That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 37 PUs;
British buy 3 armour, 1 artillery and 1 factory; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 armour moved from India to Burma
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Germany causes 9 damage total.
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 armour, 1 artillery, 1 infantry and 3 transports
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 transports owned by the Japanese and 1 armour owned by the Japanese lost in 36 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 3 transports
Non Combat Move - British
1 fighter moved from 36 Sea Zone to India
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from 36 Sea Zone to India
1 cruiser moved from 34 Sea Zone to 31 Sea Zone
1 carrier moved from 34 Sea Zone to 31 Sea Zone
1 transport moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
Place Units - British
1 factory placed in France
3 armour placed in India
1 artillery placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 battleship moved from 50 Sea Zone to 59 Sea Zone
1 cruiser moved from 52 Sea Zone to 59 Sea Zone
2 submarines moved from 52 Sea Zone to 59 Sea Zone
1 submarine moved from 60 Sea Zone to 59 Sea Zone
1 cruiser moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 cruiser moved from 50 Sea Zone to 47 Sea Zone
2 destroyers moved from 50 Sea Zone to 47 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from French Indo-China Thailand to Burma
2 fighters moved from Kwangtung to Burma
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
2 fighters moved from Szechwan to Kazakh S.S.R.
1 bomber moved from Szechwan to India
1 fighter moved from Szechwan to Novosibirsk
1 fighter moved from Manchuria to Sinkiang
1 carrier moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.
Battle in Novosibirsk
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Novosibirsk, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Sinkiang
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Sinkiang, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Yunnan
1 fighter moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Burma to Yunnan
1 bomber moved from India to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
Place Units - Japanese
1 submarine and 1 transport placed in 60 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0,50
Americans : -0,33
AA fire in India : : -0,17
Russians : -0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to France
4 infantry moved from 8 Sea Zone to France
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from United Kingdom to Italy
3 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 carrier moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from 19 Sea Zone to 56 Sea Zone
2 fighters moved from India to Russia
Combat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Italy to United Kingdom
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
AA fire in Italy : : -0,17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Vologda to Russia
4 infantry moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 1 fighter
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Caucasus, round 2 : 3/10 hits, 2,33 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 1 artillery and 7 infantry in Caucasus, round 3 : 3/9 hits, 2,17 expected hits
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 fighter
Non Combat Move - Russians
Place Units - Russians
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 4x factory, 4x factory; Remaining resources: 31 PUs;
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 artillery moved from West Russia to Archangel
1 fighter moved from Germany to Belorussia
1 fighter moved from Belorussia to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : 0,67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 33 PUs;
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Persia
British take Persia from Japanese
1 armour moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Karelia S.S.R.
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0,17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Burma
British attack with 5 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 5 armour and 2 fighters in Burma, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from Karelia S.S.R. to United Kingdom
1 transport moved from 8 Sea Zone to 23 Sea Zone
1 submarine moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 31 Sea Zone to 32 Sea Zone
1 carrier moved from 31 Sea Zone to 32 Sea Zone
1 transport moved from 31 Sea Zone to 32 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to India
Place Units - British
3 armour placed in India
2 armour and 1 infantry placed in France
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0,50
AA fire in Karelia S.S.R. : : -0,17
Japanese : -0,50
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from Kazakh S.S.R. to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Szechwan to Caucasus
1 fighter moved from Szechwan to Persia
1 fighter moved from Szechwan to Novosibirsk
1 fighter moved from Manchuria to Evenki National Okrug
1 fighter moved from Szechwan to Persia
1 destroyer moved from 47 Sea Zone to 35 Sea Zone
1 cruiser moved from 47 Sea Zone to 35 Sea Zone
1 destroyer moved from 47 Sea Zone to 35 Sea Zone
3 submarines moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
1 battleship moved from 59 Sea Zone to 60 Sea Zone
2 cruisers moved from 59 Sea Zone to 61 Sea Zone
1 carrier moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Persia
Japanese attack with 2 fighters
British defend with 1 armour
Japanese roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Persia
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Novosibirsk
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Evenki National Okrug, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Evenki National Okrug, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Persia to Szechwan
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Kwangtung to Yunnan
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 0,50
Russians : 1,00
Japanese : 1,50
AA fire in Caucasus : : 0,83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from France to Northwestern Europe
4 infantry moved from Eastern Canada to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
3 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 fighters moved from France to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 bomber moved from United Kingdom to Northwestern Europe
Combat - Americans
Battle in Northwestern Europe
Americans attack with 1 armour, 1 bomber, 4 fighters and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 5 infantry in Northwestern Europe, round 2 : 6/11 hits, 4,00 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Northwestern Europe, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 1 armour, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from Northwestern Europe to United Kingdom
3 fighters moved from Northwestern Europe to France
2 fighters moved from Russia to India
Place Units - Americans
1 submarine and 2 transports placed in 56 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 2,50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Caucasus to West Russia
Russians take West Russia from Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Caucasus to Archangel
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Russia to Archangel
2 armour moved from Russia to Archangel
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Archangel
Russians attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 2 artilleries and 1 infantry
Russians roll dice for 3 armour, 2 artilleries and 2 infantry in Archangel, round 2 : 3/7 hits, 2,83 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 2 artilleries and 1 infantry in Archangel, round 3 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 2x factory, 4x factory, 2x factory; Remaining resources: 27 PUs;
Germans buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Italy to Ukraine S.S.R.
1 armour moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 armour, 3 fighters and 1 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 3 armour and 3 fighters in Ukraine S.S.R., round 3 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Poland
Place Units - Germans
1 armour and 1 fighter placed in Karelia S.S.R.
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 0,00
Test summary from TripleA, engine version: 1.9, time: 19.54.41
Savegame
Test summary from TripleA, engine version: 1.9, time: 20.14.24
Savegame
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Germany to 14 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
2 infantry moved from Poland to Belorussia
1 fighter moved from Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Belorussia
2 armour moved from Germany to Poland
1 armour moved from Bulgaria Romania to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Italy to Southern Europe
1 infantry moved from Germany to Poland
1 armour moved from Northwestern Europe to Poland
2 armour moved from France to Poland
1 infantry moved from Norway to Finland
1 infantry moved from Morocco to Algeria
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 5 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Belorussia, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 14 Sea Zone
Germans attack with 1 armour, 1 battleship, 1 bomber, 1 fighter and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 armour
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 10 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 10 Sea Zone
1 transport owned by the British lost in 10 Sea Zone
Germans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Poland
2 fighters moved from 7 Sea Zone to Finland
1 armour moved from 14 Sea Zone to Algeria
1 bomber moved from 14 Sea Zone to Germany
1 fighter moved from 14 Sea Zone to Southern Europe
Place Units - Germans
1 artillery and 1 infantry placed in Italy
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -0,33
British : -0,50
Russians : -0,83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery and 1 battleship; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to India
1 fighter moved from Egypt to 14 Sea Zone
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 14 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Burma to India
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 cruiser moved from 39 Sea Zone to 40 Sea Zone
1 submarine moved from 39 Sea Zone to 40 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 14 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
1 fighter moved from 14 Sea Zone to Gibraltar
1 bomber moved from 14 Sea Zone to United Kingdom
Place Units - British
1 armour and 1 artillery placed in India
1 battleship placed in 8 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : -0,67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 destroyer moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Manchuria
1 bomber moved from Buryatia S.S.R. to Japan
1 fighter moved from Buryatia S.S.R. to Japan
Place Units - Japanese
1 submarine placed in 60 Sea Zone
2 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from Malaya to French Indo-China Thailand
1 submarine moved from 44 Sea Zone to 40 Sea Zone
1 cruiser moved from 50 Sea Zone to 40 Sea Zone
1 fighter moved from 50 Sea Zone to 40 Sea Zone
1 carrier moved from 50 Sea Zone to 40 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Anhwei
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 artillery moved from Kwangtung to Yunnan
2 infantry moved from Kiangsu to Kwangtung
1 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Yunnan
1 bomber moved from Japan to Anhwei
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 infantry, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 cruiser in 40 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 cruiser and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 40 Sea Zone
Japanese roll dice for 1 submarine in 40 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 40 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 40 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 transport owned by the British, 1 submarine owned by the British and 1 infantry owned by the British lost in 40 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser, 1 infantry, 1 submarine and 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwei
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Anhwei, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwei
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwei, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Yunnan, round 2 : 5/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 bomber moved from Anhwei to French Indo-China Thailand
1 fighter moved from Anhwei to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Buryatia S.S.R. to Kwangtung
Place Units - Japanese
1 factory placed in Manchuria
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : 0,17
Americans : 2,00
Russians : -0,33
Japanese : 3,33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier moved from 53 Sea Zone to 40 Sea Zone
1 destroyer moved from 53 Sea Zone to 40 Sea Zone
1 submarine moved from 53 Sea Zone to 40 Sea Zone
1 fighter moved from 53 Sea Zone to 40 Sea Zone
1 fighter moved from Hawaiian Islands to 40 Sea Zone
Combat - Americans
Battle in 40 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 40 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 carrier in 40 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 40 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 carrier and 2 fighters in 40 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 40 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 40 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to Eastern United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
1 fighter moved from Szechwan to India
1 infantry moved from Szechwan to Sinkiang
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 destroyers placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
2 fighters moved from Russia to Belorussia
1 infantry moved from Evenki National Okrug to Vologda
1 artillery moved from West Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Belorussia, round 2 : 5/6 hits, 2,67 expected hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Russia
Place Units - Russians
1 armour, 1 artillery and 1 fighter placed in Russia
1 armour and 1 artillery placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 3,33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour moved from Egypt to Libya
1 infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
2 submarines moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 7 Sea Zone to 8 Sea Zone
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Poland to Belorussia
1 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to West Russia
2 fighters moved from Finland to West Russia
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
6 infantry moved from Germany to Poland
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Germany to West Russia
3 armour moved from Poland to Belorussia
3 armour moved from Poland to Ukraine S.S.R.
1 artillery moved from Italy to Germany
Combat - Germans
Battle in Belorussia
Germans attack with 3 armour and 1 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 3 armour and 1 infantry in Belorussia, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 artillery in Belorussia, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
2 armour owned by the Germans retreated to Poland
Russians win with 2 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 3 armour, 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/7 hits, 3,17 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 3/4 hits, 1,50 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour and 2 fighters in Ukraine S.S.R., round 3 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in West Russia
Germans attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in West Russia, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 4 submarines
British defend with 1 battleship
Germans roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 battleship owned by the British lost in 8 Sea Zone
Germans win with 4 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 bomber moved from West Russia to Germany
2 fighters moved from West Russia to Poland
1 fighter moved from West Russia to Karelia S.S.R.
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -2,17
Russians : 0,83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 destroyer placed in 7 Sea Zone
1 bomber placed in United Kingdom
2 infantry placed in India
Turn Complete - British
British collect 30 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0,17