry moved from Rostov to Ukraine 1 armour moved from Rostov to Bessarabia 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Russia to Belarus Combat - Russians Non Combat Move - Russians 1 fighter moved from Russia to Belarus Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 armour and 2 infantry placed in Ukraine 1 bomber placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 2 artilleries moved from Kweichow to Yunnan 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from Kiangsi to Yunnan 1 mech_infantry moved from Hopei to Szechwan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kwangsi to Yunnan 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Java Battle in Celebes Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/14 hits, 7,00 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 infantry Casualties for Chinese: 8 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Anhwe to Kwangsi 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 4 fighters moved from Yunnan to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : 0,67 Japanese : 1,67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 89 Sea Zone to Central America 1 fighter moved from 89 Sea Zone to Central America 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : 0,50 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 89 Sea Zone to Central America 1 fighter moved from 89 Sea Zone to Central America 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 bomber moved from Algeria to Southern Italy 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from India to Burma 2 tactical_bombers moved from India to Szechwan Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Southern Italy causes 6 damage total. Battle in Szechwan British attack with 2 tactical_bombers Japanese defend with 1 mech_infantry British roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British lost in Szechwan British roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -18 Casualties for British: 2 tactical_bombers Casualties for Japanese: 1 mech_infantry Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Cleaning up after air battles Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - British 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : -0,33 British : 0,33 Americans : 0,50 AA fire in Western Germany : : -0,17 AA fire in Southern Italy : : -0,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 1x harbour, 3x factory_major; Remaining resources: 19 PUs; Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Tobruk to Greece 1 armour moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 3 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Syria Italians take Syria from French 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 tactical_bomber moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/12 hits, 4,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/10 hits, 4,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Greece to Albania 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -1,67 Neutral_Allies : 0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 artillery and 1 infantry moved from South Australia to Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 artillery and 1 infantry moved from South Australia to Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French French takes Political Action: Political Action Allies To War With TrueNeutrals French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 51 PUs; Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 7 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 3 armour moved from Slovakia Hungary to Bessarabia 3 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Bulgaria to Bessarabia 2 fighters moved from Germany to Bessarabia 1 tactical_bomber moved from Greater Southern Germany to Bessarabia 2 artilleries moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Albania to 97 Sea Zone 5 armour moved from Greater Southern Germany to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 5 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from France to Baltic States 1 armour moved from Germany to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 bomber moved from Germany to Baltic States 1 bomber moved from Germany to Eastern Poland 1 armour moved from Germany to Baltic States 1 artillery moved from Germany to Poland 2 armour moved from France to Greater Southern Germany 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to France 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Southern France to France Combat - Germans Battle in Baltic States Germans attack with 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour, 2 artilleries and 6 infantry Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits, 6,83 expected hits Russians roll dice for 2 armour, 2 artilleries and 6 infantry in Baltic States, round 2 : 3/10 hits, 3,67 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 5/14 hits, 6,33 expected hits Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Baltic States, round 3 : 1/6 hits, 2,33 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 9/13 hits, 6,17 expected hits Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 4 infantry Casualties for Russians: 2 armour, 2 artilleries and 6 infantry Battle in Eastern Poland Germans attack with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 9/18 hits, 7,50 expected hits Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 8/15 hits, 7,00 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Battle in Bessarabia Germans attack with 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 6 armour, 6 infantry and 1 mech_infantry Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Bessarabia, round 2 : 11/19 hits, 7,50 expected hits Russians roll dice for 6 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 6/13 hits, 5,33 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 5/13 hits, 6,33 expected hits Russians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 7 infantry Casualties for Russians: 6 armour, 6 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Germany 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Southern France 1 armour placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 3,33 Russians : -1,83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 6 infantry moved from Amur to Manchuria 5 infantry moved from Amur to Korea 1 infantry moved from Amur to Manchuria 1 armour moved from Ukraine to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 bomber moved from Novgorod to Germany 5 infantry moved from Vyborg to Finland 4 infantry moved from Karelia to Finland 1 tactical_bomber moved from Belarus to Finland 1 fighter moved from Belarus to Finland 1 armour moved from Novgorod to Finland 1 submarine moved from 127 Sea Zone to 112 Sea Zone Combat - Russians Air Battle in Germany Russians attacks with 1 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 aaGun and 3 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in Korea Russians attack with 5 infantry Japanese defend with 4 infantry Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 5 infantry Casualties for Japanese: 4 infantry Battle in Finland Russians attack with 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3,17 expected hits Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 6/11 hits, 3,00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 4 infantry Cleaning up after air battles Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Finland to Karelia 1 tactical_bomber moved from Finland to Karelia 6 infantry moved from Siberia to Amur 1 bomber moved from Germany to Archangel Place Units - Russians 1 armour and 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 armour placed in Ukraine 1 armour placed in Russia Russians undo move 4. 1 armour placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0,33 Defenders Fire, : : -0,17 Attackers Fire, : : -0,17 Russians : 5,83 Japanese : -0,33 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery moved from Hunan to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kwangsi to Shan State 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 44 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 2 artilleries moved from Malaya to Shan State 1 armour moved from Kiangsu to Kwangsi 2 armour moved from Kiangsu to Kwangsi Combat - Japanese Battle in Tsinghai Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Shantung 2 bombers moved from Tsinghai to Hopei Place Units - Japanese 1 destroyer and 5 transports placed in 6 Sea Zone 3 armour placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from Central America to Gibraltar 1 fighter moved from Central America to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 102 Sea Zone 1 battleship moved from 102 Sea Zone to 64 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 2 fighters moved from Wake Island to 24 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island 1 cruiser moved from 94 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
AA fire in France : : 0,83 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from Central America to Gibraltar 1 fighter moved from Central America to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 102 Sea Zone 1 battleship moved from 102 Sea Zone to 64 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 2 fighters moved from Wake Island to 24 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island 1 cruiser moved from 94 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 4 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from Algeria to Southern France 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 2 armour placed in United Kingdom 1 armour placed in Union of South Africa 1 armour placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 24 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
AA fire in France : : 0,67 AA fire in Western Germany : : -0,17 AA fire in Southern France : : 0,83 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 29 PUs; Italians buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 3 artilleries moved from Alexandria to Tobruk 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Albania to Sardinia 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 1 fighter moved from Alexandria to Egypt 1 armour moved from Greece to Yugoslavia 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France Combat - Italians Non Combat Move - Italians 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt Place Units - Italians 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :





